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authorJulian Eisel <julian@blender.org>2021-03-31 23:53:03 +0300
committerJulian Eisel <julian@blender.org>2021-03-31 23:53:03 +0300
commitc7904d2398fd4d43d15268c792aa15ea8ee538fe (patch)
tree484fd7f66ac59c82abd4aca18894f991b4935483 /intern/cycles/render/alembic.h
parent91b87d8d7fb8aec62faf00e5e0c3619d2753a92e (diff)
parent1a100d2d78c75c9a6ac015606cc16698e7775682 (diff)
Merge branch 'master' into ui-asset-view-templateui-asset-view-template
Diffstat (limited to 'intern/cycles/render/alembic.h')
-rw-r--r--intern/cycles/render/alembic.h16
1 files changed, 12 insertions, 4 deletions
diff --git a/intern/cycles/render/alembic.h b/intern/cycles/render/alembic.h
index d0c5856a353..3bbd10fad61 100644
--- a/intern/cycles/render/alembic.h
+++ b/intern/cycles/render/alembic.h
@@ -239,6 +239,7 @@ template<typename T> class DataStore {
{
invalidate_last_loaded_time();
data.clear();
+ index_data_map.clear();
}
void invalidate_last_loaded_time()
@@ -480,16 +481,23 @@ class AlembicProcedural : public Procedural {
* invocation, and updates the data on subsequent invocations if the frame changed. */
void generate(Scene *scene, Progress &progress);
- /* Add an object to our list of objects, and tag the socket as modified. */
- void add_object(AlembicObject *object);
-
/* Tag for an update only if something was modified. */
void tag_update(Scene *scene);
- /* Returns a pointer to an existing or a newly created AlembicObject for the given path. */
+ /* This should be called by scene exporters to request the rendering of an object located
+ * in the Alembic archive at the given path.
+ *
+ * Since we lazily load object, the function does not validate the existence of the object
+ * in the archive. If no objects with such path if found in the archive during the next call
+ * to `generate`, it will be ignored.
+ *
+ * Returns a pointer to an existing or a newly created AlembicObject for the given path. */
AlembicObject *get_or_create_object(const ustring &path);
private:
+ /* Add an object to our list of objects, and tag the socket as modified. */
+ void add_object(AlembicObject *object);
+
/* Load the data for all the objects whose data has not yet been loaded. */
void load_objects(Progress &progress);