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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-02-28 20:44:45 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-02-28 20:44:45 +0400 |
commit | 0052cbed0dadafce44f818d3d2016254c3d914d0 (patch) | |
tree | fb0062bb4157358be480b9f5fd63391ab7574936 /intern/cycles/render/scene.h | |
parent | aecff24add56e6724744928efe5ad7f1947416b7 (diff) |
Cycles: support for mask layers in render layer, this has the same effect as
assigning holdout shaders to every object in the specified layers.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Layers
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r-- | intern/cycles/render/scene.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 4a5224f8a94..c251174b607 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -156,6 +156,7 @@ public: int default_surface; int default_light; int default_background; + int default_holdout; /* device */ Device *device; |