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author | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2012-11-27 05:18:54 +0400 |
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committer | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2012-11-27 05:18:54 +0400 |
commit | ff7c690e4064bbb1d6180668625d7b414000e9ea (patch) | |
tree | 4ac96ca8ed5a4e6a7ab1104d0271aba02266ace6 /intern/cycles/kernel/shaders/node_noise_texture.osl | |
parent | 6b65102c20e9bdafd90f55f60c2a2084d873e809 (diff) | |
parent | 9b32776be349f5e738b449ca1298e65ce1b69d33 (diff) |
Merge w/ trunk: r52086-r52534 (As with last time, the game engine was not merged)soc-2012-swiss_cheese
Diffstat (limited to 'intern/cycles/kernel/shaders/node_noise_texture.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_noise_texture.osl | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_noise_texture.osl b/intern/cycles/kernel/shaders/node_noise_texture.osl index 227b2bf8cea..0a379491781 100644 --- a/intern/cycles/kernel/shaders/node_noise_texture.osl +++ b/intern/cycles/kernel/shaders/node_noise_texture.osl @@ -43,6 +43,8 @@ float noise(point p, string basis, float distortion, float detail, float fac, co } shader node_noise_texture( + int use_mapping = 0, + matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), float Distortion = 0.0, float Scale = 5.0, float Detail = 2.0, @@ -50,7 +52,12 @@ shader node_noise_texture( output float Fac = 0.0, output color Color = color(0.2, 0.2, 0.2)) { + point p = Vector; + + if (use_mapping) + p = transform(mapping, p); + string Basis = "Perlin"; - Fac = noise(Vector * Scale, Basis, Distortion, Detail, Fac, Color); + Fac = noise(p * Scale, Basis, Distortion, Detail, Fac, Color); } |