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authorStefan Werner <stefan.werner@tangent-animation.com>2020-03-02 17:12:44 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-03-02 18:35:52 +0300
commit409074aae56138f49ce078ce919a6d02e44e521e (patch)
tree3c2e57fc9ff715c297c21bd3c888cc4ffc1b2848 /intern/cycles/render/scene.cpp
parent7b8db971d42f6d6b7b1c74959758266ce8c859e0 (diff)
Cycles: add Progressive Multi-Jitter sampling pattern
This sampling pattern is particularly suited to adaptive sampling, and will be used for that upcoming feature. Based on "Progressive Multi-Jittered Sample Sequences" by Per Christensen, Andrew Kensler and Charlie Kilpatrick. Ref D4686
Diffstat (limited to 'intern/cycles/render/scene.cpp')
-rw-r--r--intern/cycles/render/scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 24469620840..7fab2fdedeb 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -77,7 +77,7 @@ DeviceScene::DeviceScene(Device *device)
svm_nodes(device, "__svm_nodes", MEM_TEXTURE),
shaders(device, "__shaders", MEM_TEXTURE),
lookup_table(device, "__lookup_table", MEM_TEXTURE),
- sobol_directions(device, "__sobol_directions", MEM_TEXTURE),
+ sample_pattern_lut(device, "__sample_pattern_lut", MEM_TEXTURE),
ies_lights(device, "__ies", MEM_TEXTURE)
{
memset((void *)&data, 0, sizeof(data));