diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-01 19:53:36 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-01 19:53:36 +0400 |
commit | df625253ac0dec5be70701e2694c1e0358343fbf (patch) | |
tree | 10b216af9eb607023a3b280b8641acf336e34b10 /intern/cycles/kernel/svm/bsdf_transparent.h | |
parent | 1e741b3a52cc44b7a3ee173f180fd3d99c958efc (diff) |
Cycles:
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node
Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
Diffstat (limited to 'intern/cycles/kernel/svm/bsdf_transparent.h')
-rw-r--r-- | intern/cycles/kernel/svm/bsdf_transparent.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/bsdf_transparent.h b/intern/cycles/kernel/svm/bsdf_transparent.h index 30288bf251d..1674f04955e 100644 --- a/intern/cycles/kernel/svm/bsdf_transparent.h +++ b/intern/cycles/kernel/svm/bsdf_transparent.h @@ -70,7 +70,7 @@ __device int bsdf_transparent_sample(const ShaderData *sd, float randu, float ra #endif *pdf = 1; *eval = make_float3(1, 1, 1); - return LABEL_TRANSMIT|LABEL_STRAIGHT; + return LABEL_TRANSMIT|LABEL_TRANSPARENT; } CCL_NAMESPACE_END |