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author | Benoit Bolsee <benoit.bolsee@online.be> | 2018-10-19 11:08:59 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2018-10-19 11:08:59 +0300 |
commit | 14fdcbe0009e62d2b748f5de55db5ea1d360705c (patch) | |
tree | 8a368e604124e6e433c5d08bd02e58fabff6e68b /intern/cycles/render/particles.cpp | |
parent | ad21793c69429dea4489603a77b95ac733966bcc (diff) |
Setting object position is propagated to the physics simulation even for dynmamic objects.interactive_physics
The velocity is also reset to 0, which makes sense after forcing a dynamic object position.
Known issues:
- in interactive mode, changing an object position by rna causes a simulation step
- setting any part of the object position or orientation causes the full matrix to be applied to physics => missing true rigid body API
Diffstat (limited to 'intern/cycles/render/particles.cpp')
0 files changed, 0 insertions, 0 deletions