diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2017-11-14 09:21:07 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2017-11-17 18:39:45 +0300 |
commit | a0c02e4d1b87f4e83c0dfe794f28482030be9896 (patch) | |
tree | ad2b5bdcdb89831d7db2964cf9dc56fc84124b4c /intern/cycles/kernel/kernel_accumulate.h | |
parent | f78e963858afb6f556e1b4c6d6b02a95ba11834b (diff) |
Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered light
No color pass because it's hard to define what to use as color in a volume.
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D2903
Diffstat (limited to 'intern/cycles/kernel/kernel_accumulate.h')
-rw-r--r-- | intern/cycles/kernel/kernel_accumulate.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h index 366f25422fd..7c1b2a015e1 100644 --- a/intern/cycles/kernel/kernel_accumulate.h +++ b/intern/cycles/kernel/kernel_accumulate.h @@ -187,7 +187,6 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass) L->color_glossy = make_float3(0.0f, 0.0f, 0.0f); L->color_transmission = make_float3(0.0f, 0.0f, 0.0f); L->color_subsurface = make_float3(0.0f, 0.0f, 0.0f); - L->color_scatter = make_float3(0.0f, 0.0f, 0.0f); L->direct_diffuse = make_float3(0.0f, 0.0f, 0.0f); L->direct_glossy = make_float3(0.0f, 0.0f, 0.0f); |