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authorCampbell Barton <ideasman42@gmail.com>2021-11-30 01:10:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-11-30 02:15:17 +0300
commit76471dbd5e2efbbc3a4d4b3a1a26fe0649f31cff (patch)
tree1c90a473a0c9dbd5e5180ca5e632288215ce699b /intern/cycles
parent4e45265dc6cafe0bf6f36a14a469288183059858 (diff)
Cleanup: capitalize NOTE tag
Diffstat (limited to 'intern/cycles')
-rw-r--r--intern/cycles/device/memory.h2
-rw-r--r--intern/cycles/graph/node.h2
-rw-r--r--intern/cycles/kernel/light/common.h2
-rw-r--r--intern/cycles/scene/shader_nodes.cpp6
-rw-r--r--intern/cycles/util/math_matrix.h2
-rw-r--r--intern/cycles/util/transform.h2
6 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/device/memory.h b/intern/cycles/device/memory.h
index cb22c191656..d3ebebb34b4 100644
--- a/intern/cycles/device/memory.h
+++ b/intern/cycles/device/memory.h
@@ -581,7 +581,7 @@ template<typename T> class device_vector : public device_memory {
* from an already allocated base memory. It is freed automatically when it
* goes out of scope, which should happen before base memory is freed.
*
- * Note: some devices require offset and size of the sub_ptr to be properly
+ * NOTE: some devices require offset and size of the sub_ptr to be properly
* aligned to device->mem_address_alingment(). */
class device_sub_ptr {
diff --git a/intern/cycles/graph/node.h b/intern/cycles/graph/node.h
index a00162a3b9a..8b505c0eb9e 100644
--- a/intern/cycles/graph/node.h
+++ b/intern/cycles/graph/node.h
@@ -31,7 +31,7 @@ struct Node;
struct NodeType;
struct Transform;
-/* Note: in the following macros we use "type const &" instead of "const type &"
+/* NOTE: in the following macros we use "type const &" instead of "const type &"
* to avoid issues when pasting a pointer type. */
#define NODE_SOCKET_API_BASE_METHODS(type_, name, string_name) \
const SocketType *get_##name##_socket() const \
diff --git a/intern/cycles/kernel/light/common.h b/intern/cycles/kernel/light/common.h
index 75331d32d44..07f59ae48c2 100644
--- a/intern/cycles/kernel/light/common.h
+++ b/intern/cycles/kernel/light/common.h
@@ -29,7 +29,7 @@ CCL_NAMESPACE_BEGIN
*
* https://www.solidangle.com/research/egsr2013_spherical_rectangle.pdf
*
- * Note: light_p is modified when sample_coord is true.
+ * NOTE: light_p is modified when sample_coord is true.
*/
ccl_device_inline float rect_light_sample(float3 P,
ccl_private float3 *light_p,
diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp
index 8c20807a52b..0ffeddc9f13 100644
--- a/intern/cycles/scene/shader_nodes.cpp
+++ b/intern/cycles/scene/shader_nodes.cpp
@@ -2399,7 +2399,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene)
ShaderInput *roughness_input = input("Roughness");
if (integrator->get_filter_glossy() == 0.0f) {
/* Fallback to Sharp closure for Roughness close to 0.
- * Note: Keep the epsilon in sync with kernel!
+ * NOTE: Keep the epsilon in sync with kernel!
*/
if (!roughness_input->link && roughness <= 1e-4f) {
VLOG(3) << "Using sharp glossy BSDF.";
@@ -2492,7 +2492,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene)
ShaderInput *roughness_input = input("Roughness");
if (integrator->get_filter_glossy() == 0.0f) {
/* Fallback to Sharp closure for Roughness close to 0.
- * Note: Keep the epsilon in sync with kernel!
+ * NOTE: Keep the epsilon in sync with kernel!
*/
if (!roughness_input->link && roughness <= 1e-4f) {
VLOG(3) << "Using sharp glass BSDF.";
@@ -2585,7 +2585,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene)
ShaderInput *roughness_input = input("Roughness");
if (integrator->get_filter_glossy() == 0.0f) {
/* Fallback to Sharp closure for Roughness close to 0.
- * Note: Keep the epsilon in sync with kernel!
+ * NOTE: Keep the epsilon in sync with kernel!
*/
if (!roughness_input->link && roughness <= 1e-4f) {
VLOG(3) << "Using sharp refraction BSDF.";
diff --git a/intern/cycles/util/math_matrix.h b/intern/cycles/util/math_matrix.h
index c1be71517e3..846b028a513 100644
--- a/intern/cycles/util/math_matrix.h
+++ b/intern/cycles/util/math_matrix.h
@@ -116,7 +116,7 @@ ccl_device_inline void math_vec3_add_strided(
}
/* Elementary matrix operations.
- * Note: TriMatrix refers to a square matrix that is symmetric,
+ * NOTE: TriMatrix refers to a square matrix that is symmetric,
* and therefore its upper-triangular part isn't stored. */
ccl_device_inline void math_trimatrix_add_diagonal(ccl_global float *A,
diff --git a/intern/cycles/util/transform.h b/intern/cycles/util/transform.h
index 80cd37d35e2..84827cf6ba5 100644
--- a/intern/cycles/util/transform.h
+++ b/intern/cycles/util/transform.h
@@ -370,7 +370,7 @@ ccl_device_inline float4 quat_interpolate(float4 q1, float4 q2, float t)
#if defined(__KERNEL_GPU_RAYTRACING__)
return normalize((1.0f - t) * q1 + t * q2);
#else /* defined(__KERNEL_GPU_RAYTRACING__) */
- /* note: this does not ensure rotation around shortest angle, q1 and q2
+ /* NOTE: this does not ensure rotation around shortest angle, q1 and q2
* are assumed to be matched already in transform_motion_decompose */
float costheta = dot(q1, q2);