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authorLukas Stockner <lukas.stockner@freenet.de>2017-11-14 09:21:07 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2017-11-17 18:39:45 +0300
commita0c02e4d1b87f4e83c0dfe794f28482030be9896 (patch)
treead2b5bdcdb89831d7db2964cf9dc56fc84124b4c /intern/cycles/kernel/kernel_accumulate.h
parentf78e963858afb6f556e1b4c6d6b02a95ba11834b (diff)
Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered light
No color pass because it's hard to define what to use as color in a volume. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D2903
Diffstat (limited to 'intern/cycles/kernel/kernel_accumulate.h')
-rw-r--r--intern/cycles/kernel/kernel_accumulate.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h
index 366f25422fd..7c1b2a015e1 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -187,7 +187,6 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass)
L->color_glossy = make_float3(0.0f, 0.0f, 0.0f);
L->color_transmission = make_float3(0.0f, 0.0f, 0.0f);
L->color_subsurface = make_float3(0.0f, 0.0f, 0.0f);
- L->color_scatter = make_float3(0.0f, 0.0f, 0.0f);
L->direct_diffuse = make_float3(0.0f, 0.0f, 0.0f);
L->direct_glossy = make_float3(0.0f, 0.0f, 0.0f);