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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-29 13:24:47 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-29 21:30:16 +0300 |
commit | 9bd2820aaf599bb25a19cdb6b548957b6686eadc (patch) | |
tree | a9fda38ac97604ce5be6091de99ea1514d4b6943 /intern/cycles/kernel/shaders/node_gradient_texture.osl | |
parent | eac7ed8d047457564033f1547fea9a912ff0d9b7 (diff) |
Code refactor: add separate RGB to BW node and rename some sockets.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_gradient_texture.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_gradient_texture.osl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_gradient_texture.osl b/intern/cycles/kernel/shaders/node_gradient_texture.osl index 52b49688ab3..69e2ee54bdf 100644 --- a/intern/cycles/kernel/shaders/node_gradient_texture.osl +++ b/intern/cycles/kernel/shaders/node_gradient_texture.osl @@ -63,7 +63,7 @@ float gradient(point p, string type) shader node_gradient_texture( int use_mapping = 0, matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), - string Type = "Linear", + string type = "Linear", point Vector = P, output float Fac = 0.0, output color Color = 0.0) @@ -73,7 +73,7 @@ shader node_gradient_texture( if (use_mapping) p = transform(mapping, p); - Fac = gradient(p, Type); + Fac = gradient(p, type); Color = color(Fac, Fac, Fac); } |