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authorAntonio Vazquez <blendergit@gmail.com>2022-04-25 11:11:55 +0300
committerAntonio Vazquez <blendergit@gmail.com>2022-04-25 11:11:55 +0300
commitd3b5ab37772aafd6892466a61eb75741f70189de (patch)
treefd5a4c1b0a76313ddee5b2a1fa93a7b6f618cd85 /intern/cycles/scene/camera.h
parent99dfc769f32a53c118692451d38d534bed697e88 (diff)
parent416ef3b6b2d21a2eb7a24183ab67c8a540f79d57 (diff)
Merge branch 'master' into temp-gp-overlay-refactortemp-gp-overlay-refactor
Diffstat (limited to 'intern/cycles/scene/camera.h')
-rw-r--r--intern/cycles/scene/camera.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/intern/cycles/scene/camera.h b/intern/cycles/scene/camera.h
index 97bee430588..c150405acc2 100644
--- a/intern/cycles/scene/camera.h
+++ b/intern/cycles/scene/camera.h
@@ -30,18 +30,6 @@ class Camera : public Node {
public:
NODE_DECLARE
- /* Specifies an offset for the shutter's time interval. */
- enum MotionPosition {
- /* Shutter opens at the current frame. */
- MOTION_POSITION_START = 0,
- /* Shutter is fully open at the current frame. */
- MOTION_POSITION_CENTER = 1,
- /* Shutter closes at the current frame. */
- MOTION_POSITION_END = 2,
-
- MOTION_NUM_POSITIONS,
- };
-
/* Specifies rolling shutter effect. */
enum RollingShutterType {
/* No rolling shutter effect. */