diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-29 17:41:00 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-29 18:18:11 +0300 |
commit | d140e70c496122915eb5c05aba83153e2e0d7998 (patch) | |
tree | 1e589247d69da64aa7b0e7802319237ec050b5d6 /intern/cycles/render/svm.cpp | |
parent | 147bd16ed1bb3415b30408b0eab110d0854eadd2 (diff) | |
parent | 295d0c52a26730edc6d4ed1276e4051cce006be5 (diff) |
Merge branch 'master' into temp-ghash-experimentstemp-ghash-experiments
Note that 'store hash' feature was removed for now - to complex to maintain (conflicts)
and relatively easy to re-add if we ever really want this one day.
Conflicts:
source/blender/blenlib/BLI_ghash.h
source/blender/blenlib/intern/BLI_ghash.c
source/blender/blenlib/intern/hash_mm2a.c
source/blender/bmesh/tools/bmesh_region_match.c
tests/gtests/blenlib/BLI_ghash_performance_test.cc
tests/gtests/blenlib/BLI_ghash_test.cc
tests/gtests/blenlib/CMakeLists.txt
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r-- | intern/cycles/render/svm.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp index 2e3abfcffb9..d0bd34915df 100644 --- a/intern/cycles/render/svm.cpp +++ b/intern/cycles/render/svm.cpp @@ -24,6 +24,7 @@ #include "svm.h" #include "util_debug.h" +#include "util_logging.h" #include "util_foreach.h" #include "util_progress.h" @@ -39,12 +40,14 @@ SVMShaderManager::~SVMShaderManager() { } -void SVMShaderManager::reset(Scene *scene) +void SVMShaderManager::reset(Scene * /*scene*/) { } void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { + VLOG(1) << "Total " << scene->shaders.size() << " shaders."; + if(!need_update) return; @@ -354,7 +357,7 @@ uint SVMCompiler::attribute(AttributeStandard std) return shader_manager->get_attribute_id(std); } -bool SVMCompiler::node_skip_input(ShaderNode *node, ShaderInput *input) +bool SVMCompiler::node_skip_input(ShaderNode * /*node*/, ShaderInput *input) { /* nasty exception .. */ if(current_type == SHADER_TYPE_DISPLACEMENT && input->link && input->link->parent->name == ustring("bump")) @@ -390,10 +393,6 @@ void SVMCompiler::generate_node(ShaderNode *node, set<ShaderNode*>& done) current_shader->has_heterogeneous_volume = true; } - /* detect if we have a blackbody converter, to prepare lookup table */ - if(node->has_converter_blackbody()) - current_shader->has_converter_blackbody = true; - if(node->has_object_dependency()) { current_shader->has_object_dependency = true; } @@ -713,7 +712,6 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in shader->has_surface_transparent = false; shader->has_surface_bssrdf = false; shader->has_bssrdf_bump = false; - shader->has_converter_blackbody = false; shader->has_volume = false; shader->has_displacement = false; shader->has_heterogeneous_volume = false; |