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author | Thomas Dinges <blender@dingto.org> | 2012-12-11 20:06:03 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2012-12-11 20:06:03 +0400 |
commit | 188718a3d57f3d869f228142ae30cce904e0e2e8 (patch) | |
tree | 8139c3d28378a5dd44aa5b0e187abeeb99d49516 /intern/cycles/kernel/shaders/node_convert_from_color.osl | |
parent | 92ae023a90adcac43a8079978eded9e0ca26a1ae (diff) |
OSL Shader Files:
* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_convert_from_color.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_convert_from_color.osl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_convert_from_color.osl b/intern/cycles/kernel/shaders/node_convert_from_color.osl index ea488c9ce4c..6a6512e9f5b 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_color.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_color.osl @@ -19,7 +19,7 @@ #include "stdosl.h" shader node_convert_from_color( - color Color = color(0.0, 0.0, 0.0), + color Color = 0.0, output string String = "", output float Val = 0.0, output int ValInt = 0, |