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authorSebastian Herholz <sherholz>2022-02-02 16:56:21 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-02-03 16:50:06 +0300
commit01f1b51a2e75e7cd0ece3ecb622a3df907af726e (patch)
tree7604fcf3d84da12c4df03b7488ca3e0c0fb143e6 /intern/cycles
parente5a110719ff0ea04cd138e4f60c74ff8fc164287 (diff)
Fix T93565: revert Cycles to old normal behavior for point lights
This patch reverts the normal behavior of the spotlights. In the last fix, the returned normal of a spot light was equal to its direction. This broke some texturing methods used by artists. Differential Revision: https://developer.blender.org/D13991
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/kernel/light/light.h85
1 files changed, 55 insertions, 30 deletions
diff --git a/intern/cycles/kernel/light/light.h b/intern/cycles/kernel/light/light.h
index b9c0b533518..089cf29821f 100644
--- a/intern/cycles/kernel/light/light.h
+++ b/intern/cycles/kernel/light/light.h
@@ -113,22 +113,29 @@ ccl_device_inline bool light_sample(KernelGlobals kg,
ls->P = make_float3(klight->co[0], klight->co[1], klight->co[2]);
if (type == LIGHT_SPOT) {
- ls->Ng = make_float3(klight->spot.dir[0], klight->spot.dir[1], klight->spot.dir[2]);
- float radius = klight->spot.radius;
+ const float3 center = make_float3(klight->co[0], klight->co[1], klight->co[2]);
+ const float radius = klight->spot.radius;
+ const float3 dir = make_float3(klight->spot.dir[0], klight->spot.dir[1], klight->spot.dir[2]);
+ /* disk oriented normal */
+ const float3 lightN = normalize(P - center);
+ ls->P = center;
if (radius > 0.0f)
- /* sphere light */
- ls->P += disk_light_sample(ls->Ng, randu, randv) * radius;
+ /* disk light */
+ ls->P += disk_light_sample(lightN, randu, randv) * radius;
+
+ const float invarea = klight->spot.invarea;
+ ls->pdf = invarea;
ls->D = normalize_len(ls->P - P, &ls->t);
+ /* we set the light normal to the outgoing direction to support texturing */
+ ls->Ng = -ls->D;
- float invarea = klight->spot.invarea;
ls->eval_fac = (0.25f * M_1_PI_F) * invarea;
- ls->pdf = invarea;
/* spot light attenuation */
ls->eval_fac *= spot_light_attenuation(
- ls->Ng, klight->spot.spot_angle, klight->spot.spot_smooth, -ls->D);
+ dir, klight->spot.spot_angle, klight->spot.spot_smooth, -ls->D);
if (!in_volume_segment && ls->eval_fac == 0.0f) {
return false;
}
@@ -137,32 +144,33 @@ ccl_device_inline bool light_sample(KernelGlobals kg,
ls->u = uv.x;
ls->v = uv.y;
- ls->pdf *= lamp_light_pdf(kg, ls->Ng, -ls->D, ls->t);
+ ls->pdf *= lamp_light_pdf(kg, lightN, -ls->D, ls->t);
}
else if (type == LIGHT_POINT) {
float3 center = make_float3(klight->co[0], klight->co[1], klight->co[2]);
float radius = klight->spot.radius;
+ /* disk oriented normal */
+ const float3 lightN = normalize(P - center);
ls->P = center;
- float pdf = 1.0;
if (radius > 0.0f) {
- ls->Ng = normalize(P - center);
- ls->P += disk_light_sample(ls->Ng, randu, randv) * radius;
- pdf = klight->spot.invarea;
- ls->D = normalize_len(ls->P - P, &ls->t);
- }
- else {
- ls->Ng = normalize(P - center);
+ ls->P += disk_light_sample(lightN, randu, randv) * radius;
}
+ ls->pdf = klight->spot.invarea;
ls->D = normalize_len(ls->P - P, &ls->t);
- ls->pdf = pdf;
+ /* we set the light normal to the outgoing direction to support texturing */
+ ls->Ng = -ls->D;
+
ls->eval_fac = M_1_PI_F * 0.25f * klight->spot.invarea;
+ if (!in_volume_segment && ls->eval_fac == 0.0f) {
+ return false;
+ }
float2 uv = map_to_sphere(ls->Ng);
ls->u = uv.x;
ls->v = uv.y;
- ls->pdf *= lamp_light_pdf(kg, ls->Ng, -ls->D, ls->t);
+ ls->pdf *= lamp_light_pdf(kg, lightN, -ls->D, ls->t);
}
else {
/* area light */
@@ -263,14 +271,16 @@ ccl_device bool lights_intersect(KernelGlobals kg,
if (type == LIGHT_SPOT) {
/* Spot/Disk light. */
+ const float mis_ray_t = INTEGRATOR_STATE(state, path, mis_ray_t);
+ const float3 ray_P = ray->P - ray->D * mis_ray_t;
+
const float3 lightP = make_float3(klight->co[0], klight->co[1], klight->co[2]);
- const float3 lightN = make_float3(
- klight->spot.dir[0], klight->spot.dir[1], klight->spot.dir[2]);
const float radius = klight->spot.radius;
if (radius == 0.0f) {
continue;
}
-
+ /* disk oriented normal */
+ const float3 lightN = normalize(ray_P - lightP);
/* One sided. */
if (dot(ray->D, lightN) >= 0.0f) {
continue;
@@ -292,9 +302,10 @@ ccl_device bool lights_intersect(KernelGlobals kg,
continue;
}
+ /* disk oriented normal */
+ const float3 lightN = normalize(ray_P - lightP);
float3 P;
- const float3 lsN = normalize(ray_P - lightP);
- if (!ray_disk_intersect(ray->P, ray->D, ray->t, lightP, lsN, radius, &P, &t)) {
+ if (!ray_disk_intersect(ray->P, ray->D, ray->t, lightP, lightN, radius, &P, &t)) {
continue;
}
}
@@ -427,7 +438,12 @@ ccl_device bool light_sample_from_intersection(KernelGlobals kg,
ls->D = ray_D;
if (type == LIGHT_SPOT) {
- ls->Ng = make_float3(klight->spot.dir[0], klight->spot.dir[1], klight->spot.dir[2]);
+ const float3 center = make_float3(klight->co[0], klight->co[1], klight->co[2]);
+ const float3 dir = make_float3(klight->spot.dir[0], klight->spot.dir[1], klight->spot.dir[2]);
+ /* the normal of the oriented disk */
+ const float3 lightN = normalize(ray_P - center);
+ /* we set the light normal to the outgoing direction to support texturing*/
+ ls->Ng = -ls->D;
float invarea = klight->spot.invarea;
ls->eval_fac = (0.25f * M_1_PI_F) * invarea;
@@ -435,7 +451,7 @@ ccl_device bool light_sample_from_intersection(KernelGlobals kg,
/* spot light attenuation */
ls->eval_fac *= spot_light_attenuation(
- ls->Ng, klight->spot.spot_angle, klight->spot.spot_smooth, -ls->D);
+ dir, klight->spot.spot_angle, klight->spot.spot_smooth, -ls->D);
if (ls->eval_fac == 0.0f) {
return false;
@@ -447,23 +463,32 @@ ccl_device bool light_sample_from_intersection(KernelGlobals kg,
/* compute pdf */
if (ls->t != FLT_MAX)
- ls->pdf *= lamp_light_pdf(kg, ls->Ng, -ls->D, ls->t);
+ ls->pdf *= lamp_light_pdf(kg, lightN, -ls->D, ls->t);
+ else
+ ls->pdf = 0.f;
}
else if (type == LIGHT_POINT) {
- float3 center = make_float3(klight->co[0], klight->co[1], klight->co[2]);
+ const float3 center = make_float3(klight->co[0], klight->co[1], klight->co[2]);
+ const float3 lighN = normalize(ray_P - center);
- ls->Ng = normalize(ray_P - center);
+ /* we set the light normal to the outgoing direction to support texturing*/
+ ls->Ng = -ls->D;
+
float invarea = klight->spot.invarea;
ls->eval_fac = (0.25f * M_1_PI_F) * invarea;
ls->pdf = invarea;
+ if (ls->eval_fac == 0.0f) {
+ return false;
+ }
+
float2 uv = map_to_sphere(ls->Ng);
ls->u = uv.x;
ls->v = uv.y;
/* compute pdf */
if (ls->t != FLT_MAX)
- ls->pdf *= lamp_light_pdf(kg, ls->Ng, -ls->D, ls->t);
+ ls->pdf *= lamp_light_pdf(kg, lighN, -ls->D, ls->t);
else
ls->pdf = 0.f;
}
@@ -921,4 +946,4 @@ ccl_device_inline bool light_distribution_sample_new_position(KernelGlobals kg,
}
}
-CCL_NAMESPACE_END
+CCL_NAMESPACE_END \ No newline at end of file