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authorAlex Strand <astrand130>2020-09-09 12:36:57 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-09-17 19:54:04 +0300
commitb248ec97769fa654a3ee8bb2a643046b79e7c030 (patch)
tree57604691dd62e4b19b9df5d4109a8dc3f83bacb8 /intern/cycles/render/nodes.h
parent65fd005312848178509b0a0b0f3febf9f777f529 (diff)
Shaders: add emission strength input to Principled BSDF node
This impacts I/O add-ons. OBJ, FBX and Collada have been updated, glTF not yet. Differential Revision: https://developer.blender.org/D4971
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 59e00231c2c..62dd9d843a8 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -580,6 +580,7 @@ class PrincipledBsdfNode : public BsdfBaseNode {
ClosureType distribution, distribution_orig;
ClosureType subsurface_method;
float3 emission;
+ float emission_strength;
float alpha;
bool has_integrator_dependency();