diff options
author | Alex Strand <astrand130> | 2020-09-09 12:36:57 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-09-17 19:54:04 +0300 |
commit | b248ec97769fa654a3ee8bb2a643046b79e7c030 (patch) | |
tree | 57604691dd62e4b19b9df5d4109a8dc3f83bacb8 /intern/cycles/render/nodes.h | |
parent | 65fd005312848178509b0a0b0f3febf9f777f529 (diff) |
Shaders: add emission strength input to Principled BSDF node
This impacts I/O add-ons. OBJ, FBX and Collada have been updated, glTF not yet.
Differential Revision: https://developer.blender.org/D4971
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 59e00231c2c..62dd9d843a8 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -580,6 +580,7 @@ class PrincipledBsdfNode : public BsdfBaseNode { ClosureType distribution, distribution_orig; ClosureType subsurface_method; float3 emission; + float emission_strength; float alpha; bool has_integrator_dependency(); |