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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-08 02:54:35 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-17 22:39:16 +0300 |
commit | 08670d3b8117cda608c178688f261e1204794a0d (patch) | |
tree | 4a82f0e7d2212bfc956619880d6b7cc168a2e7df /intern/cycles/render/svm.h | |
parent | 93e4ae84ad31dc6a56fd249592b24007ea286ddc (diff) |
Code refactor: use dynamic shader node array lengths now that OSL supports them.
Diffstat (limited to 'intern/cycles/render/svm.h')
-rw-r--r-- | intern/cycles/render/svm.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h index 5ff98ac6e91..c85c866ddbd 100644 --- a/intern/cycles/render/svm.h +++ b/intern/cycles/render/svm.h @@ -107,7 +107,6 @@ public: void add_node(int a = 0, int b = 0, int c = 0, int d = 0); void add_node(NodeType type, const float3& f); void add_node(const float4& f); - void add_array(float4 *f, int num); uint attribute(ustring name); uint attribute(AttributeStandard std); uint encode_uchar4(uint x, uint y = 0, uint z = 0, uint w = 0); |