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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2020-10-02 00:16:01 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2020-10-02 00:21:11 +0300 |
commit | edd1164575feefda103c73119a98cbd994e53141 (patch) | |
tree | ae69e078944ba7f27ffbce6209e4eef6e17fca88 /intern/cycles/render/camera.cpp | |
parent | 342bdbc1769fa31c734d7c38ab67be3428c9d234 (diff) |
Cycles: add time statistics to scene update
Gathers information for time spent in the various managers or object (Film, Camera, etc.) being updated in Scene::device_update.
The stats include the total time spent in the device_update methods as well as time spent in subroutines (e.g. bvh build, displacement, etc.).
This does not qualify as a full blown profiler, but is useful to identify potential bottleneck areas.
The stats can be enabled and printed by passing `--cycles-print-stats` on the command line to Cycles, or `-- --cycles-print-stats` to Blender.
Reviewed By: brecht
Maniphest Tasks: T79174
Differential Revision: https://developer.blender.org/D8596
Diffstat (limited to 'intern/cycles/render/camera.cpp')
-rw-r--r-- | intern/cycles/render/camera.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp index 0fa1d512547..ee68c9ede22 100644 --- a/intern/cycles/render/camera.cpp +++ b/intern/cycles/render/camera.cpp @@ -18,6 +18,7 @@ #include "render/mesh.h" #include "render/object.h" #include "render/scene.h" +#include "render/stats.h" #include "render/tables.h" #include "device/device.h" @@ -27,6 +28,7 @@ #include "util/util_logging.h" #include "util/util_math_cdf.h" #include "util/util_task.h" +#include "util/util_time.h" #include "util/util_vector.h" /* needed for calculating differentials */ @@ -231,6 +233,12 @@ void Camera::update(Scene *scene) if (!need_update) return; + scoped_callback_timer timer([scene](double time) { + if (scene->update_stats) { + scene->update_stats->camera.times.add_entry({"update", time}); + } + }); + /* Full viewport to camera border in the viewport. */ Transform fulltoborder = transform_from_viewplane(viewport_camera_border); Transform bordertofull = transform_inverse(fulltoborder); @@ -466,6 +474,12 @@ void Camera::device_update(Device * /* device */, DeviceScene *dscene, Scene *sc if (!need_device_update) return; + scoped_callback_timer timer([scene](double time) { + if (scene->update_stats) { + scene->update_stats->camera.times.add_entry({"device_update", time}); + } + }); + scene->lookup_tables->remove_table(&shutter_table_offset); if (kernel_camera.shuttertime != -1.0f) { vector<float> shutter_table; |