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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-22 16:00:52 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-24 04:43:02 +0300
commitb85d36d8118f14cbc50d86fd90c9ac6c1a9d8a97 (patch)
tree6232e98446ec12948875dac28f235aee252fa617 /intern/cycles/kernel/kernel_shadow.h
parente47629808404cd03019ed6de2c5d6fd5307630fa (diff)
Code cleanup: remove shader context.
This was needed when we accessed OSL closure memory after shader evaluation, which could get overwritten by another shader evaluation. But all closures are immediatley converted to ShaderClosure now, so no longer needed.
Diffstat (limited to 'intern/cycles/kernel/kernel_shadow.h')
-rw-r--r--intern/cycles/kernel/kernel_shadow.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h
index e9ce4ddc7bf..b91aba6e03c 100644
--- a/intern/cycles/kernel/kernel_shadow.h
+++ b/intern/cycles/kernel/kernel_shadow.h
@@ -51,8 +51,7 @@ ccl_device_forceinline bool shadow_handle_transparent_isect(
shadow_sd,
state,
0.0f,
- PATH_RAY_SHADOW,
- SHADER_CONTEXT_SHADOW);
+ PATH_RAY_SHADOW);
path_state_modify_bounce(state, false);
*throughput *= shader_bsdf_transparency(kg, shadow_sd);
}