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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-03-07 16:27:18 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-03-07 16:27:18 +0400
commit9fba458a7fe535e60f5c6beee9757fe25ffe2d49 (patch)
treee625eb73d3da32a01c84385e1976f81d2f8b92bd /intern/cycles/render/scene.h
parentbdf731f03d727d3862537c59fa11477b77eb60b0 (diff)
Cycles: float texture support. Due to GPU limitations there are now 95 byte,
and 5 float image textures. For CPU render this limit will be lifted later on with image cache support. Patch by Mike Farnsworth. Also changed color space option in image/environment texture node, to show options Color and Non-Color Data, instead of sRGB and Linear, this is more descriptive, and it was not really correct to equate Non-Color Data with Linear.
Diffstat (limited to 'intern/cycles/render/scene.h')
-rw-r--r--intern/cycles/render/scene.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index c251174b607..0a4f0ef5d95 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -92,7 +92,8 @@ public:
device_vector<uint> sobol_directions;
/* images */
- device_vector<uchar4> tex_image[TEX_IMAGE_MAX];
+ device_vector<uchar4> tex_image[TEX_NUM_IMAGES];
+ device_vector<float4> tex_float_image[TEX_NUM_FLOAT_IMAGES];
KernelData data;
};