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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-18 13:36:00 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-18 13:36:00 +0400 |
commit | 9131adca9f748f794c18c71d36f830a961c218b4 (patch) | |
tree | 42cf5890e0e1b34658967821a542667a7c3b08a8 /intern/cycles/render/osl.cpp | |
parent | 943388183d2b3a4503799b0e3c09f34e9be7d85f (diff) |
Cycles: add "Transparent Shadow" option for materials, to disable them per material.
Diffstat (limited to 'intern/cycles/render/osl.cpp')
-rw-r--r-- | intern/cycles/render/osl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index 8efc6b553e0..52e4c697ba8 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -100,7 +100,7 @@ void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene compiler.background = (shader == scene->shaders[scene->default_background]); compiler.compile(og, shader); - if(shader->sample_as_light && shader->has_surface_emission) + if(shader->use_mis && shader->has_surface_emission) scene->light_manager->need_update = true; } |