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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-04-22 11:55:26 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-04-22 11:55:26 +0300 |
commit | d2cb0f955b25857cb4f3fd28ebc4567f997d56b2 (patch) | |
tree | c2d2af62baaa3e6294d6493190b1be02d7b149e9 /intern/cycles/render/svm.cpp | |
parent | 31632e7f74423aec01d64e3964200a03a70491d8 (diff) |
Cycles: Reduce verbosity of logging
Mainly makes logging less verbose when doing progressive sampling in viewport.
Such kind of verbosity is not really possible to be filtered out with `grep`
so let's reshuffle few lines of code.
Diffstat (limited to 'intern/cycles/render/svm.cpp')
-rw-r--r-- | intern/cycles/render/svm.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp index f3d39c1bd72..56fb57e9667 100644 --- a/intern/cycles/render/svm.cpp +++ b/intern/cycles/render/svm.cpp @@ -46,11 +46,11 @@ void SVMShaderManager::reset(Scene * /*scene*/) void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { - VLOG(1) << "Total " << scene->shaders.size() << " shaders."; - if(!need_update) return; + VLOG(1) << "Total " << scene->shaders.size() << " shaders."; + /* test if we need to update */ device_free(device, dscene, scene); |