diff options
author | Campbell Barton <campbell@blender.org> | 2022-08-10 09:23:11 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-08-10 09:23:11 +0300 |
commit | 77f41da5f1a4f11be37d719722e9bac8e2912604 (patch) | |
tree | 87af00ead39bc8c9ebf5187962f031daca8bbab6 /intern/cycles | |
parent | 72f388c85e5f6d819e9e9f44b3ef29a8ecce3c62 (diff) |
Cleanup: spelling
Diffstat (limited to 'intern/cycles')
-rw-r--r-- | intern/cycles/kernel/integrator/shade_surface.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h index 86dbfdd3edc..4eb50171532 100644 --- a/intern/cycles/kernel/integrator/shade_surface.h +++ b/intern/cycles/kernel/integrator/shade_surface.h @@ -44,7 +44,7 @@ ccl_device_forceinline float3 integrate_surface_ray_offset(KernelGlobals kg, /* Self intersection tests already account for the case where a ray hits the * same primitive. However precision issues can still cause neighboring * triangles to be hit. Here we test if the ray-triangle intersection with - * the same primitive would miss, implying that a neighbouring triangle would + * the same primitive would miss, implying that a neighboring triangle would * be hit instead. * * This relies on triangle intersection to be watertight, and the object inverse |