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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 21:04:09 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 21:04:09 +0300 |
commit | 133dfdd704b6a2a4d46337696773b331a44304ea (patch) | |
tree | e7465681db5a8783614fa2617ecb2455f1bef623 /intern/cycles/render/nodes.h | |
parent | 7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (diff) |
Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5550
Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r-- | intern/cycles/render/nodes.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 417623c7562..9c4e643e727 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -370,6 +370,19 @@ class IESLightNode : public TextureNode { void get_slot(); }; +class WhiteNoiseTextureNode : public ShaderNode { + public: + SHADER_NODE_CLASS(WhiteNoiseTextureNode) + virtual int get_group() + { + return NODE_GROUP_LEVEL_2; + } + + int dimensions; + float3 vector; + float w; +}; + class MappingNode : public ShaderNode { public: SHADER_NODE_CLASS(MappingNode) |