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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-21 17:00:57 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-21 17:00:57 +0400 |
commit | 3a67122aef95e7d98ad3bb78902f8e0a23b1beaf (patch) | |
tree | 4fe9a80e6553b88c1913adee66a1b05c885332af /intern/cycles/kernel/shaders/node_texture_coordinate.osl | |
parent | 90cdf34f560b0527b4211ebd5f941e4265bac8d0 (diff) |
Fix #33256: cycles Z pass for orthographic camera was not right, now is more
useful for e.g. fog in compositing.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_texture_coordinate.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_texture_coordinate.osl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_texture_coordinate.osl b/intern/cycles/kernel/shaders/node_texture_coordinate.osl index 791838dfffe..099116c33c0 100644 --- a/intern/cycles/kernel/shaders/node_texture_coordinate.osl +++ b/intern/cycles/kernel/shaders/node_texture_coordinate.osl @@ -77,5 +77,7 @@ shader node_texture_coordinate( Camera += Dy(Camera); Window += Dy(Window); } + + Window[2] = 0.0; } |