Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-27 05:18:54 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-27 05:18:54 +0400
commitff7c690e4064bbb1d6180668625d7b414000e9ea (patch)
tree4ac96ca8ed5a4e6a7ab1104d0271aba02266ace6 /intern/cycles/kernel/shaders/node_noise_texture.osl
parent6b65102c20e9bdafd90f55f60c2a2084d873e809 (diff)
parent9b32776be349f5e738b449ca1298e65ce1b69d33 (diff)
Merge w/ trunk: r52086-r52534 (As with last time, the game engine was not merged)soc-2012-swiss_cheese
Diffstat (limited to 'intern/cycles/kernel/shaders/node_noise_texture.osl')
-rw-r--r--intern/cycles/kernel/shaders/node_noise_texture.osl9
1 files changed, 8 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_noise_texture.osl b/intern/cycles/kernel/shaders/node_noise_texture.osl
index 227b2bf8cea..0a379491781 100644
--- a/intern/cycles/kernel/shaders/node_noise_texture.osl
+++ b/intern/cycles/kernel/shaders/node_noise_texture.osl
@@ -43,6 +43,8 @@ float noise(point p, string basis, float distortion, float detail, float fac, co
}
shader node_noise_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
float Distortion = 0.0,
float Scale = 5.0,
float Detail = 2.0,
@@ -50,7 +52,12 @@ shader node_noise_texture(
output float Fac = 0.0,
output color Color = color(0.2, 0.2, 0.2))
{
+ point p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
string Basis = "Perlin";
- Fac = noise(Vector * Scale, Basis, Distortion, Detail, Fac, Color);
+ Fac = noise(p * Scale, Basis, Distortion, Detail, Fac, Color);
}