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authorNathan Letwory <nathan@mcneel.com>2014-05-16 17:43:28 +0400
committerNathan Letwory <nathan@mcneel.com>2014-05-19 15:46:57 +0400
commit9a7c4ead3f57052c911570d1b507e1f5229210c8 (patch)
tree7477e4947f2a49d74e7601887f58f64ddaf364e4 /intern/cycles/render/scene.cpp
parent74f77a295649b7f42ede5072c5642fd02d67c5dd (diff)
Move BVHType and shadingsystem enums to top-level of Cycles namespace.
Easier access of BVHType and deduplication for ShadingSystem. Reviewers: dingto, brecht Differential Revision: https://developer.blender.org/D534
Diffstat (limited to 'intern/cycles/render/scene.cpp')
-rw-r--r--intern/cycles/render/scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 4f5ad439520..2cb8db5fd27 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -61,7 +61,7 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_)
if(device_info_.type == DEVICE_CPU)
shader_manager = ShaderManager::create(this, params.shadingsystem);
else
- shader_manager = ShaderManager::create(this, SceneParams::SVM);
+ shader_manager = ShaderManager::create(this, ShadingSystem::SVM);
/* Extended image limits for CPU and GPUs */
image_manager->set_extended_image_limits(device_info_);