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author | Thomas Dinges <blender@dingto.org> | 2013-08-10 04:52:57 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-08-10 04:52:57 +0400 |
commit | 30f279be26b70dc389f8300e8f5fb95d69c4b723 (patch) | |
tree | 9b8ed6324d3df11b3a22af05c66aaf660ebf5bbf /intern/cycles/kernel/shaders/node_wave_texture.osl | |
parent | 743a7a4a4b2b6999b911704b6367962fc365474a (diff) |
Code cleanup / Cycles:
* Remove code for the unused Wave texture variations.
We have quite some unused code in the texture area, I guess it doesn't harm to clean a bit up here.
We can always get the code back from SVN if we need something.
Diffstat (limited to 'intern/cycles/kernel/shaders/node_wave_texture.osl')
-rw-r--r-- | intern/cycles/kernel/shaders/node_wave_texture.osl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/node_wave_texture.osl b/intern/cycles/kernel/shaders/node_wave_texture.osl index 12b837bc448..93d45ded9c3 100644 --- a/intern/cycles/kernel/shaders/node_wave_texture.osl +++ b/intern/cycles/kernel/shaders/node_wave_texture.osl @@ -39,7 +39,7 @@ float wave(point p, float scale, string type, float detail, float distortion, fl if (distortion != 0.0) { n = n + (distortion * noise_turbulence(p * dscale, "Perlin", detail, 0)); } - return noise_wave("Sine", n); + return 0.5 + 0.5 * sin(n); } shader node_wave_texture( |