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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-19 18:54:35 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-19 18:54:35 +0400
commit312abf8cb236b72e3e20ce8850da7448897f6aa9 (patch)
treeae62f538a94413765afba26d6ba624253148c640 /intern/cycles
parent9947f70f19a333b4dba6ed57ae22d93fa0f89145 (diff)
SCons: make OSL linking work on windows, and fix OSL compiler path issue to
properly expand to absolute path.
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/shaders/SConscript7
1 files changed, 2 insertions, 5 deletions
diff --git a/intern/cycles/kernel/shaders/SConscript b/intern/cycles/kernel/shaders/SConscript
index 513bef9605a..f1c30395b70 100644
--- a/intern/cycles/kernel/shaders/SConscript
+++ b/intern/cycles/kernel/shaders/SConscript
@@ -13,11 +13,8 @@ oso_files = []
if env['WITH_BF_CYCLES_OSL']:
shaders = env.Clone()
- # osl compiler info
- if env['OURPLATFORM']=='darwin':
- osl_compiler = env['LCGDIR'][1:] + '/osl/bin/oslc' # get the leading "#" away that breaks shadercompile
- else:
- osl_compiler = env['BF_OSL_COMPILER']
+ # osl compiler
+ osl_compiler = env._canonicalize(env.subst(env['BF_OSL_COMPILER']))
# build directory
root_build_dir = normpath(env['BF_BUILDDIR'])