diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-10-12 19:42:35 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-10-12 19:42:35 +0400 |
commit | 7503a7edfba9496521baefd70fe6cbcbfce5127b (patch) | |
tree | 9800ef871191ce52396048681d393d62c0c30cc5 /intern/cycles/render/svm.cpp | |
parent | 85818c8209bc6df4f60c7e86173521f5fa1a5a96 (diff) |
Cycles: replace surface/volume sockets in output nodes with a single shader socket,
decided it's better to render objects as either surface or volume.
This may break the volume rendering patch, but shaders with volume closures still
get tagged as having volume closures, so it should be fixable without too many
changes.
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r-- | intern/cycles/render/svm.cpp | 31 |
1 files changed, 9 insertions, 22 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp index a1687ae5e29..054989bbc28 100644 --- a/intern/cycles/render/svm.cpp +++ b/intern/cycles/render/svm.cpp @@ -107,7 +107,7 @@ SVMCompiler::SVMCompiler(ShaderManager *shader_manager_, ImageManager *image_man image_manager = image_manager_; sunsky = NULL; max_stack_use = 0; - current_type = SHADER_TYPE_SURFACE; + current_type = SHADER_TYPE_CLOSURE; current_shader = NULL; background = false; mix_weight_offset = SVM_STACK_INVALID; @@ -467,6 +467,8 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done) current_shader->has_surface_emission = true; if(node->name == ustring("transparent")) current_shader->has_surface_transparent = true; + if(node->name == ustring("volume")) + current_shader->has_volume = true; /* end node is added outside of this */ } @@ -577,10 +579,8 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty ShaderNode *node = graph->output(); ShaderInput *clin = NULL; - if(type == SHADER_TYPE_SURFACE) - clin = node->input("Surface"); - else if(type == SHADER_TYPE_VOLUME) - clin = node->input("Volume"); + if(type == SHADER_TYPE_CLOSURE) + clin = node->input("Closure"); else if(type == SHADER_TYPE_DISPLACEMENT) clin = node->input("Displacement"); else @@ -599,15 +599,9 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty if(clin->link) { bool generate = false; - if(type == SHADER_TYPE_SURFACE) { + if(type == SHADER_TYPE_CLOSURE) { /* generate surface shader */ generate = true; - shader->has_surface = true; - } - else if(type == SHADER_TYPE_VOLUME) { - /* generate volume shader */ - generate = true; - shader->has_volume = true; } else if(type == SHADER_TYPE_DISPLACEMENT) { /* generate displacement shader */ @@ -636,7 +630,7 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in /* copy graph for shader with bump mapping */ ShaderNode *node = shader->graph->output(); - if(node->input("Surface")->link && node->input("Displacement")->link) + if(node->input("Closure")->link && node->input("Displacement")->link) if(!shader->graph_bump) shader->graph_bump = shader->graph->copy(); @@ -647,30 +641,23 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in current_shader = shader; - shader->has_surface = false; shader->has_surface_emission = false; shader->has_surface_transparent = false; shader->has_volume = false; shader->has_displacement = false; /* generate surface shader */ - compile_type(shader, shader->graph, SHADER_TYPE_SURFACE); + compile_type(shader, shader->graph, SHADER_TYPE_CLOSURE); global_svm_nodes[index*2 + 0].y = global_svm_nodes.size(); global_svm_nodes[index*2 + 1].y = global_svm_nodes.size(); global_svm_nodes.insert(global_svm_nodes.end(), svm_nodes.begin(), svm_nodes.end()); if(shader->graph_bump) { - compile_type(shader, shader->graph_bump, SHADER_TYPE_SURFACE); + compile_type(shader, shader->graph_bump, SHADER_TYPE_CLOSURE); global_svm_nodes[index*2 + 1].y = global_svm_nodes.size(); global_svm_nodes.insert(global_svm_nodes.end(), svm_nodes.begin(), svm_nodes.end()); } - /* generate volume shader */ - compile_type(shader, shader->graph, SHADER_TYPE_VOLUME); - global_svm_nodes[index*2 + 0].z = global_svm_nodes.size(); - global_svm_nodes[index*2 + 1].z = global_svm_nodes.size(); - global_svm_nodes.insert(global_svm_nodes.end(), svm_nodes.begin(), svm_nodes.end()); - /* generate displacement shader */ compile_type(shader, shader->graph, SHADER_TYPE_DISPLACEMENT); global_svm_nodes[index*2 + 0].w = global_svm_nodes.size(); |