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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-01-20 15:42:26 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-01-20 16:03:14 +0300 |
commit | 1613c994b069ddab170dd5af9b8f23a31541dec3 (patch) | |
tree | 9016b299c9ba808d3bb6cd7defc466275a963461 /intern/cycles/render/shader.cpp | |
parent | bb692a2d0f78cc5702aee9fceda4fa500ec5d7e8 (diff) |
Fix Cycles not correctly using Background.shader if specified
Based on patch by Alex Fuller.
Differential Revision: https://developer.blender.org/D6627
Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r-- | intern/cycles/render/shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index 3b73fa4139f..da04ef63295 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -317,7 +317,7 @@ void Shader::tag_update(Scene *scene) * has use_mis set to false. We are quite close to release now, so * better to be safe. */ - if (this == scene->default_background && scene->light_manager->has_background_light(scene)) { + if (this == scene->background->get_shader(scene) && scene->light_manager->has_background_light(scene)) { scene->light_manager->need_update = true; } |