Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2015-06-29 17:41:00 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-06-29 18:18:11 +0300
commitd140e70c496122915eb5c05aba83153e2e0d7998 (patch)
tree1e589247d69da64aa7b0e7802319237ec050b5d6 /intern/cycles/kernel/svm/svm_sepcomb_vector.h
parent147bd16ed1bb3415b30408b0eab110d0854eadd2 (diff)
parent295d0c52a26730edc6d4ed1276e4051cce006be5 (diff)
Merge branch 'master' into temp-ghash-experimentstemp-ghash-experiments
Note that 'store hash' feature was removed for now - to complex to maintain (conflicts) and relatively easy to re-add if we ever really want this one day. Conflicts: source/blender/blenlib/BLI_ghash.h source/blender/blenlib/intern/BLI_ghash.c source/blender/blenlib/intern/hash_mm2a.c source/blender/bmesh/tools/bmesh_region_match.c tests/gtests/blenlib/BLI_ghash_performance_test.cc tests/gtests/blenlib/BLI_ghash_test.cc tests/gtests/blenlib/CMakeLists.txt
Diffstat (limited to 'intern/cycles/kernel/svm/svm_sepcomb_vector.h')
-rw-r--r--intern/cycles/kernel/svm/svm_sepcomb_vector.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/svm/svm_sepcomb_vector.h b/intern/cycles/kernel/svm/svm_sepcomb_vector.h
index 7a5a69f6dff..63570dd6942 100644
--- a/intern/cycles/kernel/svm/svm_sepcomb_vector.h
+++ b/intern/cycles/kernel/svm/svm_sepcomb_vector.h
@@ -22,7 +22,7 @@ ccl_device void svm_node_combine_vector(ShaderData *sd, float *stack, uint in_of
{
float vector = stack_load_float(stack, in_offset);
- if (stack_valid(out_offset))
+ if(stack_valid(out_offset))
stack_store_float(stack, out_offset+vector_index, vector);
}
@@ -30,10 +30,10 @@ ccl_device void svm_node_separate_vector(ShaderData *sd, float *stack, uint ivec
{
float3 vector = stack_load_float3(stack, ivector_offset);
- if (stack_valid(out_offset)) {
- if (vector_index == 0)
+ if(stack_valid(out_offset)) {
+ if(vector_index == 0)
stack_store_float(stack, out_offset, vector.x);
- else if (vector_index == 1)
+ else if(vector_index == 1)
stack_store_float(stack, out_offset, vector.y);
else
stack_store_float(stack, out_offset, vector.z);