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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-11-01 23:02:28 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-11-05 22:48:33 +0300 |
commit | 8a72be7697f8fbfc8cb6cc9f3df049104e41d4a6 (patch) | |
tree | c8997adcc23053eb6b4cfb7f499581644b23f61e /intern/cycles/kernel/kernel_shadow.h | |
parent | c571be4e05788b8d3447a0bfe59942ebb4464750 (diff) |
Cycles: reduce closure memory usage for emission/shadow shader data.
With a Titan Xp, reduces path trace local memory from 1092MB to 840MB.
Benchmark performance was within 1% with both RX 480 and Titan Xp.
Original patch was implemented by Sergey.
Differential Revision: https://developer.blender.org/D2249
Diffstat (limited to 'intern/cycles/kernel/kernel_shadow.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shadow.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h index 8a0da6c3b13..ab364d3037a 100644 --- a/intern/cycles/kernel/kernel_shadow.h +++ b/intern/cycles/kernel/kernel_shadow.h @@ -86,7 +86,8 @@ ccl_device_forceinline bool shadow_handle_transparent_isect( shader_eval_surface(kg, shadow_sd, state, - PATH_RAY_SHADOW); + PATH_RAY_SHADOW, + 0); path_state_modify_bounce(state, false); *throughput *= shader_bsdf_transparency(kg, shadow_sd); } |