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authorJoseph Eagar <joeedh@gmail.com>2022-11-12 01:18:46 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-11-12 01:18:46 +0300
commitc29795452cc71cb9f5a571a4aff0f593a2d7acaf (patch)
tree53a46bb77f3102c545f7e55d3344e310b3bf6116 /intern/cycles/scene/osl.h
parent9980fd0b8e1f3a07060316f28469f55a3f2fc0cd (diff)
parent03ccf37162d365f3fdc8d8cd0cd6e9ff314fec6e (diff)
Merge branch 'master' into temp-sculpt-roll-mappingtemp-sculpt-roll-mapping
Diffstat (limited to 'intern/cycles/scene/osl.h')
-rw-r--r--intern/cycles/scene/osl.h18
1 files changed, 6 insertions, 12 deletions
diff --git a/intern/cycles/scene/osl.h b/intern/cycles/scene/osl.h
index 76c6bd96ce1..c0e82a9dc8d 100644
--- a/intern/cycles/scene/osl.h
+++ b/intern/cycles/scene/osl.h
@@ -54,7 +54,7 @@ struct OSLShaderInfo {
class OSLShaderManager : public ShaderManager {
public:
- OSLShaderManager();
+ OSLShaderManager(Device *device);
~OSLShaderManager();
static void free_memory();
@@ -92,25 +92,22 @@ class OSLShaderManager : public ShaderManager {
const std::string &bytecode_hash = "",
const std::string &bytecode = "");
- protected:
+ private:
void texture_system_init();
void texture_system_free();
void shading_system_init();
void shading_system_free();
- OSL::ShadingSystem *ss;
- OSL::TextureSystem *ts;
- OSLRenderServices *services;
- OSL::ErrorHandler errhandler;
+ Device *device_;
map<string, OSLShaderInfo> loaded_shaders;
static OSL::TextureSystem *ts_shared;
static thread_mutex ts_shared_mutex;
static int ts_shared_users;
- static OSL::ShadingSystem *ss_shared;
- static OSLRenderServices *services_shared;
+ static OSL::ErrorHandler errhandler;
+ static map<int, OSL::ShadingSystem *> ss_shared;
static thread_mutex ss_shared_mutex;
static thread_mutex ss_mutex;
static int ss_shared_users;
@@ -123,10 +120,7 @@ class OSLShaderManager : public ShaderManager {
class OSLCompiler {
public:
#ifdef WITH_OSL
- OSLCompiler(OSLShaderManager *manager,
- OSLRenderServices *services,
- OSL::ShadingSystem *shadingsys,
- Scene *scene);
+ OSLCompiler(OSLShaderManager *manager, OSL::ShadingSystem *shadingsys, Scene *scene);
#endif
void compile(OSLGlobals *og, Shader *shader);