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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-16 22:54:27 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-16 22:54:27 +0400
commit5fd67a3ba5ad10a932a0a1b4cbd3fe37691fbae1 (patch)
tree8dd8bde6ac10df92c30cf4a66d168eedef396e82 /intern/cycles/render/svm.cpp
parent33691eb0e7d0c6b7aa47f3b8640b1a332004de6d (diff)
Cycles: enable multi closure sampling and transparent shadows only on CPU and
CUDA cards with shader model >= 2 for now (GTX 4xx, 5xx, ..). The CUDA compiler can't handle the increased kernel size currently.
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r--intern/cycles/render/svm.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index b9c4219f852..f088a8143cc 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -58,7 +58,7 @@ void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
}
bool sunsky_done = false;
- bool use_multi_closure = (scene->params.use_multi_closure && device->type() != DEVICE_OPENCL);
+ bool use_multi_closure = device->support_full_kernel();
for(i = 0; i < scene->shaders.size(); i++) {
Shader *shader = scene->shaders[i];