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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-08 02:54:35 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-17 22:39:16 +0300
commit08670d3b8117cda608c178688f261e1204794a0d (patch)
tree4a82f0e7d2212bfc956619880d6b7cc168a2e7df /intern/cycles/render/svm.h
parent93e4ae84ad31dc6a56fd249592b24007ea286ddc (diff)
Code refactor: use dynamic shader node array lengths now that OSL supports them.
Diffstat (limited to 'intern/cycles/render/svm.h')
-rw-r--r--intern/cycles/render/svm.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h
index 5ff98ac6e91..c85c866ddbd 100644
--- a/intern/cycles/render/svm.h
+++ b/intern/cycles/render/svm.h
@@ -107,7 +107,6 @@ public:
void add_node(int a = 0, int b = 0, int c = 0, int d = 0);
void add_node(NodeType type, const float3& f);
void add_node(const float4& f);
- void add_array(float4 *f, int num);
uint attribute(ustring name);
uint attribute(AttributeStandard std);
uint encode_uchar4(uint x, uint y = 0, uint z = 0, uint w = 0);