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author | Thomas Dinges <blender@dingto.org> | 2014-03-15 20:36:44 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-03-15 20:37:43 +0400 |
commit | 211f08d89bb48312a426fe969e0d967cf637b66c (patch) | |
tree | 92a33cfdb418e23c39f1d90eff61b24640ff4616 /intern/cycles/render/integrator.h | |
parent | cb4c49ad973f7e31204f282e3da18af74dab5a7c (diff) |
Cycles: Direct multi light sampling in the Branched Path Integrator is optional now.
Disabling this can improve performance, when we need a lot of AA Samples anyway, to clear up the render.
Simple example .blend: http://www.pasteall.org/blend/27582
Differential Revision: https://developer.blender.org/D392
Diffstat (limited to 'intern/cycles/render/integrator.h')
-rw-r--r-- | intern/cycles/render/integrator.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/integrator.h b/intern/cycles/render/integrator.h index 587968dc1e4..2570b13808c 100644 --- a/intern/cycles/render/integrator.h +++ b/intern/cycles/render/integrator.h @@ -63,6 +63,7 @@ public: int mesh_light_samples; int subsurface_samples; int volume_samples; + bool sample_all_lights_direct; bool sample_all_lights_indirect; enum Method { |