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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-20 21:40:21 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-20 21:40:21 +0400
commitfd619cd7f1fca63a9d19df4301a185c86ea6dc2c (patch)
tree0a9f143efe52eda35f3752991d368c5476422e2f /intern/cycles
parentab1b5af08d25b5c9bdb11110e4e8b607fdea3af5 (diff)
Fix #33177: OSL render difference with missing textures and HSV nodes.
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/osl/osl_globals.h1
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp74
-rw-r--r--intern/cycles/kernel/osl/osl_services.h17
-rw-r--r--intern/cycles/kernel/shaders/node_brightness.osl29
-rw-r--r--intern/cycles/kernel/shaders/node_hsv.osl3
-rw-r--r--intern/cycles/render/osl.cpp4
6 files changed, 102 insertions, 26 deletions
diff --git a/intern/cycles/kernel/osl/osl_globals.h b/intern/cycles/kernel/osl/osl_globals.h
index 003e39ca3c3..ce283023c5c 100644
--- a/intern/cycles/kernel/osl/osl_globals.h
+++ b/intern/cycles/kernel/osl/osl_globals.h
@@ -43,6 +43,7 @@ struct OSLGlobals {
/* shading system */
OSL::ShadingSystem *ss;
+ OSL::TextureSystem *ts;
OSLRenderServices *services;
/* shader states */
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 54cbf49704f..e79c509b144 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -649,6 +649,80 @@ bool OSLRenderServices::has_userdata(ustring name, TypeDesc type, void *renderst
return false; /* never called by OSL */
}
+bool OSLRenderServices::texture(ustring filename, TextureOpt &options,
+ OSL::ShaderGlobals *sg,
+ float s, float t, float dsdx, float dtdx,
+ float dsdy, float dtdy, float *result)
+{
+ OSL::TextureSystem *ts = kernel_globals->osl.ts;
+ bool status = ts->texture(filename, options, s, t, dsdx, dtdx, dsdy, dtdy, result);
+
+ if(!status) {
+ if(options.nchannels == 3 || options.nchannels == 4) {
+ result[0] = 1.0f;
+ result[1] = 0.0f;
+ result[2] = 1.0f;
+
+ if(options.nchannels == 4)
+ result[3] = 1.0f;
+ }
+ }
+
+ return status;
+}
+
+bool OSLRenderServices::texture3d(ustring filename, TextureOpt &options,
+ OSL::ShaderGlobals *sg, const OSL::Vec3 &P,
+ const OSL::Vec3 &dPdx, const OSL::Vec3 &dPdy,
+ const OSL::Vec3 &dPdz, float *result)
+{
+ OSL::TextureSystem *ts = kernel_globals->osl.ts;
+ bool status = ts->texture3d(filename, options, P, dPdx, dPdy, dPdz, result);
+
+ if(!status) {
+ if(options.nchannels == 3 || options.nchannels == 4) {
+ result[0] = 1.0f;
+ result[1] = 0.0f;
+ result[2] = 1.0f;
+
+ if(options.nchannels == 4)
+ result[3] = 1.0f;
+ }
+
+ }
+
+ return status;
+}
+
+bool OSLRenderServices::environment(ustring filename, TextureOpt &options,
+ OSL::ShaderGlobals *sg, const OSL::Vec3 &R,
+ const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy, float *result)
+{
+ OSL::TextureSystem *ts = kernel_globals->osl.ts;
+ bool status = ts->environment(filename, options, R, dRdx, dRdy, result);
+
+ if(!status) {
+ if(options.nchannels == 3 || options.nchannels == 4) {
+ result[0] = 1.0f;
+ result[1] = 0.0f;
+ result[2] = 1.0f;
+
+ if(options.nchannels == 4)
+ result[3] = 1.0f;
+ }
+ }
+
+ return status;
+}
+
+bool OSLRenderServices::get_texture_info(ustring filename, int subimage,
+ ustring dataname,
+ TypeDesc datatype, void *data)
+{
+ OSL::TextureSystem *ts = kernel_globals->osl.ts;
+ return ts->get_texture_info(filename, subimage, dataname, datatype, data);
+}
+
int OSLRenderServices::pointcloud_search(OSL::ShaderGlobals *sg, ustring filename, const OSL::Vec3 &center,
float radius, int max_points, bool sort,
size_t *out_indices, float *out_distances, int derivs_offset)
diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h
index ce62eaf8994..b5a7bbae7e5 100644
--- a/intern/cycles/kernel/osl/osl_services.h
+++ b/intern/cycles/kernel/osl/osl_services.h
@@ -84,6 +84,23 @@ public:
bool getmessage(OSL::ShaderGlobals *sg, ustring source, ustring name,
TypeDesc type, void *val, bool derivatives);
+ bool texture(ustring filename, TextureOpt &options,
+ OSL::ShaderGlobals *sg,
+ float s, float t, float dsdx, float dtdx,
+ float dsdy, float dtdy, float *result);
+
+ bool texture3d(ustring filename, TextureOpt &options,
+ OSL::ShaderGlobals *sg, const OSL::Vec3 &P,
+ const OSL::Vec3 &dPdx, const OSL::Vec3 &dPdy,
+ const OSL::Vec3 &dPdz, float *result);
+
+ bool environment(ustring filename, TextureOpt &options,
+ OSL::ShaderGlobals *sg, const OSL::Vec3 &R,
+ const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy, float *result);
+
+ bool get_texture_info(ustring filename, int subimage,
+ ustring dataname, TypeDesc datatype, void *data);
+
struct TraceData {
Ray ray;
Intersection isect;
diff --git a/intern/cycles/kernel/shaders/node_brightness.osl b/intern/cycles/kernel/shaders/node_brightness.osl
index 8e9f5c9c796..b263d815566 100644
--- a/intern/cycles/kernel/shaders/node_brightness.osl
+++ b/intern/cycles/kernel/shaders/node_brightness.osl
@@ -20,32 +20,15 @@
shader node_brightness(
color ColorIn = color(0.8, 0.8, 0.8),
- float Brightness = 0.0,
+ float Bright = 0.0,
float Contrast = 0.0,
output color ColorOut = color(0.8, 0.8, 0.8))
{
- float delta = Contrast * (1.0 / 200.0);
- float a = 1.0 - delta * 2.0;
- float b;
+ float a = 1.0 + Contrast;
+ float b = Bright - Contrast*0.5;
- /* input value is a percentage */
- float bright_factor = Brightness / 100.0;
-
- /*
- * The algorithm is by Werner D. Streidt
- * (http://visca.com/ffactory/archives/5-99/msg00021.html)
- * Extracted of OpenCV demhist.c
- */
-
- if (Contrast > 0.0) {
- a = (a < 0.0 ? 1.0 / a : 0.0);
- b = a * (bright_factor - delta);
- }
- else {
- delta *= -1.0;
- b = a * (bright_factor + delta);
- }
-
- ColorOut = a * ColorIn + b;
+ ColorOut[0] = max(a*ColorIn[0] + b, 0.0);
+ ColorOut[1] = max(a*ColorIn[1] + b, 0.0);
+ ColorOut[2] = max(a*ColorIn[2] + b, 0.0);
}
diff --git a/intern/cycles/kernel/shaders/node_hsv.osl b/intern/cycles/kernel/shaders/node_hsv.osl
index 8fd7a1612e8..0f4bedfb0f8 100644
--- a/intern/cycles/kernel/shaders/node_hsv.osl
+++ b/intern/cycles/kernel/shaders/node_hsv.osl
@@ -27,7 +27,6 @@ shader node_hsv(
color ColorIn = color(0.0, 0.0, 0.0),
output color ColorOut = color(0.0, 0.0, 0.0))
{
- float t = clamp(Fac, 0.0, 1.0);
color Color = rgb_to_hsv(ColorIn);
// remember: fmod doesn't work for negative numbers
@@ -38,6 +37,6 @@ shader node_hsv(
Color = hsv_to_rgb(Color);
- ColorOut = mix(Color, ColorIn, t);
+ ColorOut = mix(ColorIn, Color, Fac);
}
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index d2600541efc..c5ecddcfc15 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -88,6 +88,7 @@ void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
/* setup shader engine */
og->ss = ss;
+ og->ts = ts;
og->services = services;
int background_id = scene->shader_manager->get_shader_id(scene->default_background);
og->background_state = og->surface_state[background_id & SHADER_MASK];
@@ -118,6 +119,7 @@ void OSLShaderManager::device_free(Device *device, DeviceScene *dscene)
/* clear shader engine */
og->use = false;
og->ss = NULL;
+ og->ts = NULL;
og->surface_state.clear();
og->volume_state.clear();
@@ -334,7 +336,7 @@ string OSLCompiler::compatible_name(ShaderNode *node, ShaderOutput *output)
while((i = sname.find(" ")) != string::npos)
sname.replace(i, 1, "");
- /* if output exists with the same name, add "In" suffix */
+ /* if input exists with the same name, add "Out" suffix */
foreach(ShaderInput *input, node->inputs) {
if (strcmp(input->name, output->name)==0) {
sname += "Out";