diff options
author | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:44:48 +0400 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:59:14 +0400 |
commit | 3de3987ea190415d0d088c3917b45f44afb43840 (patch) | |
tree | 35577ec3798ee74ee4c37821ec74981b3c9d7342 /intern/cycles/kernel/svm/svm.h | |
parent | 49df707496e505c8a8b21c1ea36b479e950cc66c (diff) |
Cycles: Add dedicated nodes to split/combine vectors.
This was already possible via the RGB nodes, but that seems weird.
Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 6d556a66afa..acdc5183e18 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -169,6 +169,7 @@ CCL_NAMESPACE_END #include "svm_ramp.h" #include "svm_sepcomb_rgb.h" #include "svm_sepcomb_hsv.h" +#include "svm_sepcomb_xyz.h" #include "svm_musgrave.h" #include "svm_sky.h" #include "svm_tex_coord.h" @@ -333,6 +334,12 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade case NODE_COMBINE_RGB: svm_node_combine_rgb(sd, stack, node.y, node.z, node.w); break; + case NODE_SEPARATE_XYZ: + svm_node_separate_xyz(sd, stack, node.y, node.z, node.w); + break; + case NODE_COMBINE_XYZ: + svm_node_combine_xyz(sd, stack, node.y, node.z, node.w); + break; case NODE_SEPARATE_HSV: svm_node_separate_hsv(kg, sd, stack, node.y, node.z, node.w, &offset); break; |