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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-02 13:33:45 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-02 13:33:45 +0400 |
commit | 1e2afcddd3f1fd7b82fc0ea78fec2d80021fe844 (patch) | |
tree | 8bec6696a9a624affbb56ae9531fc6598f631d81 /intern/cycles/render/scene.h | |
parent | 5d4fd04f05fc20d1a15817e5de4f1e2b776ab2b6 (diff) |
Fix #31168: cycles mask layer should only affect objects for camera rays.
Fix: texture coordinate normal output was not correct, still changed under
object transform.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 7d4acf369fd..ca4d9fc9625 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -85,6 +85,7 @@ public: /* shaders */ device_vector<uint4> svm_nodes; device_vector<uint> shader_flag; + device_vector<uint> object_flag; /* filter */ device_vector<float> filter_table; |