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authorCampbell Barton <ideasman42@gmail.com>2014-05-04 19:30:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-05-04 19:30:02 +0400
commite86dbf687769a7f38ab465c89d1111a8be691ca2 (patch)
tree709daceab4b5cbab4564b481a5579895c286629b /intern/cycles/render/object.cpp
parent2a3cdeadf11d29a2321d5d19929c82f19d8ec186 (diff)
Code cleanup: avoid int/uint mixup in cycles
Diffstat (limited to 'intern/cycles/render/object.cpp')
-rw-r--r--intern/cycles/render/object.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index b58caab5efa..750fae98662 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -288,8 +288,11 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
/* pack in texture */
int offset = i*OBJECT_SIZE;
+ /* OBJECT_TRANSFORM */
memcpy(&objects[offset], &tfm, sizeof(float4)*3);
+ /* OBJECT_INVERSE_TRANSFORM */
memcpy(&objects[offset+4], &itfm, sizeof(float4)*3);
+ /* OBJECT_PROPERTIES */
objects[offset+8] = make_float4(surface_area, pass_id, random_number, __int_as_float(particle_index));
if(need_motion == Scene::MOTION_PASS) {