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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 21:04:09 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-21 21:04:09 +0300
commit133dfdd704b6a2a4d46337696773b331a44304ea (patch)
treee7465681db5a8783614fa2617ecb2455f1bef623 /intern/cycles/render/nodes.h
parent7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (diff)
Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5550
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 417623c7562..9c4e643e727 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -370,6 +370,19 @@ class IESLightNode : public TextureNode {
void get_slot();
};
+class WhiteNoiseTextureNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(WhiteNoiseTextureNode)
+ virtual int get_group()
+ {
+ return NODE_GROUP_LEVEL_2;
+ }
+
+ int dimensions;
+ float3 vector;
+ float w;
+};
+
class MappingNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MappingNode)