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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-01 19:53:36 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-09-01 19:53:36 +0400
commitdf625253ac0dec5be70701e2694c1e0358343fbf (patch)
tree10b216af9eb607023a3b280b8641acf336e34b10 /intern/cycles/kernel/svm/bsdf_transparent.h
parent1e741b3a52cc44b7a3ee173f180fd3d99c958efc (diff)
Cycles:
* Add max diffuse/glossy/transmission bounces * Add separate min/max for transparent depth * Updated/added some presets that use these options * Add ray visibility options for objects, to hide them from camera/diffuse/glossy/transmission/shadow rays * Is singular ray output for light path node Details here: http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
Diffstat (limited to 'intern/cycles/kernel/svm/bsdf_transparent.h')
-rw-r--r--intern/cycles/kernel/svm/bsdf_transparent.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/bsdf_transparent.h b/intern/cycles/kernel/svm/bsdf_transparent.h
index 30288bf251d..1674f04955e 100644
--- a/intern/cycles/kernel/svm/bsdf_transparent.h
+++ b/intern/cycles/kernel/svm/bsdf_transparent.h
@@ -70,7 +70,7 @@ __device int bsdf_transparent_sample(const ShaderData *sd, float randu, float ra
#endif
*pdf = 1;
*eval = make_float3(1, 1, 1);
- return LABEL_TRANSMIT|LABEL_STRAIGHT;
+ return LABEL_TRANSMIT|LABEL_TRANSPARENT;
}
CCL_NAMESPACE_END