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authorSebastian Parborg <darkdefende@gmail.com>2021-02-18 19:17:36 +0300
committerSebastian Parborg <darkdefende@gmail.com>2021-02-18 19:19:26 +0300
commit7388e103b785d8ff99b5a5c7e04f76c45a829135 (patch)
treebbf3886b0006e55a3f5ab80faf82278f6853e75e /intern/cycles/util/util_math_float4.h
parent0fe5be352558c487e24724fca4c2cb9f53a724e6 (diff)
Make the different weight paint code paths exclusive to each othertemp-weight_mirror
Before you could have the new sculpt symmetry code and the older weight paint symmetry code active at the same time. This would lead to users easily trashing their weigh paint data if they were not careful when switching between modes. Now the specific weight paint symmetry code is an exclusive toggle so the user can't accidentally mirror strokes and vertex groups at the same time. This also paves the way of supporting Y and Z symmetry in the future for weight groups mirroring if we decide to add it in the future. (As the UI part for it is done) See https://developer.blender.org/D10426
Diffstat (limited to 'intern/cycles/util/util_math_float4.h')
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