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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-01 01:50:49 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-01 02:44:52 +0300
commit1422f0dd1697d7b671a7b447fd58db7dfe775821 (patch)
tree2429e10580ea795e091b9a0511515d4838ee5303 /intern/cycles/render/nodes.h
parentabf6f9f6cf72e7ce0bb5feb9af328fc350e3d700 (diff)
Fix Cycles external OSL shader not working with relative file paths.
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 7400770d60a..0b3ab68f9e0 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -977,11 +977,6 @@ public:
string filepath;
string bytecode_hash;
- /* ShaderInput/ShaderOutput only stores a shallow string copy (const char *)!
- * The actual socket names have to be stored externally to avoid memory errors. */
- vector<ustring> input_names;
- vector<ustring> output_names;
-
virtual bool equals(const ShaderNode * /*other*/) { return false; }
};