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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-08 14:51:33 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-08 14:51:33 +0400 |
commit | c53b20b683cbc6c198f2ec1e78e1b8a16e83d2b3 (patch) | |
tree | 2e3ba6f31128fe5f33917a81e7e7cce08dcc9fe3 /intern/cycles/kernel/shaders/node_texture_coordinate.osl | |
parent | c423e3ed8f2b92eddd37709648e185bce67f32c7 (diff) |
Cycles: window texture coordinates now work with orthographic cameras, this
was an old issue since the first version.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_texture_coordinate.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_texture_coordinate.osl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_texture_coordinate.osl b/intern/cycles/kernel/shaders/node_texture_coordinate.osl index 37460bcfc98..9da582da5dc 100644 --- a/intern/cycles/kernel/shaders/node_texture_coordinate.osl +++ b/intern/cycles/kernel/shaders/node_texture_coordinate.osl @@ -38,7 +38,7 @@ shader node_texture_coordinate( Object = P; point Pcam = transform("camera", "world", point(0, 0, 0)); Camera = transform("camera", P + Pcam); - Window = transform("NDC", P + Pcam); + getattribute("NDC", Window); Normal = NormalIn; Reflection = I; } |