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authorSergey Sharybin <sergey@blender.org>2021-10-19 12:09:11 +0300
committerSergey Sharybin <sergey@blender.org>2021-10-19 12:29:39 +0300
commit6e859f7ff8906766ab19d46d06e2c131301d266d (patch)
tree454b8b764221455f5e623b699606de868bc4995a /intern/cycles/render
parent9c8255d486c1271f20d33debf2a9e9ce883b5019 (diff)
Fix invalid OSL shader compilation state
The lookup tables are to be initialized after device free. On Linux was only noticeable when rendering default cube scene with an extra assert. On Windows it was causing an assert in STL in debug builds. Differential Revision: https://developer.blender.org/D12918
Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/osl.cpp29
-rw-r--r--intern/cycles/render/osl.h2
2 files changed, 16 insertions, 15 deletions
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index b6c743ac295..ef24c1876f3 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -91,7 +91,7 @@ void OSLShaderManager::reset(Scene * /*scene*/)
shading_system_init();
}
-void OSLShaderManager::host_update_specific(Device *device, Scene *scene, Progress &progress)
+void OSLShaderManager::host_update_specific(Device * /*device*/, Scene *scene, Progress &progress)
{
if (!need_update()) {
return;
@@ -109,7 +109,6 @@ void OSLShaderManager::host_update_specific(Device *device, Scene *scene, Progre
scene->image_manager->set_osl_texture_system((void *)ts);
/* create shaders */
- OSLGlobals *og = (OSLGlobals *)device->get_cpu_osl_memory();
Shader *background_shader = scene->background->get_shader(scene);
for (Shader *shader : scene->shaders) {
@@ -126,7 +125,7 @@ void OSLShaderManager::host_update_specific(Device *device, Scene *scene, Progre
OSLCompiler compiler(this, services, ss, scene);
compiler.background = (shader == background_shader);
- compiler.compile(og, shader);
+ compiler.compile(shader);
if (shader->get_use_mis() && shader->has_surface_emission) {
scene->light_manager->tag_update(scene, LightManager::SHADER_COMPILED);
@@ -178,14 +177,22 @@ void OSLShaderManager::device_update_specific(Device *device,
og->ts = ts;
og->services = services;
- const int background_id = scene->shader_manager->get_shader_id(background_shader);
- og->background_state = og->surface_state[background_id & SHADER_MASK];
- og->use = true;
+ for (Shader *shader : scene->shaders) {
+ /* push state to array for lookup */
+ og->surface_state.push_back(shader->osl_surface_ref);
+ og->volume_state.push_back(shader->osl_volume_ref);
+ og->displacement_state.push_back(shader->osl_displacement_ref);
+ og->bump_state.push_back(shader->osl_surface_bump_ref);
- foreach (Shader *shader, scene->shaders) {
shader->clear_modified();
}
+ const int background_id = scene->shader_manager->get_shader_id(background_shader);
+ const int background_state_index = (background_id & SHADER_MASK);
+ DCHECK_LT(background_state_index, og->surface_state.size());
+ og->background_state = og->surface_state[background_state_index];
+ og->use = true;
+
update_flags = UPDATE_NONE;
device_update_common(device, dscene, scene, progress);
@@ -1151,7 +1158,7 @@ OSL::ShaderGroupRef OSLCompiler::compile_type(Shader *shader, ShaderGraph *graph
return group;
}
-void OSLCompiler::compile(OSLGlobals *og, Shader *shader)
+void OSLCompiler::compile(Shader *shader)
{
if (shader->is_modified()) {
ShaderGraph *graph = shader->graph;
@@ -1213,12 +1220,6 @@ void OSLCompiler::compile(OSLGlobals *og, Shader *shader)
else
shader->osl_displacement_ref = OSL::ShaderGroupRef();
}
-
- /* push state to array for lookup */
- og->surface_state.push_back(shader->osl_surface_ref);
- og->volume_state.push_back(shader->osl_volume_ref);
- og->displacement_state.push_back(shader->osl_displacement_ref);
- og->bump_state.push_back(shader->osl_surface_bump_ref);
}
void OSLCompiler::parameter_texture(const char *name, ustring filename, ustring colorspace)
diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h
index 019dca16df7..7b7b8cc8dc5 100644
--- a/intern/cycles/render/osl.h
+++ b/intern/cycles/render/osl.h
@@ -140,7 +140,7 @@ class OSLCompiler {
OSL::ShadingSystem *shadingsys,
Scene *scene);
#endif
- void compile(OSLGlobals *og, Shader *shader);
+ void compile(Shader *shader);
void add(ShaderNode *node, const char *name, bool isfilepath = false);