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author | Thomas Dinges <blender@dingto.org> | 2012-12-11 20:06:03 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2012-12-11 20:06:03 +0400 |
commit | 188718a3d57f3d869f228142ae30cce904e0e2e8 (patch) | |
tree | 8139c3d28378a5dd44aa5b0e187abeeb99d49516 /intern/cycles/kernel/shaders/node_convert_from_point.osl | |
parent | 92ae023a90adcac43a8079978eded9e0ca26a1ae (diff) |
OSL Shader Files:
* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_convert_from_point.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_convert_from_point.osl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_convert_from_point.osl b/intern/cycles/kernel/shaders/node_convert_from_point.osl index 8a315828c55..8ea7d380247 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_point.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_point.osl @@ -24,7 +24,7 @@ shader node_convert_from_point( output float Val = 0.0, output int ValInt = 0, output vector Vector = vector(0.0, 0.0, 0.0), - output color Color = color(0.0, 0.0, 0.0), + output color Color = 0.0, output normal Normal = normal(0.0, 0.0, 0.0)) { Val = (Point[0] + Point[1] + Point[2]) * (1.0 / 3.0); |