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authorThomas Dinges <blender@dingto.org>2012-06-02 21:10:59 +0400
committerThomas Dinges <blender@dingto.org>2012-06-02 21:10:59 +0400
commitd61e6e15e4b8a7c46f56676a92170cf00e4e321f (patch)
tree852769aa6c65b1745d36442d96b848cc15b62d84 /intern/cycles
parent0dc84e64e754d0083b7c0c2acdd653aedb8e4890 (diff)
Cycles / OSL Fixes:
* OSL textures were never updated after the refactor in november 2011. * Remove stucci texture and renamed blend to gradient.
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/osl/nodes/CMakeLists.txt3
-rw-r--r--intern/cycles/kernel/osl/nodes/node_blend_texture.osl8
-rw-r--r--intern/cycles/kernel/osl/nodes/node_stucci_texture.osl49
3 files changed, 5 insertions, 55 deletions
diff --git a/intern/cycles/kernel/osl/nodes/CMakeLists.txt b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
index d3a1cf59a37..e9b22041b0c 100644
--- a/intern/cycles/kernel/osl/nodes/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
@@ -5,7 +5,6 @@ set(SRC_OSL
node_add_closure.osl
node_attribute.osl
node_background.osl
- node_blend_texture.osl
node_bump.osl
node_camera.osl
node_clouds_texture.osl
@@ -20,6 +19,7 @@ set(SRC_OSL
node_environment_texture.osl
node_fresnel.osl
node_gamma.osl
+ node_gradient_texture.osl
node_brightness.osl
node_geometry.osl
node_glass_bsdf.osl
@@ -43,7 +43,6 @@ set(SRC_OSL
node_output_volume.osl
node_sepcomb_rgb.osl
node_sky_texture.osl
- node_stucci_texture.osl
node_texture_coordinate.osl
node_translucent_bsdf.osl
node_transparent_bsdf.osl
diff --git a/intern/cycles/kernel/osl/nodes/node_blend_texture.osl b/intern/cycles/kernel/osl/nodes/node_blend_texture.osl
index de1bdaca90b..e6fa014324c 100644
--- a/intern/cycles/kernel/osl/nodes/node_blend_texture.osl
+++ b/intern/cycles/kernel/osl/nodes/node_blend_texture.osl
@@ -19,9 +19,9 @@
#include "stdosl.h"
#include "node_texture.h"
-/* Blend */
+/* Gradient */
-float blend(point p, string progression, string axis)
+float gradient(point p, string progression, string axis)
{
float x, y;
@@ -67,12 +67,12 @@ float blend(point p, string progression, string axis)
return result;
}
-shader node_blend_texture(
+shader node_gradient_texture(
string Progression = "Linear",
string Axis = "Horizontal",
point Vector = P,
output float Fac = 0.0)
{
- Fac = blend(Vector, Progression, Axis);
+ Fac = gradient(Vector, Progression, Axis);
}
diff --git a/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl b/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl
deleted file mode 100644
index f03e03d9a98..00000000000
--- a/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "stdosl.h"
-#include "node_texture.h"
-
-/* Stucci */
-
-shader node_stucci_texture(
- string Type = "Plastic",
- string Basis = "Perlin",
- int Hard = 0,
- float Turbulence = 1.0,
- float Size = 0.25,
- point Vector = P,
- output float Fac = 0.0)
-{
- float size = nonzero(Size, 1e-5);
- point p = Vector/size;
-
- float b2 = noise_basis_hard(p, Basis, Hard);
- float ofs = Turbulence/200.0;
-
- if(Type != "Plastic")
- ofs *= b2*b2;
-
- Fac = noise_basis_hard(point(p[0], p[1], p[2]+ofs), Basis, Hard);
-
- if(Type == "Wall Out")
- Fac = 1.0 - Fac;
-
- Fac = max(Fac, 0.0);
-}
-