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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-29 13:24:47 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-29 21:30:16 +0300
commit9bd2820aaf599bb25a19cdb6b548957b6686eadc (patch)
treea9fda38ac97604ce5be6091de99ea1514d4b6943 /intern/cycles/kernel/shaders/node_gradient_texture.osl
parenteac7ed8d047457564033f1547fea9a912ff0d9b7 (diff)
Code refactor: add separate RGB to BW node and rename some sockets.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_gradient_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_gradient_texture.osl4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_gradient_texture.osl b/intern/cycles/kernel/shaders/node_gradient_texture.osl
index 52b49688ab3..69e2ee54bdf 100644
--- a/intern/cycles/kernel/shaders/node_gradient_texture.osl
+++ b/intern/cycles/kernel/shaders/node_gradient_texture.osl
@@ -63,7 +63,7 @@ float gradient(point p, string type)
shader node_gradient_texture(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
- string Type = "Linear",
+ string type = "Linear",
point Vector = P,
output float Fac = 0.0,
output color Color = 0.0)
@@ -73,7 +73,7 @@ shader node_gradient_texture(
if (use_mapping)
p = transform(mapping, p);
- Fac = gradient(p, Type);
+ Fac = gradient(p, type);
Color = color(Fac, Fac, Fac);
}