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authorNicholas Bishop <nicholasbishop@gmail.com>2011-12-31 01:11:40 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2011-12-31 01:11:40 +0400
commit289c8b575872ab49d7d16b742af0e5f56f7282eb (patch)
tree67d2bf7b8497a12a9e2f4f4c5de7c565f4c9e423 /intern/dualcon
parent792452a7e53aa92361145e415491943bc91d8a6e (diff)
Add remesh modifier (dual contouring).
This patch adds a new remeshing modifier. The algorithm is based on the paper "Dual Contouring of Hermite Data", and the implementation was contributed to Blender by Dr. Tao Ju. The contributed code is in intern/dualcon, and was modified to compile under gcc and work on 64-bit systems. Files not needed for Blender were removed and a small C wrapper was added in order to interface it with Blender. The rest of the patch is just standard modifier stuff. Reviewed by Sergey, code review link: http://codereview.appspot.com/5491053/ The remesh icon was contributed by Zafio: http://blenderartists.org/forum/showthread.php?240751-Request-for-modifier-icon/page2. Thanks to everyone in that thread for the icon proposals and discussion. Documentation and examples on the Blender wiki: http://wiki.blender.org/index.php/User:Nicholasbishop/RemeshModifier In case the history is needed for anything, check the remesh-modifier branch of this git repository: https://gitorious.org/~nicholasbishop/blenderprojects/nicholasbishop-blender
Diffstat (limited to 'intern/dualcon')
-rw-r--r--intern/dualcon/CMakeLists.txt46
-rw-r--r--intern/dualcon/SConscript9
-rw-r--r--intern/dualcon/dualcon.h95
-rw-r--r--intern/dualcon/intern/GeoCommon.h69
-rw-r--r--intern/dualcon/intern/MemoryAllocator.h219
-rw-r--r--intern/dualcon/intern/ModelReader.h64
-rw-r--r--intern/dualcon/intern/Projections.cpp76
-rw-r--r--intern/dualcon/intern/Projections.h844
-rw-r--r--intern/dualcon/intern/Queue.h110
-rw-r--r--intern/dualcon/intern/cubes.h46
-rw-r--r--intern/dualcon/intern/dualcon_c_api.cpp191
-rw-r--r--intern/dualcon/intern/manifold_table.cpp282
-rw-r--r--intern/dualcon/intern/manifold_table.h33
-rw-r--r--intern/dualcon/intern/marching_cubes_table.cpp554
-rw-r--r--intern/dualcon/intern/marching_cubes_table.h38
-rw-r--r--intern/dualcon/intern/octree.cpp4311
-rw-r--r--intern/dualcon/intern/octree.h1596
-rw-r--r--intern/dualcon/intern/readme.txt112
18 files changed, 8695 insertions, 0 deletions
diff --git a/intern/dualcon/CMakeLists.txt b/intern/dualcon/CMakeLists.txt
new file mode 100644
index 00000000000..caa1ea09b04
--- /dev/null
+++ b/intern/dualcon/CMakeLists.txt
@@ -0,0 +1,46 @@
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ .
+ intern
+ ../../extern/Eigen3
+)
+
+set(SRC
+ intern/manifold_table.cpp
+ intern/marching_cubes_table.cpp
+ intern/octree.cpp
+ intern/Projections.cpp
+
+ intern/cubes.h
+ intern/GeoCommon.h
+ intern/manifold_table.h
+ intern/marching_cubes_table.h
+ intern/MemoryAllocator.h
+ intern/ModelReader.h
+ intern/octree.h
+ intern/Projections.h
+ intern/Queue.h
+
+ intern/dualcon_c_api.cpp
+ dualcon.h
+)
+
+blender_add_lib(bf_intern_dualcon "${SRC}" "${INC}" "")
+
diff --git a/intern/dualcon/SConscript b/intern/dualcon/SConscript
new file mode 100644
index 00000000000..481e9ae7f5c
--- /dev/null
+++ b/intern/dualcon/SConscript
@@ -0,0 +1,9 @@
+#!/usr/bin/python
+Import ('env')
+
+sources = env.Glob('intern/*.cpp')
+
+incs = '. ../../extern/Eigen3'
+defs = ''
+
+env.BlenderLib ('bf_intern_dualcon', sources, Split(incs), Split(defs), libtype=['intern'], priority=[100] )
diff --git a/intern/dualcon/dualcon.h b/intern/dualcon/dualcon.h
new file mode 100644
index 00000000000..9346adc99b3
--- /dev/null
+++ b/intern/dualcon/dualcon.h
@@ -0,0 +1,95 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Nicholas Bishop
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef DUALCON_H
+#define DUALCON_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef float (*DualConCo)[3];
+typedef unsigned int (*DualConFaces)[4];
+struct DerivedMesh;
+
+typedef struct DualConInput {
+ DualConCo co;
+ int co_stride;
+ int totco;
+
+ DualConFaces faces;
+ int face_stride;
+ int totface;
+
+ float min[3], max[3];
+} DualConInput;
+
+/* callback for allocating memory for output */
+typedef void *(*DualConAllocOutput)(int totvert, int totquad);
+/* callback for adding a new vertex to the output */
+typedef void (*DualConAddVert)(void *output, const float co[3]);
+/* callback for adding a new quad to the output */
+typedef void (*DualConAddQuad)(void *output, const int vert_indices[4]);
+
+typedef enum {
+ DUALCON_FLOOD_FILL = 1,
+} DualConFlags;
+
+typedef enum {
+ /* blocky */
+ DUALCON_CENTROID,
+ /* smooth */
+ DUALCON_MASS_POINT,
+ /* keeps sharp edges */
+ DUALCON_SHARP_FEATURES,
+} DualConMode;
+
+/* Usage:
+
+ The three callback arguments are used for creating the output
+ mesh. The alloc_output callback takes the total number of vertices
+ and faces (quads) that will be in the output. It should allocate
+ and return a structure to hold the output mesh. The add_vert and
+ add_quad callbacks will then be called for each new vertex and
+ quad, and the callback should add the new mesh elements to the
+ structure.
+*/
+void *dualcon(const DualConInput *input_mesh,
+ /* callbacks for output */
+ DualConAllocOutput alloc_output,
+ DualConAddVert add_vert,
+ DualConAddQuad add_quad,
+
+ /* flags and settings to control the remeshing
+ algorithm */
+ DualConFlags flags,
+ DualConMode mode,
+ float threshold,
+ float hermite_num,
+ float scale,
+ int depth);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/intern/dualcon/intern/GeoCommon.h b/intern/dualcon/intern/GeoCommon.h
new file mode 100644
index 00000000000..3b2789bec87
--- /dev/null
+++ b/intern/dualcon/intern/GeoCommon.h
@@ -0,0 +1,69 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef GEOCOMMON_H
+#define GEOCOMMON_H
+
+#define UCHAR unsigned char
+#define USHORT unsigned short
+
+#define USE_MINIMIZER
+
+/**
+ * Structure definitions for points and triangles.
+ *
+ * @author Tao Ju
+ */
+
+
+// 3d point with integer coordinates
+typedef struct
+{
+ int x, y, z;
+} Point3i;
+
+typedef struct
+{
+ Point3i begin;
+ Point3i end;
+} BoundingBox;
+
+// triangle that points to three vertices
+typedef struct
+{
+ float vt[3][3] ;
+} Triangle;
+
+// 3d point with float coordinates
+typedef struct
+{
+ float x, y, z;
+} Point3f;
+
+typedef struct
+{
+ Point3f begin;
+ Point3f end;
+} BoundingBoxf;
+
+
+#endif
diff --git a/intern/dualcon/intern/MemoryAllocator.h b/intern/dualcon/intern/MemoryAllocator.h
new file mode 100644
index 00000000000..de9dca175a4
--- /dev/null
+++ b/intern/dualcon/intern/MemoryAllocator.h
@@ -0,0 +1,219 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef MEMORYALLOCATOR_H
+#define MEMORYALLOCATOR_H
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#define HEAP_BASE 16
+#define UCHAR unsigned char
+
+/**
+ * Customized memory allocators that allocates/deallocates memory in chunks
+ *
+ * @author Tao Ju
+ */
+
+
+
+/**
+ * Base class of memory allocators
+ */
+class VirtualMemoryAllocator
+{
+public:
+ virtual UCHAR * allocate( ) = 0 ;
+ virtual void deallocate( UCHAR * obj ) = 0 ;
+ virtual void destroy( ) = 0 ;
+ virtual void printInfo( ) = 0 ;
+
+ virtual int getAllocated( ) = 0 ;
+ virtual int getAll( ) = 0 ;
+ virtual int getBytes( ) = 0 ;
+};
+
+/**
+ * Dynamic memory allocator - allows allocation/deallocation
+ *
+ * Note: there are 4 bytes overhead for each allocated yet unused object.
+ */
+template < int N >
+class MemoryAllocator : public VirtualMemoryAllocator
+{
+private:
+
+ /// Constants
+ int HEAP_UNIT, HEAP_MASK ;
+
+ /// Data array
+ UCHAR ** data ;
+
+ /// Allocation stack
+ UCHAR *** stack ;
+
+ /// Number of data blocks
+ int datablocknum ;
+
+ /// Number of stack blocks
+ int stackblocknum ;
+
+ /// Size of stack
+ int stacksize ;
+
+ /// Number of available objects on stack
+ int available ;
+
+ /**
+ * Allocate a memory block
+ */
+ void allocateDataBlock ( )
+ {
+ // Allocate a data block
+ datablocknum += 1 ;
+ data = ( UCHAR ** )realloc( data, sizeof ( UCHAR * ) * datablocknum ) ;
+ data[ datablocknum - 1 ] = ( UCHAR * )malloc( HEAP_UNIT * N ) ;
+
+ // Update allocation stack
+ for ( int i = 0 ; i < HEAP_UNIT ; i ++ )
+ {
+ stack[ 0 ][ i ] = ( data[ datablocknum - 1 ] + i * N ) ;
+ }
+ available = HEAP_UNIT ;
+ }
+
+ /**
+ * Allocate a stack block, to store more deallocated objects
+ */
+ void allocateStackBlock( )
+ {
+ // Allocate a stack block
+ stackblocknum += 1 ;
+ stacksize += HEAP_UNIT ;
+ stack = ( UCHAR *** )realloc( stack, sizeof ( UCHAR ** ) * stackblocknum ) ;
+ stack[ stackblocknum - 1 ] = ( UCHAR ** )malloc( HEAP_UNIT * sizeof ( UCHAR * ) ) ;
+ }
+
+
+public:
+ /**
+ * Constructor
+ */
+ MemoryAllocator( )
+ {
+ HEAP_UNIT = 1 << HEAP_BASE ;
+ HEAP_MASK = ( 1 << HEAP_BASE ) - 1 ;
+
+ data = ( UCHAR ** )malloc( sizeof( UCHAR * ) ) ;
+ data[ 0 ] = ( UCHAR * )malloc( HEAP_UNIT * N ) ;
+ datablocknum = 1 ;
+
+ stack = ( UCHAR *** )malloc( sizeof ( UCHAR ** ) ) ;
+ stack[ 0 ] = ( UCHAR ** )malloc( HEAP_UNIT * sizeof ( UCHAR * ) ) ;
+ stackblocknum = 1 ;
+ stacksize = HEAP_UNIT ;
+ available = HEAP_UNIT ;
+
+ for ( int i = 0 ; i < HEAP_UNIT ; i ++ )
+ {
+ stack[ 0 ][ i ] = ( data[ 0 ] + i * N ) ;
+ }
+ }
+
+ /**
+ * Destructor
+ */
+ void destroy( )
+ {
+ int i ;
+ for ( i = 0 ; i < datablocknum ; i ++ )
+ {
+ free( data[ i ] ) ;
+ }
+ for ( i = 0 ; i < stackblocknum ; i ++ )
+ {
+ free( stack[ i ] ) ;
+ }
+ free( data ) ;
+ free( stack ) ;
+ }
+
+ /**
+ * Allocation method
+ */
+ UCHAR * allocate ( )
+ {
+ if ( available == 0 )
+ {
+ allocateDataBlock ( ) ;
+ }
+
+ // printf("Allocating %d\n", header[ allocated ]) ;
+ available -- ;
+ return stack[ available >> HEAP_BASE ][ available & HEAP_MASK ] ;
+ }
+
+ /**
+ * De-allocation method
+ */
+ void deallocate ( UCHAR * obj )
+ {
+ if ( available == stacksize )
+ {
+ allocateStackBlock ( ) ;
+ }
+
+ // printf("De-allocating %d\n", ( obj - data ) / N ) ;
+ stack[ available >> HEAP_BASE ][ available & HEAP_MASK ] = obj ;
+ available ++ ;
+ // printf("%d %d\n", allocated, header[ allocated ]) ;
+ }
+
+ /**
+ * Print information
+ */
+ void printInfo ( )
+ {
+ printf("Bytes: %d Used: %d Allocated: %d Maxfree: %d\n", getBytes(), getAllocated(), getAll(), stacksize ) ;
+ }
+
+ /**
+ * Query methods
+ */
+ int getAllocated( )
+ {
+ return HEAP_UNIT * datablocknum - available ;
+ };
+
+ int getAll( )
+ {
+ return HEAP_UNIT * datablocknum ;
+ };
+
+ int getBytes( )
+ {
+ return N ;
+ };
+};
+
+#endif
diff --git a/intern/dualcon/intern/ModelReader.h b/intern/dualcon/intern/ModelReader.h
new file mode 100644
index 00000000000..e70a1586e03
--- /dev/null
+++ b/intern/dualcon/intern/ModelReader.h
@@ -0,0 +1,64 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef MODELREADER_H
+#define MODELREADER_H
+
+#include "GeoCommon.h"
+
+/*
+ * Virtual class for input file readers
+ *
+ * @author Tao Ju
+ */
+class ModelReader
+{
+public:
+ /// Constructor
+ ModelReader(){} ;
+
+ /// Get next triangle
+ virtual Triangle* getNextTriangle( ) = 0 ;
+ virtual int getNextTriangle( int t[3] ) = 0 ;
+
+ /// Get bounding box
+ virtual float getBoundingBox ( float origin[3] ) = 0 ;
+
+ /// Get number of triangles
+ virtual int getNumTriangles ( ) = 0 ;
+
+ /// Get storage size
+ virtual int getMemory ( ) = 0 ;
+
+ /// Reset file reading location
+ virtual void reset( ) = 0 ;
+
+ /// For explicit vertex models
+ virtual int getNumVertices( ) = 0 ;
+
+ virtual void getNextVertex( float v[3] ) = 0 ;
+
+ virtual void printInfo ( ) = 0 ;
+};
+
+
+#endif
diff --git a/intern/dualcon/intern/Projections.cpp b/intern/dualcon/intern/Projections.cpp
new file mode 100644
index 00000000000..1f0831ce973
--- /dev/null
+++ b/intern/dualcon/intern/Projections.cpp
@@ -0,0 +1,76 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include "Projections.h"
+
+const int vertmap[8][3] = {
+ {0, 0, 0},
+ {0, 0, 1},
+ {0, 1, 0},
+ {0, 1, 1},
+ {1, 0, 0},
+ {1, 0, 1},
+ {1, 1, 0},
+ {1, 1, 1}
+};
+
+const int centmap[3][3][3][2] = {
+ {{{0, 0}, {0, 1}, {1, 1}},
+ {{0, 2}, {0, 3}, {1, 3}},
+ {{2, 2}, {2, 3}, {3, 3}}
+ },
+
+ {{{0, 4}, {0, 5}, {1, 5}},
+ {{0, 6}, {0, 7}, {1, 7}},
+ {{2, 6}, {2, 7}, {3, 7}}
+ },
+
+ {{{4, 4}, {4, 5}, {5, 5}},
+ {{4, 6}, {4, 7}, {5, 7}},
+ {{6, 6}, {6, 7}, {7, 7}}
+ }
+};
+
+const int edgemap[12][2] = {
+ {0, 4},
+ {1, 5},
+ {2, 6},
+ {3, 7},
+ {0, 2},
+ {1, 3},
+ {4, 6},
+ {5, 7},
+ {0, 1},
+ {2, 3},
+ {4, 5},
+ {6, 7}
+};
+
+const int facemap[6][4] = {
+ {0, 1, 2, 3},
+ {4, 5, 6, 7},
+ {0, 1, 4, 5},
+ {2, 3, 6, 7},
+ {0, 2, 4, 6},
+ {1, 3, 5, 7}
+};
diff --git a/intern/dualcon/intern/Projections.h b/intern/dualcon/intern/Projections.h
new file mode 100644
index 00000000000..2495747ab03
--- /dev/null
+++ b/intern/dualcon/intern/Projections.h
@@ -0,0 +1,844 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef PROJECTIONS_H
+#define PROJECTIONS_H
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#define CONTAINS_INDEX
+#define GRID_DIMENSION 20
+
+#if defined(_WIN32) && !defined(FREE_WINDOWS)
+#define LONG __int64
+#else
+#define LONG int64_t
+#endif
+#define UCHAR unsigned char
+
+/**
+ * Structures and classes for computing projections of triangles
+ * onto separating axes during scan conversion
+ *
+ * @author Tao Ju
+ */
+
+
+extern const int vertmap[8][3];
+extern const int centmap[3][3][3][2];
+extern const int edgemap[12][2];
+extern const int facemap[6][4];
+
+/**
+ * Structure for the projections inheritable from parent
+ */
+struct InheritableProjections
+{
+ /// Projections of triangle
+ LONG trigProj[13][2] ;
+
+ /// Projections of triangle vertices on primary axes
+ LONG trigVertProj[13][3] ;
+
+ /// Projections of triangle edges
+ LONG trigEdgeProj[13][3][2] ;
+
+ /// Normal of the triangle
+ double norm[3] ;
+ double normA, normB ;
+
+ /// End points along each axis
+ //int cubeEnds[13][2] ;
+
+ /// Error range on each axis
+ /// LONG errorProj[13];
+
+#ifdef CONTAINS_INDEX
+ /// Index of polygon
+ int index ;
+#endif
+};
+
+
+/**
+ * Class for projections of cube / triangle vertices on the separating axes
+ */
+class Projections
+{
+public:
+ /// Inheritable portion
+ InheritableProjections* inherit ;
+
+ /// Projections of the cube vertices
+ LONG cubeProj[13][6] ;
+
+public:
+
+ Projections( )
+ {
+ }
+
+ /**
+ * Construction
+ * from a cube (axes aligned) and triangle
+ */
+ Projections( LONG cube[2][3], LONG trig[3][3], LONG error, int triind )
+ {
+ int i, j ;
+ inherit = new InheritableProjections ;
+#ifdef CONTAINS_INDEX
+ inherit->index = triind ;
+#endif
+ /// Create axes
+ LONG axes[13][3] ;
+
+ // Cube faces
+ axes[0][0] = 1 ;
+ axes[0][1] = 0 ;
+ axes[0][2] = 0 ;
+
+ axes[1][0] = 0 ;
+ axes[1][1] = 1 ;
+ axes[1][2] = 0 ;
+
+ axes[2][0] = 0 ;
+ axes[2][1] = 0 ;
+ axes[2][2] = 1 ;
+
+ // Triangle face
+ LONG trigedge[3][3] ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ trigedge[i][j] = trig[(i+1)%3][j] - trig[i][j] ;
+ }
+ }
+ crossProduct( trigedge[0], trigedge[1], axes[3] ) ;
+
+ /// Normalize face normal and store
+ double dedge1[] = { (double) trig[1][0] - (double) trig[0][0],
+ (double) trig[1][1] - (double) trig[0][1],
+ (double) trig[1][2] - (double) trig[0][2] } ;
+ double dedge2[] = { (double) trig[2][0] - (double) trig[1][0],
+ (double) trig[2][1] - (double) trig[1][1],
+ (double) trig[2][2] - (double) trig[1][2] } ;
+ crossProduct( dedge1, dedge2, inherit->norm ) ;
+ normalize( inherit->norm ) ;
+// inherit->normA = norm[ 0 ] ;
+// inherit->normB = norm[ 2 ] > 0 ? norm[ 1 ] : 2 + norm[ 1 ] ;
+
+ // Face edges and triangle edges
+ int ct = 4 ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ crossProduct( axes[j], trigedge[i], axes[ct] ) ;
+ ct ++ ;
+ }
+
+ /// Generate projections
+ LONG cubeedge[3][3] ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ cubeedge[i][j] = 0 ;
+ }
+ cubeedge[i][i] = cube[1][i] - cube[0][i] ;
+ }
+
+ for ( j = 0 ; j < 13 ; j ++ )
+ {
+ // Origin
+ cubeProj[j][0] = dotProduct( axes[j], cube[0] ) ;
+
+ // 3 direction vectors
+ for ( i = 1 ; i < 4 ; i ++ )
+ {
+ cubeProj[j][i] = dotProduct( axes[j], cubeedge[i-1] ) ;
+ }
+
+ // Offsets of 2 ends of cube projection
+ LONG max = 0 ;
+ LONG min = 0 ;
+ for ( i = 1 ; i < 8 ; i ++ )
+ {
+ LONG proj = vertmap[i][0] * cubeProj[j][1] + vertmap[i][1] * cubeProj[j][2] + vertmap[i][2] * cubeProj[j][3] ;
+ if ( proj > max )
+ {
+ max = proj ;
+ }
+ if ( proj < min )
+ {
+ min = proj ;
+ }
+ }
+ cubeProj[j][4] = min ;
+ cubeProj[j][5] = max ;
+
+ }
+
+ for ( j = 0 ; j < 13 ; j ++ )
+ {
+ LONG vts[3] = { dotProduct( axes[j], trig[0] ),
+ dotProduct( axes[j], trig[1] ),
+ dotProduct( axes[j], trig[2] ) } ;
+
+ // Vertex
+ inherit->trigVertProj[j][0] = vts[0] ;
+ inherit->trigVertProj[j][1] = vts[1] ;
+ inherit->trigVertProj[j][2] = vts[2] ;
+
+ // Edge
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ if ( vts[i] < vts[(i+1) % 3] )
+ {
+ inherit->trigEdgeProj[j][i][0] = vts[i] ;
+ inherit->trigEdgeProj[j][i][1] = vts[(i+1) % 3] ;
+ }
+ else
+ {
+ inherit->trigEdgeProj[j][i][1] = vts[i] ;
+ inherit->trigEdgeProj[j][i][0] = vts[(i+1) % 3] ;
+ }
+ }
+
+ // Triangle
+ inherit->trigProj[j][0] = vts[0] ;
+ inherit->trigProj[j][1] = vts[0] ;
+ for ( i = 1 ; i < 3 ; i ++ )
+ {
+ if ( vts[i] < inherit->trigProj[j][0] )
+ {
+ inherit->trigProj[j][0] = vts[i] ;
+ }
+ if ( vts[i] > inherit->trigProj[j][1] )
+ {
+ inherit->trigProj[j][1] = vts[i] ;
+ }
+ }
+ }
+
+ }
+
+ /**
+ * Construction
+ * from a parent Projections object and the index of the children
+ */
+ Projections ( Projections* parent )
+ {
+ // Copy inheritable projections
+ this->inherit = parent->inherit ;
+
+ // Shrink cube projections
+ for ( int i = 0 ; i < 13 ; i ++ )
+ {
+ cubeProj[i][0] = parent->cubeProj[i][0] ;
+ for ( int j = 1 ; j < 6 ; j ++ )
+ {
+ cubeProj[i][j] = parent->cubeProj[i][j] >> 1 ;
+ }
+ }
+ };
+
+ Projections ( Projections* parent, int box[3], int depth )
+ {
+ int mask = ( 1 << depth ) - 1 ;
+ int nbox[3] = { box[0] & mask, box[1] & mask, box[2] & mask } ;
+
+ // Copy inheritable projections
+ this->inherit = parent->inherit ;
+
+ // Shrink cube projections
+ for ( int i = 0 ; i < 13 ; i ++ )
+ {
+ for ( int j = 1 ; j < 6 ; j ++ )
+ {
+ cubeProj[i][j] = parent->cubeProj[i][j] >> depth ;
+ }
+
+ cubeProj[i][0] = parent->cubeProj[i][0] + nbox[0] * cubeProj[i][1] + nbox[1] * cubeProj[i][2] + nbox[2] * cubeProj[i][3] ;
+ }
+ };
+
+ /**
+ * Testing intersection based on vertex/edge masks
+ */
+ int getIntersectionMasks( UCHAR cedgemask, UCHAR& edgemask )
+ {
+ int i, j ;
+ edgemask = cedgemask ;
+
+ // Pre-processing
+ /*
+ if ( cvertmask & 1 )
+ {
+ edgemask |= 5 ;
+ }
+ if ( cvertmask & 2 )
+ {
+ edgemask |= 3 ;
+ }
+ if ( cvertmask & 4 )
+ {
+ edgemask |= 6 ;
+ }
+
+ */
+
+ // Test axes for edge intersection
+ UCHAR bit = 1 ;
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ if ( edgemask & bit )
+ {
+ for ( i = 0 ; i < 13 ; i ++ )
+ {
+ LONG proj0 = cubeProj[i][0] + cubeProj[i][4] ;
+ LONG proj1 = cubeProj[i][0] + cubeProj[i][5] ;
+
+ if ( proj0 > inherit->trigEdgeProj[i][j][1] ||
+ proj1 < inherit->trigEdgeProj[i][j][0] )
+ {
+ edgemask &= ( ~ bit ) ;
+ break ;
+ }
+ }
+ }
+ bit <<= 1 ;
+ }
+
+ /*
+ if ( edgemask != 0 )
+ {
+ printf("%d %d\n", cedgemask, edgemask) ;
+ }
+ */
+
+ // Test axes for triangle intersection
+ if ( edgemask )
+ {
+ return 1 ;
+ }
+
+ for ( i = 3 ; i < 13 ; i ++ )
+ {
+ LONG proj0 = cubeProj[i][0] + cubeProj[i][4] ;
+ LONG proj1 = cubeProj[i][0] + cubeProj[i][5] ;
+
+ if ( proj0 > inherit->trigProj[i][1] ||
+ proj1 < inherit->trigProj[i][0] )
+ {
+ return 0 ;
+ }
+ }
+
+ return 1 ;
+ }
+
+ /**
+ * Retrieving children masks using PRIMARY AXES
+ */
+ UCHAR getChildrenMasks( UCHAR cvertmask, UCHAR vertmask[8] )
+ {
+ int i, j, k ;
+ int bmask[3][2] = {{0,0},{0,0},{0,0}} ;
+ int vmask[3][3][2] = {{{0,0},{0,0},{0,0}},{{0,0},{0,0},{0,0}},{{0,0},{0,0},{0,0}}} ;
+ UCHAR boxmask = 0 ;
+ LONG len = cubeProj[0][1] >> 1 ;
+
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ LONG mid = cubeProj[i][0] + len ;
+
+ // Check bounding box
+ if ( mid >= inherit->trigProj[i][0] )
+ {
+ bmask[i][0] = 1 ;
+ }
+ if ( mid <= inherit->trigProj[i][1] )
+ {
+ bmask[i][1] = 1 ;
+ }
+
+ // Check vertex mask
+ if ( cvertmask )
+ {
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ if ( cvertmask & ( 1 << j ) )
+ {
+ // Only check if it's contained this node
+ if ( mid >= inherit->trigVertProj[i][j] )
+ {
+ vmask[i][j][0] = 1 ;
+ }
+ if ( mid <= inherit->trigVertProj[i][j] )
+ {
+ vmask[i][j][1] = 1 ;
+ }
+ }
+ }
+ }
+
+ /*
+ // Check edge mask
+ if ( cedgemask )
+ {
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ if ( cedgemask & ( 1 << j ) )
+ {
+ // Only check if it's contained this node
+ if ( mid >= inherit->trigEdgeProj[i][j][0] )
+ {
+ emask[i][j][0] = 1 ;
+ }
+ if ( mid <= inherit->trigEdgeProj[i][j][1] )
+ {
+ emask[i][j][1] = 1 ;
+ }
+ }
+ }
+ }
+ */
+
+ }
+
+ // Fill in masks
+ int ct = 0 ;
+ for ( i = 0 ; i < 2 ; i ++ )
+ for ( j = 0 ; j < 2 ; j ++ )
+ for ( k = 0 ; k < 2 ; k ++ )
+ {
+ boxmask |= ( ( bmask[0][i] & bmask[1][j] & bmask[2][k] ) << ct ) ;
+ vertmask[ct] = (( vmask[0][0][i] & vmask[1][0][j] & vmask[2][0][k] ) |
+ (( vmask[0][1][i] & vmask[1][1][j] & vmask[2][1][k] ) << 1 ) |
+ (( vmask[0][2][i] & vmask[1][2][j] & vmask[2][2][k] ) << 2 ) ) ;
+ /*
+ edgemask[ct] = (( emask[0][0][i] & emask[1][0][j] & emask[2][0][k] ) |
+ (( emask[0][1][i] & emask[1][1][j] & emask[2][1][k] ) << 1 ) |
+ (( emask[0][2][i] & emask[1][2][j] & emask[2][2][k] ) << 2 ) ) ;
+ edgemask[ct] = cedgemask ;
+ */
+ ct ++ ;
+ }
+
+ // Return bounding box masks
+ return boxmask ;
+ }
+
+ UCHAR getBoxMask( )
+ {
+ int i, j, k ;
+ int bmask[3][2] = {{0,0},{0,0},{0,0}} ;
+ UCHAR boxmask = 0 ;
+ LONG len = cubeProj[0][1] >> 1 ;
+
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ LONG mid = cubeProj[i][0] + len ;
+
+ // Check bounding box
+ if ( mid >= inherit->trigProj[i][0] )
+ {
+ bmask[i][0] = 1 ;
+ }
+ if ( mid <= inherit->trigProj[i][1] )
+ {
+ bmask[i][1] = 1 ;
+ }
+
+ }
+
+ // Fill in masks
+ int ct = 0 ;
+ for ( i = 0 ; i < 2 ; i ++ )
+ for ( j = 0 ; j < 2 ; j ++ )
+ for ( k = 0 ; k < 2 ; k ++ )
+ {
+ boxmask |= ( ( bmask[0][i] & bmask[1][j] & bmask[2][k] ) << ct ) ;
+ ct ++ ;
+ }
+
+ // Return bounding box masks
+ return boxmask ;
+ }
+
+
+ /**
+ * Get projections for sub-cubes (simple axes)
+ */
+ void getSubProjectionsSimple( Projections* p[8] )
+ {
+ // Process the axes cooresponding to the triangle's normal
+ int ind = 3 ;
+ LONG len = cubeProj[ 0 ][ 1 ] >> 1 ;
+ LONG trigproj[3] = { cubeProj[ ind ][ 1 ] >> 1, cubeProj[ ind ][ 2 ] >> 1, cubeProj[ ind ][ 3 ] >> 1 } ;
+
+ int ct = 0 ;
+ for ( int i = 0 ; i < 2 ; i ++ )
+ for ( int j = 0 ; j < 2 ; j ++ )
+ for ( int k = 0 ; k < 2 ; k ++ )
+ {
+ p[ct] = new Projections( ) ;
+ p[ct]->inherit = inherit ;
+
+ p[ct]->cubeProj[ 0 ][ 0 ] = cubeProj[ 0 ][ 0 ] + i * len ;
+ p[ct]->cubeProj[ 1 ][ 0 ] = cubeProj[ 1 ][ 0 ] + j * len ;
+ p[ct]->cubeProj[ 2 ][ 0 ] = cubeProj[ 2 ][ 0 ] + k * len ;
+ p[ct]->cubeProj[ 0 ][ 1 ] = len ;
+
+ for ( int m = 1 ; m < 4 ; m ++ )
+ {
+ p[ct]->cubeProj[ ind ][ m ] = trigproj[ m - 1 ] ;
+ }
+ p[ct]->cubeProj[ ind ][ 0 ] = cubeProj[ ind ][0] + i * trigproj[0] + j * trigproj[1] + k * trigproj[2] ;
+
+ ct ++ ;
+ }
+ }
+
+ /**
+ * Shifting a cube to a new origin
+ */
+ void shift ( int off[3] )
+ {
+ for ( int i = 0 ; i < 13 ; i ++ )
+ {
+ cubeProj[i][0] += off[0] * cubeProj[i][1] + off[1] * cubeProj[i][2] + off[2] * cubeProj[i][3] ;
+ }
+ }
+
+ void shiftNoPrimary ( int off[3] )
+ {
+ for ( int i = 3 ; i < 13 ; i ++ )
+ {
+ cubeProj[i][0] += off[0] * cubeProj[i][1] + off[1] * cubeProj[i][2] + off[2] * cubeProj[i][3] ;
+ }
+ }
+
+ /**
+ * Method to test intersection of the triangle and the cube
+ */
+ int isIntersecting ( )
+ {
+ for ( int i = 0 ; i < 13 ; i ++ )
+ {
+ /*
+ LONG proj0 = cubeProj[i][0] +
+ vertmap[inherit->cubeEnds[i][0]][0] * cubeProj[i][1] +
+ vertmap[inherit->cubeEnds[i][0]][1] * cubeProj[i][2] +
+ vertmap[inherit->cubeEnds[i][0]][2] * cubeProj[i][3] ;
+ LONG proj1 = cubeProj[i][0] +
+ vertmap[inherit->cubeEnds[i][1]][0] * cubeProj[i][1] +
+ vertmap[inherit->cubeEnds[i][1]][1] * cubeProj[i][2] +
+ vertmap[inherit->cubeEnds[i][1]][2] * cubeProj[i][3] ;
+ */
+
+ LONG proj0 = cubeProj[i][0] + cubeProj[i][4] ;
+ LONG proj1 = cubeProj[i][0] + cubeProj[i][5] ;
+
+ if ( proj0 > inherit->trigProj[i][1] ||
+ proj1 < inherit->trigProj[i][0] )
+ {
+ return 0 ;
+ }
+ }
+
+ return 1 ;
+ };
+
+ int isIntersectingNoPrimary ( )
+ {
+ for ( int i = 3 ; i < 13 ; i ++ )
+ {
+ /*
+ LONG proj0 = cubeProj[i][0] +
+ vertmap[inherit->cubeEnds[i][0]][0] * cubeProj[i][1] +
+ vertmap[inherit->cubeEnds[i][0]][1] * cubeProj[i][2] +
+ vertmap[inherit->cubeEnds[i][0]][2] * cubeProj[i][3] ;
+ LONG proj1 = cubeProj[i][0] +
+ vertmap[inherit->cubeEnds[i][1]][0] * cubeProj[i][1] +
+ vertmap[inherit->cubeEnds[i][1]][1] * cubeProj[i][2] +
+ vertmap[inherit->cubeEnds[i][1]][2] * cubeProj[i][3] ;
+ */
+
+ LONG proj0 = cubeProj[i][0] + cubeProj[i][4] ;
+ LONG proj1 = cubeProj[i][0] + cubeProj[i][5] ;
+
+ if ( proj0 > inherit->trigProj[i][1] ||
+ proj1 < inherit->trigProj[i][0] )
+ {
+ return 0 ;
+ }
+ }
+
+ return 1 ;
+ };
+
+ /**
+ * Method to test intersection of the triangle and one edge
+ */
+ int isIntersecting ( int edgeInd )
+ {
+ for ( int i = 0 ; i < 13 ; i ++ )
+ {
+
+ LONG proj0 = cubeProj[i][0] +
+ vertmap[edgemap[edgeInd][0]][0] * cubeProj[i][1] +
+ vertmap[edgemap[edgeInd][0]][1] * cubeProj[i][2] +
+ vertmap[edgemap[edgeInd][0]][2] * cubeProj[i][3] ;
+ LONG proj1 = cubeProj[i][0] +
+ vertmap[edgemap[edgeInd][1]][0] * cubeProj[i][1] +
+ vertmap[edgemap[edgeInd][1]][1] * cubeProj[i][2] +
+ vertmap[edgemap[edgeInd][1]][2] * cubeProj[i][3] ;
+
+
+ if ( proj0 < proj1 )
+ {
+ if ( proj0 > inherit->trigProj[i][1] ||
+ proj1 < inherit->trigProj[i][0] )
+ {
+ return 0 ;
+ }
+ }
+ else
+ {
+ if ( proj1 > inherit->trigProj[i][1] ||
+ proj0 < inherit->trigProj[i][0] )
+ {
+ return 0 ;
+ }
+ }
+ }
+
+ // printf( "Intersecting: %d %d\n", edgemap[edgeInd][0], edgemap[edgeInd][1] ) ;
+ return 1 ;
+ };
+
+ /**
+ * Method to test intersection of one triangle edge and one cube face
+ */
+ int isIntersecting ( int edgeInd, int faceInd )
+ {
+ for ( int i = 0 ; i < 13 ; i ++ )
+ {
+ LONG trigproj0 = inherit->trigVertProj[i][edgeInd] ;
+ LONG trigproj1 = inherit->trigVertProj[i][(edgeInd+1)%3] ;
+
+ if ( trigproj0 < trigproj1 )
+ {
+ int t1 = 1 , t2 = 1 ;
+ for ( int j = 0 ; j < 4 ; j ++ )
+ {
+ LONG proj = cubeProj[i][0] +
+ vertmap[facemap[faceInd][j]][0] * cubeProj[i][1] +
+ vertmap[facemap[faceInd][j]][1] * cubeProj[i][2] +
+ vertmap[facemap[faceInd][j]][2] * cubeProj[i][3] ;
+ if ( proj >= trigproj0 )
+ {
+ t1 = 0 ;
+ }
+ if ( proj <= trigproj1 )
+ {
+ t2 = 0 ;
+ }
+ }
+ if ( t1 || t2 )
+ {
+ return 0 ;
+ }
+ }
+ else
+ {
+ int t1 = 1 , t2 = 1 ;
+ for ( int j = 0 ; j < 4 ; j ++ )
+ {
+ LONG proj = cubeProj[i][0] +
+ vertmap[facemap[faceInd][j]][0] * cubeProj[i][1] +
+ vertmap[facemap[faceInd][j]][1] * cubeProj[i][2] +
+ vertmap[facemap[faceInd][j]][2] * cubeProj[i][3] ;
+ if ( proj >= trigproj1 )
+ {
+ t1 = 0 ;
+ }
+ if ( proj <= trigproj0 )
+ {
+ t2 = 0 ;
+ }
+ }
+ if ( t1 || t2 )
+ {
+ return 0 ;
+ }
+ }
+ }
+
+ return 1 ;
+ };
+
+
+ int isIntersectingPrimary ( int edgeInd )
+ {
+ for ( int i = 0 ; i < 13 ; i ++ )
+ {
+
+ LONG proj0 = cubeProj[i][0] ;
+ LONG proj1 = cubeProj[i][0] + cubeProj[i][edgeInd + 1] ;
+
+ if ( proj0 < proj1 )
+ {
+ if ( proj0 > inherit->trigProj[i][1] ||
+ proj1 < inherit->trigProj[i][0] )
+ {
+ return 0 ;
+ }
+ }
+ else
+ {
+ if ( proj1 > inherit->trigProj[i][1] ||
+ proj0 < inherit->trigProj[i][0] )
+ {
+ return 0 ;
+ }
+ }
+
+ }
+
+ // printf( "Intersecting: %d %d\n", edgemap[edgeInd][0], edgemap[edgeInd][1] ) ;
+ return 1 ;
+ };
+
+ double getIntersection ( int edgeInd )
+ {
+ int i = 3 ;
+
+ LONG proj0 = cubeProj[i][0] +
+ vertmap[edgemap[edgeInd][0]][0] * cubeProj[i][1] +
+ vertmap[edgemap[edgeInd][0]][1] * cubeProj[i][2] +
+ vertmap[edgemap[edgeInd][0]][2] * cubeProj[i][3] ;
+ LONG proj1 = cubeProj[i][0] +
+ vertmap[edgemap[edgeInd][1]][0] * cubeProj[i][1] +
+ vertmap[edgemap[edgeInd][1]][1] * cubeProj[i][2] +
+ vertmap[edgemap[edgeInd][1]][2] * cubeProj[i][3] ;
+ LONG proj2 = inherit->trigProj[i][1] ;
+
+ /*
+ if ( proj0 < proj1 )
+ {
+ if ( proj2 < proj0 || proj2 > proj1 )
+ {
+ return -1 ;
+ }
+ }
+ else
+ {
+ if ( proj2 < proj1 || proj2 > proj0 )
+ {
+ return -1 ;
+ }
+ }
+ */
+
+ double alpha = (double)( proj2 - proj0 ) / (double)( proj1 - proj0 ) ;
+ /*
+ if ( alpha < 0 )
+ {
+ alpha = 0.5 ;
+ }
+ else if ( alpha > 1 )
+ {
+ alpha = 0.5 ;
+ }
+ */
+
+ return alpha ;
+ };
+
+ float getIntersectionPrimary ( int edgeInd )
+ {
+ int i = 3 ;
+
+
+ LONG proj0 = cubeProj[i][0] ;
+ LONG proj1 = cubeProj[i][0] + cubeProj[i][edgeInd + 1] ;
+ LONG proj2 = inherit->trigProj[i][1] ;
+
+ // double alpha = (double)( ( proj2 - proj0 ) * cubeProj[edgeInd][edgeInd + 1] ) / (double)( proj1 - proj0 ) ;
+ double alpha = (double)( ( proj2 - proj0 ) ) / (double)( proj1 - proj0 ) ;
+
+ if ( alpha < 0 )
+ {
+ alpha = 0.5 ;
+ }
+ else if ( alpha > 1 )
+ {
+ alpha = 0.5 ;
+ }
+
+
+ return (float)alpha ;
+ };
+
+ /**
+ * Method to perform cross-product
+ */
+ void crossProduct ( LONG a[3], LONG b[3], LONG res[3] )
+ {
+ res[0] = a[1] * b[2] - a[2] * b[1] ;
+ res[1] = a[2] * b[0] - a[0] * b[2] ;
+ res[2] = a[0] * b[1] - a[1] * b[0] ;
+ }
+ void crossProduct ( double a[3], double b[3], double res[3] )
+ {
+ res[0] = a[1] * b[2] - a[2] * b[1] ;
+ res[1] = a[2] * b[0] - a[0] * b[2] ;
+ res[2] = a[0] * b[1] - a[1] * b[0] ;
+ }
+
+ /**
+ * Method to perform dot product
+ */
+ LONG dotProduct ( LONG a[3], LONG b[3] )
+ {
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] ;
+ }
+
+ void normalize( double a[3] )
+ {
+ double mag = a[0] * a[0] + a[1] * a[1] + a[2] * a[2] ;
+ if ( mag > 0 )
+ {
+ mag = sqrt( mag ) ;
+ a[0] /= mag ;
+ a[1] /= mag ;
+ a[2] /= mag ;
+ }
+ }
+
+};
+
+#endif
diff --git a/intern/dualcon/intern/Queue.h b/intern/dualcon/intern/Queue.h
new file mode 100644
index 00000000000..61d7e2af2e8
--- /dev/null
+++ b/intern/dualcon/intern/Queue.h
@@ -0,0 +1,110 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef QUEUE_H
+#define QUEUE_H
+
+struct gridQueueEle
+{
+ int x, y, z;
+ UCHAR dir ;
+ gridQueueEle* next ;
+};
+
+class GridQueue
+{
+ gridQueueEle* head ;
+ gridQueueEle* tail ;
+ int numEles ;
+
+public:
+
+ GridQueue( )
+ {
+ head = NULL ;
+ tail = NULL ;
+ numEles = 0 ;
+ }
+
+ gridQueueEle* getHead( )
+ {
+ return head ;
+ }
+
+ int getNumElements( )
+ {
+ return numEles ;
+ }
+
+
+ void pushQueue( int st[3], int dir )
+ {
+ gridQueueEle* ele = new gridQueueEle ;
+ ele->x = st[0] ;
+ ele->y = st[1] ;
+ ele->z = st[2] ;
+ ele->dir = (UCHAR) dir ;
+ ele->next = NULL ;
+ if ( head == NULL )
+ {
+ head = ele ;
+ }
+ else
+ {
+ tail->next = ele ;
+ }
+ tail = ele ;
+ numEles ++ ;
+ }
+
+ int popQueue( int st[3], int& dir )
+ {
+ if ( head == NULL )
+ {
+ return 0 ;
+ }
+
+ st[0] = head->x ;
+ st[1] = head->y ;
+ st[2] = head->z ;
+ dir = (int) (head->dir) ;
+
+ gridQueueEle* temp = head ;
+ head = head->next ;
+ delete temp ;
+
+ if ( head == NULL )
+ {
+ tail = NULL ;
+ }
+ numEles -- ;
+
+ return 1 ;
+ }
+
+};
+
+
+
+
+
+#endif
diff --git a/intern/dualcon/intern/cubes.h b/intern/dualcon/intern/cubes.h
new file mode 100644
index 00000000000..0cdd791a649
--- /dev/null
+++ b/intern/dualcon/intern/cubes.h
@@ -0,0 +1,46 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef CUBES_H
+#define CUBES_H
+
+#include "marching_cubes_table.h"
+
+/* simple wrapper for auto-generated marching cubes data */
+class Cubes
+{
+public:
+ /// Get number of triangles
+ int getNumTriangle(int mask)
+ {
+ return marching_cubes_numtri[mask];
+ }
+
+ /// Get a triangle
+ void getTriangle(int mask, int index, int indices[3] )
+ {
+ for(int i = 0; i < 3; i++)
+ indices[i] = marching_cubes_tris[mask][index][i];
+ }
+};
+
+#endif
diff --git a/intern/dualcon/intern/dualcon_c_api.cpp b/intern/dualcon/intern/dualcon_c_api.cpp
new file mode 100644
index 00000000000..d710ada48bc
--- /dev/null
+++ b/intern/dualcon/intern/dualcon_c_api.cpp
@@ -0,0 +1,191 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Nicholas Bishop
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <cassert>
+#include "dualcon.h"
+#include "ModelReader.h"
+#include "octree.h"
+
+#include <cstdio>
+
+void veccopy(float dst[3], const float src[3])
+{
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+}
+
+#define GET_FACE(_mesh, _n) \
+ (*(DualConFaces)(((char*)(_mesh)->faces) + ((_n) * (_mesh)->face_stride)))
+
+#define GET_CO(_mesh, _n) \
+ (*(DualConCo)(((char*)(_mesh)->co) + ((_n) * (_mesh)->co_stride)))
+
+class DualConInputReader : public ModelReader
+{
+private:
+ const DualConInput *input_mesh;
+ int tottri, curface, offset;
+ float min[3], max[3], maxsize;
+ float scale;
+public:
+ DualConInputReader(const DualConInput *mesh, float _scale)
+ : input_mesh(mesh), scale(_scale)
+ {
+ reset();
+ }
+
+ void reset()
+ {
+ tottri = 0;
+ curface = 0;
+ offset = 0;
+ maxsize = 0;
+
+ /* initialize tottri */
+ for(int i = 0; i < input_mesh->totface; i++)
+ tottri += GET_FACE(input_mesh, i)[3] ? 2 : 1;
+
+ veccopy(min, input_mesh->min);
+ veccopy(max, input_mesh->max);
+
+ /* initialize maxsize */
+ for(int i = 0; i < 3; i++) {
+ float d = max[i] - min[i];
+ if(d > maxsize)
+ maxsize = d;
+ }
+
+ /* redo the bounds */
+ for(int i = 0; i < 3; i++)
+ {
+ min[i] = (max[i] + min[i]) / 2 - maxsize / 2;
+ max[i] = (max[i] + min[i]) / 2 + maxsize / 2;
+ }
+
+ for(int i = 0; i < 3; i++)
+ min[i] -= maxsize * (1 / scale - 1) / 2;
+ maxsize *= 1 / scale;
+ }
+
+ Triangle* getNextTriangle()
+ {
+ if(curface == input_mesh->totface)
+ return 0;
+
+ Triangle* t = new Triangle();
+
+ unsigned int *f = GET_FACE(input_mesh, curface);
+ if(offset == 0) {
+ veccopy(t->vt[0], GET_CO(input_mesh, f[0]));
+ veccopy(t->vt[1], GET_CO(input_mesh, f[1]));
+ veccopy(t->vt[2], GET_CO(input_mesh, f[2]));
+ }
+ else {
+ veccopy(t->vt[0], GET_CO(input_mesh, f[2]));
+ veccopy(t->vt[1], GET_CO(input_mesh, f[3]));
+ veccopy(t->vt[2], GET_CO(input_mesh, f[0]));
+ }
+
+ if(offset == 0 && f[3])
+ offset++;
+ else {
+ offset = 0;
+ curface++;
+ }
+
+ return t;
+ }
+
+ int getNextTriangle(int t[3])
+ {
+ if(curface == input_mesh->totface)
+ return 0;
+
+ unsigned int *f = GET_FACE(input_mesh, curface);
+ if(offset == 0) {
+ t[0] = f[0];
+ t[1] = f[1];
+ t[2] = f[2];
+ }
+ else {
+ t[0] = f[2];
+ t[1] = f[3];
+ t[2] = f[0];
+ }
+
+ if(offset == 0 && f[3])
+ offset++;
+ else {
+ offset = 0;
+ curface++;
+ }
+
+ return 1;
+ }
+
+ int getNumTriangles()
+ {
+ return tottri;
+ }
+
+ int getNumVertices()
+ {
+ return input_mesh->totco;
+ }
+
+ float getBoundingBox(float origin[3])
+ {
+ veccopy(origin, min);
+ return maxsize ;
+ }
+
+ /* output */
+ void getNextVertex(float v[3])
+ {
+ /* not used */
+ }
+
+ /* stubs */
+ void printInfo() {}
+ int getMemory() { return sizeof(DualConInputReader); }
+};
+
+void *dualcon(const DualConInput *input_mesh,
+ /* callbacks for output */
+ DualConAllocOutput alloc_output,
+ DualConAddVert add_vert,
+ DualConAddQuad add_quad,
+
+ DualConFlags flags,
+ DualConMode mode,
+ float threshold,
+ float hermite_num,
+ float scale,
+ int depth)
+{
+ DualConInputReader r(input_mesh, scale);
+ Octree o(&r, alloc_output, add_vert, add_quad,
+ flags, mode, depth, threshold, hermite_num);
+ o.scanConvert();
+ return o.getOutputMesh();
+}
diff --git a/intern/dualcon/intern/manifold_table.cpp b/intern/dualcon/intern/manifold_table.cpp
new file mode 100644
index 00000000000..cebf38907d8
--- /dev/null
+++ b/intern/dualcon/intern/manifold_table.cpp
@@ -0,0 +1,282 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "manifold_table.h"
+
+const ManifoldIndices manifold_table[256] = {
+ {0, {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}}},
+ {2, {{0, 0}, {1, 1}, {2, 2}, {0, 0}, {2, 2}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {2, 2}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}}},
+ {2, {{1, 1}, {0, 0}, {0, 0}, {2, 2}, {1, 1}, {2, 2}, {0, 0}, {0, 0}, {1, 1}, {2, 2}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {0, 0}, {0, 0}, {0, 0}, {2, 2}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {0, 0}, {2, 2}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {2, 2}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {0, 0}}},
+ {3, {{1, 1}, {2, 2}, {3, 3}, {0, 0}, {3, 3}, {2, 2}, {1, 1}, {0, 0}, {2, 2}, {3, 3}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {0, 0}, {0, 0}, {2, 2}, {0, 0}, {2, 2}, {1, 1}, {0, 0}, {0, 0}, {2, 2}, {1, 1}, {0, 0}}},
+ {2, {{0, 0}, {0, 0}, {0, 0}, {1, 1}, {2, 2}, {1, 1}, {2, 2}, {0, 0}, {2, 2}, {1, 1}, {2, 2}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {0, 0}, {2, 2}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {2, 2}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {0, 0}, {2, 2}, {2, 2}, {2, 2}, {2, 2}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {2, 2}, {2, 2}, {2, 2}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {2, 2}, {1, 1}, {0, 0}, {2, 2}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {2, {{0, 0}, {1, 1}, {2, 2}, {0, 0}, {2, 2}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {2, 2}, {1, 1}, {1, 1}, {2, 2}, {0, 0}}},
+ {2, {{0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {2, 2}, {0, 0}, {2, 2}, {2, 2}, {1, 1}, {2, 2}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}}},
+ {2, {{0, 0}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {1, 1}, {0, 0}}},
+ {3, {{1, 1}, {2, 2}, {0, 0}, {3, 3}, {1, 1}, {3, 3}, {0, 0}, {2, 2}, {1, 1}, {3, 3}, {2, 2}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}}},
+ {2, {{0, 0}, {1, 1}, {2, 2}, {2, 2}, {2, 2}, {2, 2}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {1, 1}, {0, 0}, {2, 2}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {2, {{1, 1}, {1, 1}, {2, 2}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}}},
+ {2, {{1, 1}, {0, 0}, {2, 2}, {0, 0}, {2, 2}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {2, 2}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}}},
+ {2, {{1, 1}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {2, 2}, {1, 1}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {0, 0}}},
+ {2, {{0, 0}, {1, 1}, {0, 0}, {2, 2}, {1, 1}, {2, 2}, {1, 1}, {1, 1}, {1, 1}, {2, 2}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}}},
+ {2, {{1, 1}, {1, 1}, {2, 2}, {2, 2}, {2, 2}, {2, 2}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {2, {{0, 0}, {2, 2}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {1, 2}, {2, 2}, {2, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {2, {{1, 1}, {0, 0}, {2, 2}, {1, 2}, {2, 2}, {0, 0}, {1, 1}, {1, 1}, {2, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}}},
+ {2, {{1, 1}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {2, 2}}},
+ {2, {{0, 0}, {1, 1}, {2, 2}, {0, 0}, {0, 0}, {1, 1}, {2, 2}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {2, 2}}},
+ {2, {{1, 1}, {1, 1}, {2, 2}, {0, 0}, {1, 1}, {1, 1}, {2, 2}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {2, 2}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}}},
+ {2, {{0, 0}, {1, 1}, {0, 0}, {0, 0}, {2, 2}, {1, 1}, {2, 2}, {0, 0}, {1, 1}, {2, 2}, {0, 0}, {2, 2}}},
+ {1, {{1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}}},
+ {2, {{0, 0}, {0, 0}, {1, 1}, {2, 2}, {0, 0}, {2, 2}, {1, 1}, {0, 0}, {0, 0}, {2, 2}, {0, 0}, {1, 1}}},
+ {3, {{1, 1}, {0, 0}, {2, 2}, {3, 3}, {1, 1}, {3, 3}, {2, 2}, {0, 0}, {1, 1}, {3, 3}, {0, 0}, {2, 2}}},
+ {2, {{0, 0}, {1, 1}, {2, 2}, {1, 1}, {0, 0}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {2, 2}}},
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+ {2, {{1, 1}, {1, 1}, {2, 2}, {2, 2}, {1, 1}, {1, 1}, {2, 2}, {2, 2}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}}},
+ {2, {{0, 0}, {1, 1}, {0, 0}, {2, 2}, {2, 2}, {1, 1}, {2, 2}, {2, 2}, {1, 1}, {2, 2}, {0, 0}, {0, 0}}},
+ {2, {{1, 2}, {2, 2}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {1, 1}, {1, 1}, {0, 0}, {2, 1}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}}},
+ {2, {{1, 1}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {2, 2}, {2, 2}, {2, 2}, {1, 1}, {2, 2}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}}},
+ {2, {{1, 1}, {1, 1}, {2, 2}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {1, 2}, {0, 0}, {2, 1}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {1, 1}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {2, 2}, {0, 0}, {1, 1}, {0, 0}}},
+ {2, {{0, 0}, {1, 1}, {1, 2}, {2, 2}, {1, 1}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {0, 0}, {2, 1}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {0, 0}, {1, 1}, {1, 1}, {2, 2}, {0, 0}, {1, 1}, {2, 2}, {1, 1}, {1, 1}, {0, 0}}},
+ {2, {{0, 0}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {1, 2}, {2, 1}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}}},
+ {2, {{0, 0}, {0, 0}, {2, 1}, {0, 0}, {2, 2}, {1, 1}, {0, 0}, {1, 1}, {2, 2}, {1, 1}, {1, 2}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {2, 1}, {2, 2}, {1, 2}, {1, 1}, {0, 0}}},
+ {2, {{0, 0}, {1, 1}, {2, 2}, {0, 0}, {2, 2}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {1, 1}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {0, 0}, {0, 0}, {1, 2}, {0, 0}, {0, 0}, {2, 1}, {2, 2}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {2, 2}, {2, 2}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}}},
+ {2, {{2, 2}, {0, 0}, {1, 1}, {1, 1}, {2, 2}, {1, 2}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {2, 1}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {0, 0}, {1, 2}, {0, 0}, {0, 0}, {2, 1}, {0, 0}, {1, 1}, {1, 1}, {2, 2}, {0, 0}}},
+ {2, {{0, 0}, {0, 0}, {0, 0}, {2, 1}, {2, 2}, {1, 1}, {1, 2}, {0, 0}, {1, 1}, {2, 2}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {0, 0}, {0, 0}, {2, 2}, {0, 0}, {2, 2}, {1, 1}, {0, 0}, {0, 0}, {2, 2}, {1, 1}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {2, 2}, {0, 0}, {1, 1}, {2, 2}, {2, 2}, {0, 0}, {1, 1}, {2, 2}, {2, 2}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {0, 0}, {2, 2}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {0, 0}, {0, 0}, {2, 1}, {1, 2}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {2, {{1, 1}, {2, 2}, {0, 0}, {0, 0}, {0, 0}, {1, 2}, {2, 1}, {0, 0}, {1, 1}, {0, 0}, {2, 2}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}}},
+ {1, {{1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {1, 1}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}}},
+ {2, {{1, 2}, {0, 0}, {0, 0}, {2, 1}, {2, 2}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {2, 2}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}}},
+ {2, {{0, 0}, {1, 2}, {2, 1}, {0, 0}, {2, 2}, {1, 1}, {0, 0}, {0, 0}, {2, 2}, {1, 1}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {0, 0}, {1, 1}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {1, {{1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}, {1, 1}, {0, 0}, {0, 0}, {0, 0}}},
+ {0, {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}}
+};
diff --git a/intern/dualcon/intern/manifold_table.h b/intern/dualcon/intern/manifold_table.h
new file mode 100644
index 00000000000..1827623f5ff
--- /dev/null
+++ b/intern/dualcon/intern/manifold_table.h
@@ -0,0 +1,33 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef MANIFOLD_TABLE_H
+#define MANIFOLD_TABLE_H
+
+typedef struct {
+ int comps;
+ int pairs[12][2];
+} ManifoldIndices;
+
+extern const ManifoldIndices manifold_table[256];
+
+#endif
diff --git a/intern/dualcon/intern/marching_cubes_table.cpp b/intern/dualcon/intern/marching_cubes_table.cpp
new file mode 100644
index 00000000000..4c78108deb5
--- /dev/null
+++ b/intern/dualcon/intern/marching_cubes_table.cpp
@@ -0,0 +1,554 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "marching_cubes_table.h"
+
+/* number of triangles in each configuration */
+const int marching_cubes_numtri[TOTCONF] = {
+ 0, 1, 1, 2, 1, 2, 4, 3, 1, 4, 2, 3, 2, 3, 3, 2, 1, 2, 4, 3, 4, 3, 5, 4,
+ 6, 5, 5, 4, 5, 4, 4, 3, 1, 4, 2, 3, 6, 5, 5, 4, 4, 5, 3, 4, 5, 4, 4, 3,
+ 2, 3, 3, 2, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, 1, 4, 6, 5, 2, 3, 5, 4,
+ 4, 5, 5, 4, 3, 4, 4, 3, 2, 3, 5, 4, 3, 2, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2,
+ 4, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, 3, 4, 4, 3, 4, 3, 3, 2,
+ 4, 3, 3, 2, 3, 2, 2, 1, 1, 6, 4, 5, 4, 5, 5, 4, 2, 5, 3, 4, 3, 4, 4, 3,
+ 4, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, 2, 5, 3, 4, 5, 4, 4, 3,
+ 3, 4, 2, 3, 4, 3, 3, 2, 3, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1,
+ 2, 5, 5, 4, 3, 4, 4, 3, 3, 4, 4, 3, 2, 3, 3, 2, 3, 4, 4, 3, 4, 3, 3, 2,
+ 4, 3, 3, 2, 3, 2, 2, 1, 3, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1,
+ 2, 3, 3, 2, 3, 2, 2, 1, 3, 2, 2, 1, 2, 1, 1, 0
+};
+
+/* table of triangles in each configuration */
+const int marching_cubes_tris[TOTCONF][MAX_TRIS][3] = {
+ {{0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,0,8}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,1,5}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,0,1}, {4,1,5}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,9,2}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,8,9}, {0,9,2}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{1,5,9}, {1,9,2}, {1,2,4}, {1,4,8}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,1,5}, {0,5,9}, {0,9,2}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{5,3,9}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,8,5}, {0,5,3}, {0,3,9}, {0,9,4}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,1,3}, {8,3,9}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,0,1}, {4,1,3}, {4,3,9}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,5,3}, {4,3,2}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,8,5}, {0,5,3}, {0,3,2}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,1}, {4,1,3}, {4,3,2}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,1,3}, {0,3,2}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,6,10}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,4,6}, {8,6,10}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,10,1}, {6,1,5}, {6,5,8}, {6,8,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,6,10}, {4,10,1}, {4,1,5}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,0,4}, {10,4,9}, {10,9,2}, {10,2,6}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,10,8}, {6,8,9}, {6,9,2}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,0}, {6,10,1}, {6,1,5}, {6,5,9}, {6,9,2},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,10,1}, {6,1,5}, {6,5,9}, {6,9,2}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,0,5}, {0,6,9}, {9,5,0}, {6,10,3}, {5,3,10},
+ {3,9,6}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,8,5}, {10,5,3}, {9,4,6}, {6,10,3}, {6,3,9},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,1,3}, {9,8,0}, {9,0,6}, {6,10,3}, {6,3,9},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,6,10}, {4,10,1}, {4,1,3}, {4,3,9}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,4,5}, {3,2,6}, {3,6,10}, {10,0,5}, {10,5,3},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,10,8}, {6,8,5}, {6,5,3}, {6,3,2}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,0}, {6,10,1}, {6,1,3}, {6,3,2}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,10,1}, {6,1,3}, {6,3,2}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,7,1}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,0,10}, {4,10,7}, {4,7,1}, {4,1,8}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,10,7}, {8,7,5}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,0,10}, {4,10,7}, {4,7,5}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,2,4}, {10,4,1}, {7,2,10}, {1,9,7}, {1,4,9},
+ {9,2,7}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{1,8,9}, {2,0,10}, {2,10,7}, {7,1,9}, {7,9,2},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,10}, {7,5,9}, {7,9,2}, {2,4,10}, {2,10,7},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,10,7}, {0,7,5}, {0,5,9}, {0,9,2}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,7,3}, {10,3,9}, {10,9,5}, {10,5,1}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,5,1}, {4,0,10}, {4,10,7}, {4,7,3}, {4,3,9},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,10,7}, {8,7,3}, {8,3,9}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,0,10}, {4,10,7}, {4,7,3}, {4,3,9}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,5,1}, {4,1,10}, {7,3,2}, {2,4,10}, {2,10,7},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,5,1}, {0,10,7}, {0,7,3}, {0,3,2}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,10}, {4,10,7}, {4,7,3}, {4,3,2}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,10,7}, {0,7,3}, {0,3,2}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,6,7}, {0,7,1}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,4,6}, {8,6,7}, {8,7,1}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,0,6}, {8,6,7}, {8,7,5}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,6,7}, {4,7,5}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{1,0,4}, {1,4,9}, {2,6,7}, {7,1,9}, {7,9,2},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,7,1}, {6,1,8}, {6,8,9}, {6,9,2}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,0}, {6,7,5}, {6,5,9}, {6,9,2}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,7,5}, {6,5,9}, {6,9,2}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{5,1,0}, {6,7,3}, {6,3,9}, {9,5,0}, {9,0,6},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,5,1}, {4,6,7}, {4,7,3}, {4,3,9}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,0,6}, {8,6,7}, {8,7,3}, {8,3,9}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,6,7}, {4,7,3}, {4,3,9}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,4,5}, {0,5,1}, {6,7,3}, {6,3,2}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,5,1}, {6,7,3}, {6,3,2}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,0}, {6,7,3}, {6,3,2}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,7,3}, {6,3,2}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,2,11}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,4,2}, {8,2,11}, {8,11,6}, {8,6,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,1,6}, {6,1,11}, {11,1,5}, {2,11,5}, {2,5,8},
+ {6,2,8}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,0,1}, {5,4,2}, {5,2,11}, {11,6,1}, {11,1,5},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,4,9}, {6,9,11}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,0,8}, {6,8,9}, {6,9,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,4,8}, {6,8,1}, {5,9,11}, {11,6,1}, {11,1,5},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,0,1}, {6,1,5}, {6,5,9}, {6,9,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,2,9}, {6,9,5}, {6,5,3}, {6,3,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,2,9}, {6,0,8}, {6,8,5}, {6,5,3}, {6,3,11},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{2,9,8}, {1,3,11}, {1,11,6}, {6,2,8}, {6,8,1},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,2,9}, {6,0,1}, {6,1,3}, {6,3,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,4,5}, {6,5,3}, {6,3,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,0,8}, {6,8,5}, {6,5,3}, {6,3,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,4,8}, {6,8,1}, {6,1,3}, {6,3,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{6,0,1}, {6,1,3}, {6,3,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,0,2}, {10,2,11}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,8,4}, {10,4,2}, {10,2,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,0,2}, {11,10,1}, {11,1,5}, {5,8,2}, {5,2,11},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,1,5}, {10,5,4}, {10,4,2}, {10,2,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,0,4}, {10,4,9}, {10,9,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,8,9}, {10,9,11}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,0}, {10,1,5}, {10,5,9}, {10,9,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,1,5}, {10,5,9}, {10,9,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,2,9}, {0,9,5}, {3,11,10}, {10,0,5}, {10,5,3},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,2,9}, {10,8,5}, {10,5,3}, {10,3,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,0,2}, {8,2,9}, {10,1,3}, {10,3,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,2,9}, {10,1,3}, {10,3,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,0,4}, {10,4,5}, {10,5,3}, {10,3,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,8,5}, {10,5,3}, {10,3,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,0}, {10,1,3}, {10,3,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,1,3}, {10,3,11}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{1,10,6}, {1,6,2}, {1,2,11}, {1,11,7}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,10,6}, {7,1,8}, {7,8,4}, {7,4,2}, {7,2,11},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,10,6}, {8,6,2}, {11,7,5}, {5,8,2}, {5,2,11},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,10,6}, {7,5,4}, {7,4,2}, {7,2,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,6,4}, {9,11,7}, {9,7,1}, {1,10,4}, {1,4,9},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,10,6}, {7,1,8}, {7,8,9}, {7,9,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,10}, {4,10,6}, {7,5,9}, {7,9,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,10,6}, {7,5,9}, {7,9,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{5,1,10}, {5,10,6}, {5,6,2}, {5,2,9}, {7,3,11},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,10,6}, {8,5,1}, {4,2,9}, {7,3,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,10,6}, {8,6,2}, {8,2,9}, {7,3,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,10,6}, {4,2,9}, {7,3,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{10,6,4}, {10,4,5}, {10,5,1}, {7,3,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,10,6}, {8,5,1}, {7,3,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,10}, {4,10,6}, {7,3,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,10,6}, {7,3,11}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{7,1,0}, {7,0,2}, {7,2,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{7,1,8}, {7,8,4}, {7,4,2}, {7,2,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{7,5,8}, {7,8,0}, {7,0,2}, {7,2,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{7,5,4}, {7,4,2}, {7,2,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{7,1,0}, {7,0,4}, {7,4,9}, {7,9,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{7,1,8}, {7,8,9}, {7,9,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,0}, {7,5,9}, {7,9,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{7,5,9}, {7,9,11}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{5,1,0}, {5,0,2}, {5,2,9}, {7,3,11}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,5,1}, {4,2,9}, {7,3,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,0,2}, {8,2,9}, {7,3,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,2,9}, {7,3,11}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,4,5}, {0,5,1}, {7,3,11}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,5,1}, {7,3,11}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,0}, {7,3,11}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{7,3,11}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{7,11,3}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{7,11,0}, {7,0,8}, {0,11,4}, {8,3,7}, {11,3,4},
+ {3,8,4}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,1,7}, {8,7,11}, {8,11,3}, {8,3,5}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,1,7}, {0,7,11}, {3,5,4}, {4,0,11}, {4,11,3},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,9,3}, {4,3,7}, {4,7,11}, {4,11,2}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,9,3}, {8,3,7}, {11,2,0}, {0,8,7}, {0,7,11},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{5,9,3}, {4,8,1}, {4,1,7}, {4,7,11}, {4,11,2},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{5,9,3}, {0,1,7}, {0,7,11}, {0,11,2}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{5,7,11}, {5,11,9}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,5,7}, {11,9,4}, {11,4,0}, {0,8,7}, {0,7,11},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,1,7}, {8,7,11}, {8,11,9}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,0,1}, {4,1,7}, {4,7,11}, {4,11,9}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,5,7}, {4,7,11}, {4,11,2}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,8,5}, {0,5,7}, {0,7,11}, {0,11,2}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,1}, {4,1,7}, {4,7,11}, {4,11,2}, {0,0,0},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
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+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{5,1,0}, {5,0,2}, {5,2,9}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,5,1}, {4,2,9}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,0,2}, {8,2,9}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,2,9}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,4,5}, {0,5,1}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{8,5,1}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{4,8,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
+ {{0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0},
+ {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}}
+};
diff --git a/intern/dualcon/intern/marching_cubes_table.h b/intern/dualcon/intern/marching_cubes_table.h
new file mode 100644
index 00000000000..e45e1c60924
--- /dev/null
+++ b/intern/dualcon/intern/marching_cubes_table.h
@@ -0,0 +1,38 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef MARCHING_CUBES_TABLE_H
+#define MARCHING_CUBES_TABLE_H
+
+/* number of configurations */
+#define TOTCONF 256
+
+/* maximum number of triangles per configuration */
+#define MAX_TRIS 10
+
+/* number of triangles in each configuration */
+extern const int marching_cubes_numtri[TOTCONF];
+
+/* table of triangles in each configuration */
+extern const int marching_cubes_tris[TOTCONF][MAX_TRIS][3];
+
+#endif
diff --git a/intern/dualcon/intern/octree.cpp b/intern/dualcon/intern/octree.cpp
new file mode 100644
index 00000000000..90dbf5376a2
--- /dev/null
+++ b/intern/dualcon/intern/octree.cpp
@@ -0,0 +1,4311 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "octree.h"
+#include <Eigen/Dense>
+#include <limits>
+#include <time.h>
+
+/**
+ * Implementations of Octree member functions.
+ *
+ * @author Tao Ju
+ */
+
+/* set to non-zero value to enable debugging output */
+#define DC_DEBUG 0
+
+#if DC_DEBUG
+/* enable debug printfs */
+#define dc_printf printf
+#else
+/* disable debug printfs */
+#define dc_printf(...) do {} while(0)
+#endif
+
+Octree::Octree( ModelReader* mr,
+ DualConAllocOutput alloc_output_func,
+ DualConAddVert add_vert_func,
+ DualConAddQuad add_quad_func,
+ DualConFlags flags, DualConMode dualcon_mode, int depth,
+ float threshold, float sharpness )
+ : use_flood_fill(flags & DUALCON_FLOOD_FILL),
+ /* note on `use_manifold':
+
+ After playing around with this option, the only case I could
+ find where this option gives different results is on
+ relatively thin corners. Sometimes along these corners two
+ vertices from seperate sides will be placed in the same
+ position, so hole gets filled with a 5-sided face, where two
+ of those vertices are in the same 3D location. If
+ `use_manifold' is disabled, then the modifier doesn't
+ generate two separate vertices so the results end up as all
+ quads.
+
+ Since the results are just as good with all quads, there
+ doesn't seem any reason to allow this to be toggled in
+ Blender. -nicholasbishop
+ */
+ use_manifold(false),
+ hermite_num(sharpness),
+ mode(dualcon_mode),
+ alloc_output(alloc_output_func),
+ add_vert(add_vert_func),
+ add_quad(add_quad_func)
+{
+ this->thresh = threshold ;
+ this->reader = mr ;
+ this->dimen = 1 << GRID_DIMENSION ;
+ this->range = reader->getBoundingBox( this->origin ) ;
+ this->nodeCount = this->nodeSpace = 0;
+ this->maxDepth = depth ;
+ this->mindimen = ( dimen >> maxDepth ) ;
+ this->minshift = ( GRID_DIMENSION - maxDepth ) ;
+ this->buildTable( ) ;
+
+ flood_bytes = use_flood_fill ? FLOOD_FILL_BYTES : 0;
+ leaf_extra_bytes = flood_bytes + CINDY_BYTES;
+
+#ifdef USE_HERMIT
+ leaf_node_bytes = 7 + leaf_extra_bytes;
+#else
+ leaf_node_bytes = 3 + leaf_extra_bytes;
+#endif
+
+#ifdef QIANYI
+ dc_printf("Origin: (%f %f %f), Dimension: %f\n", origin[0], origin[1], origin[2], range) ;
+#endif
+
+ this->maxTrianglePerCell = 0 ;
+
+ // Initialize memory
+#ifdef IN_VERBOSE_MODE
+ dc_printf("Range: %f origin: %f, %f,%f \n", range, origin[0], origin[1], origin[2] ) ;
+ dc_printf("Initialize memory...\n") ;
+#endif
+ initMemory( ) ;
+ this->root = createInternal( 0 ) ;
+
+ // Read MC table
+#ifdef IN_VERBOSE_MODE
+ dc_printf("Reading contour table...\n") ;
+#endif
+ this->cubes = new Cubes();
+
+}
+
+Octree::~Octree( )
+{
+ freeMemory( ) ;
+}
+
+void Octree::scanConvert()
+{
+ // Scan triangles
+#if DC_DEBUG
+ clock_t start, finish ;
+ start = clock( ) ;
+#endif
+
+ this->addTrian( ) ;
+ this->resetMinimalEdges( ) ;
+ this->preparePrimalEdgesMask( this->root ) ;
+
+#if DC_DEBUG
+ finish = clock( ) ;
+ dc_printf("Time taken: %f seconds \n",
+ (double)(finish - start) / CLOCKS_PER_SEC ) ;
+#endif
+
+ // Generate signs
+ // Find holes
+#if DC_DEBUG
+ dc_printf("Patching...\n") ;
+ start = clock( ) ;
+#endif
+ this->trace( ) ;
+#if DC_DEBUG
+ finish = clock( ) ;
+ dc_printf("Time taken: %f seconds \n", (double)(finish - start) / CLOCKS_PER_SEC ) ;
+#ifdef IN_VERBOSE_MODE
+ dc_printf("Holes: %d Average Length: %f Max Length: %d \n", numRings, (float)totRingLengths / (float) numRings, maxRingLength ) ;
+#endif
+#endif
+
+ // Check again
+ int tnumRings = numRings ;
+ this->trace( ) ;
+#ifdef IN_VERBOSE_MODE
+ dc_printf("Holes after patching: %d \n", numRings) ;
+#endif
+ numRings = tnumRings ;
+
+#if DC_DEBUG
+ dc_printf("Building signs...\n") ;
+ start = clock( ) ;
+#endif
+ this->buildSigns( ) ;
+#if DC_DEBUG
+ finish = clock( ) ;
+ dc_printf("Time taken: %f seconds \n", (double)(finish - start) / CLOCKS_PER_SEC ) ;
+#endif
+
+ if(use_flood_fill) {
+ /*
+ start = clock( ) ;
+ this->floodFill( ) ;
+ // Check again
+ tnumRings = numRings ;
+ this->trace( ) ;
+ dc_printf("Holes after filling: %d \n", numRings) ;
+ numRings = tnumRings ;
+ this->buildSigns( ) ;
+ finish = clock( ) ;
+ dc_printf("Time taken: %f seconds \n", (double)(finish - start) / CLOCKS_PER_SEC ) ;
+ */
+#if DC_DEBUG
+ start = clock( ) ;
+ dc_printf("Removing components...\n");
+#endif
+ this->floodFill( ) ;
+ this->buildSigns( ) ;
+ // dc_printf("Checking...\n");
+ // this->floodFill( ) ;
+#if DC_DEBUG
+ finish = clock( ) ;
+ dc_printf("Time taken: %f seconds \n", (double)(finish - start) / CLOCKS_PER_SEC ) ;
+#endif
+ }
+
+ // Output
+#ifdef OUTPUT_REPAIRED
+#if DC_DEBUG
+ start = clock( ) ;
+#endif
+ writeOut();
+#if DC_DEBUG
+ finish = clock( ) ;
+#endif
+ // dc_printf("Time taken: %f seconds \n", (double)(finish - start) / CLOCKS_PER_SEC ) ;
+#ifdef CINDY
+ this->writeTags( "tags.txt" ) ;
+ dc_printf("Tags output to tags.txt\n") ;
+#endif
+
+#endif
+
+ // Print info
+#ifdef IN_VERBOSE_MODE
+ printMemUsage( ) ;
+#endif
+}
+
+#if 0
+void Octree::writeOut( char* fname )
+{
+ dc_printf( "\n" ) ;
+ if ( strstr( fname, ".ply" ) != NULL )
+ {
+ dc_printf("Writing PLY file format.\n") ;
+ this->outType = 1 ;
+ writePLY( fname ) ;
+ }
+ else if ( strstr( fname, ".off" ) != NULL )
+ {
+ dc_printf("Writing OFF file format.\n") ;
+ this->outType = 0 ;
+ writeOFF( fname ) ;
+ }
+ else if ( strstr( fname, ".sof" ) != NULL )
+ {
+ dc_printf("Writing Signed Octree File format.\n") ;
+ this->outType = 2 ;
+ writeOctree( fname ) ;
+ }
+ else if ( strstr( fname, ".dcf" ) != NULL )
+ {
+#ifdef USE_HERMIT
+ dc_printf("Writing Dual Contouring File format.\n") ;
+ this->outType = 3 ;
+ writeDCF( fname ) ;
+#else
+ dc_printf("Can not write Dual Contouring File format in non-DC mode.\n") ;
+#endif
+ }
+#ifdef USE_HERMIT
+ else if ( strstr( fname, ".sog" ) != NULL )
+ {
+ dc_printf("Writing signed octree with geometry.\n") ;
+ this->outType = 4 ;
+ writeOctreeGeom( fname ) ;
+ }
+#endif
+ /*
+ else if ( strstr( fname, ".sof" ) != NULL )
+ {
+ dc_printf("Writing SOF file format.\n") ;
+ this->outType = 2 ;
+ writeOctree( fname ) ;
+ }
+ */
+ else
+ {
+ dc_printf("Unknown output format.\n") ;
+ }
+
+}
+#endif
+
+void Octree::initMemory( )
+{
+#ifdef USE_HERMIT
+ const int leaf_node_bytes = 7;
+#else
+ const int leaf_node_bytes = 3;
+#endif
+
+ if(use_flood_fill) {
+ const int bytes = leaf_node_bytes + CINDY_BYTES + FLOOD_FILL_BYTES;
+ this->leafalloc[ 0 ] = new MemoryAllocator< bytes > ( ) ;
+ this->leafalloc[ 1 ] = new MemoryAllocator< bytes + EDGE_BYTES > ( ) ;
+ this->leafalloc[ 2 ] = new MemoryAllocator< bytes + EDGE_BYTES * 2 > ( ) ;
+ this->leafalloc[ 3 ] = new MemoryAllocator< bytes + EDGE_BYTES * 3 > ( ) ;
+ }
+ else {
+ const int bytes = leaf_node_bytes + CINDY_BYTES;
+ this->leafalloc[ 0 ] = new MemoryAllocator< bytes > ( ) ;
+ this->leafalloc[ 1 ] = new MemoryAllocator< bytes + EDGE_BYTES > ( ) ;
+ this->leafalloc[ 2 ] = new MemoryAllocator< bytes + EDGE_BYTES * 2 > ( ) ;
+ this->leafalloc[ 3 ] = new MemoryAllocator< bytes + EDGE_BYTES * 3 > ( ) ;
+ }
+
+ this->alloc[ 0 ] = new MemoryAllocator< INTERNAL_NODE_BYTES > ( ) ;
+ this->alloc[ 1 ] = new MemoryAllocator< INTERNAL_NODE_BYTES + POINTER_BYTES > ( ) ;
+ this->alloc[ 2 ] = new MemoryAllocator< INTERNAL_NODE_BYTES + POINTER_BYTES*2 > ( ) ;
+ this->alloc[ 3 ] = new MemoryAllocator< INTERNAL_NODE_BYTES + POINTER_BYTES*3 > ( ) ;
+ this->alloc[ 4 ] = new MemoryAllocator< INTERNAL_NODE_BYTES + POINTER_BYTES*4 > ( ) ;
+ this->alloc[ 5 ] = new MemoryAllocator< INTERNAL_NODE_BYTES + POINTER_BYTES*5 > ( ) ;
+ this->alloc[ 6 ] = new MemoryAllocator< INTERNAL_NODE_BYTES + POINTER_BYTES*6 > ( ) ;
+ this->alloc[ 7 ] = new MemoryAllocator< INTERNAL_NODE_BYTES + POINTER_BYTES*7 > ( ) ;
+ this->alloc[ 8 ] = new MemoryAllocator< INTERNAL_NODE_BYTES + POINTER_BYTES*8 > ( ) ;
+}
+
+void Octree::freeMemory( )
+{
+ for ( int i = 0 ; i < 9 ; i ++ )
+ {
+ alloc[i]->destroy() ;
+ delete alloc[i] ;
+ }
+
+ for ( int i = 0 ; i < 4 ; i ++ )
+ {
+ leafalloc[i]->destroy() ;
+ delete leafalloc[i] ;
+ }
+}
+
+void Octree::printMemUsage( )
+{
+ int totalbytes = 0 ;
+ dc_printf("********* Internal nodes: \n") ;
+ for ( int i = 0 ; i < 9 ; i ++ )
+ {
+ this->alloc[ i ]->printInfo() ;
+
+ totalbytes += alloc[i]->getAll( ) * alloc[i]->getBytes() ;
+ }
+ dc_printf("********* Leaf nodes: \n") ;
+ int totalLeafs = 0 ;
+ for ( int i = 0 ; i < 4 ; i ++ )
+ {
+ this->leafalloc[ i ]->printInfo() ;
+
+ totalbytes += leafalloc[i]->getAll( ) * leafalloc[i]->getBytes() ;
+ totalLeafs += leafalloc[i]->getAllocated() ;
+ }
+
+ dc_printf("Total allocated bytes on disk: %d \n", totalbytes) ;
+ dc_printf("Total leaf nodes: %d\n", totalLeafs ) ;
+}
+
+void Octree::resetMinimalEdges( )
+{
+ this->cellProcParity( this->root, 0, maxDepth ) ;
+}
+
+void Octree::writeModel( char* fname )
+{
+ reader->reset() ;
+
+ int nFace = reader->getNumTriangles() ;
+ Triangle* trian ;
+ // int unitcount = 10000;
+ int count = 0 ;
+ int nVert = nFace * 3 ;
+ FILE* modelfout = fopen( "model.off", "w" ) ;
+ fprintf( modelfout, "OFF\n" ) ;
+ fprintf( modelfout, "%d %d 0\n", nVert, nFace ) ;
+
+ //int total = this->reader->getNumTriangles() ;
+ dc_printf( "Start writing model to OFF...\n" ) ;
+ srand(0) ;
+ while ( ( trian = reader->getNextTriangle() ) != NULL )
+ {
+ // Drop polygons
+ {
+ int i, j ;
+
+ // Blow up the triangle
+ float mid[3] = {0, 0, 0} ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ trian->vt[i][j] = dimen * ( trian->vt[i][j] - origin[j] ) / range ;
+
+ mid[j] += trian->vt[i][j] / 3 ;
+ }
+
+ // Generate projections
+ // LONG cube[2][3] = { { 0, 0, 0 }, { dimen, dimen, dimen } } ;
+ int trig[3][3] ;
+
+ // Blowing up the triangle to the grid
+ for ( i = 0 ; i < 3 ; i ++ )
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ trig[i][j] = (int) (trian->vt[i][j]) ;
+ // Perturb end points, if set so
+ }
+
+
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ fprintf( modelfout, "%f %f %f\n",
+ (float)(((double) trig[i][0] / dimen) * range + origin[0]) ,
+ (float)(((double) trig[i][1] / dimen) * range + origin[1]) ,
+ (float)(((double) trig[i][2] / dimen) * range + origin[2]) ) ;
+ }
+ }
+ delete trian ;
+
+ count ++ ;
+
+ }
+
+ for ( int i = 0 ; i < nFace ; i ++ )
+ {
+ fprintf( modelfout, "3 %d %d %d\n", 3 * i + 2, 3 * i + 1, 3 * i ) ;
+ }
+
+ fclose( modelfout ) ;
+
+}
+
+#ifdef CINDY
+void Octree::writeTags( char* fname )
+{
+ FILE* fout = fopen( fname, "w" ) ;
+
+ clearCindyBits( root, maxDepth ) ;
+ readVertices() ;
+ outputTags( root, maxDepth, fout ) ;
+
+ fclose ( fout ) ;
+}
+
+void Octree::readVertices( )
+{
+ int total = this->reader->getNumVertices() ;
+ reader->reset() ;
+ float v[3] ;
+ int st[3] = {0,0,0};
+ int unitcount = 1000 ;
+ dc_printf( "\nRead in original %d vertices...\n", total ) ;
+
+ for ( int i = 0 ; i < total ; i ++ )
+ {
+ reader->getNextVertex( v ) ;
+ // Blowing up the triangle to the grid
+ float mid[3] = {0, 0, 0} ;
+ for ( int j = 0 ; j < 3 ; j ++ )
+ {
+ v[j] = dimen * ( v[j] - origin[j] ) / range ;
+ }
+
+// dc_printf("vertex: %f %f %f, dimen: %d\n", v[0], v[1], v[2], dimen ) ;
+ readVertex ( root, st, dimen, maxDepth, v, i ) ;
+
+
+ if ( i % unitcount == 0 )
+ {
+ putchar ( 13 ) ;
+
+ switch ( ( i / unitcount ) % 4 )
+ {
+ case 0 : dc_printf("-");
+ break ;
+ case 1 : dc_printf("/") ;
+ break ;
+ case 2 : dc_printf("|");
+ break ;
+ case 3 : dc_printf("\\") ;
+ break ;
+ }
+
+ float percent = (float) i / total ;
+ /*
+ int totbars = 50 ;
+ int bars = (int)( percent * totbars ) ;
+ for ( int i = 0 ; i < bars ; i ++ )
+ {
+ putchar( 219 ) ;
+ }
+ for ( i = bars ; i < totbars ; i ++ )
+ {
+ putchar( 176 ) ;
+ }
+ */
+
+ dc_printf(" %d vertices: ", i ) ;
+ dc_printf( " %f%% complete.", 100 * percent ) ;
+ }
+
+ }
+ putchar ( 13 ) ;
+ dc_printf(" \n");
+}
+
+void Octree::readVertex( UCHAR* node, int st[3], int len, int height, float v[3], int index )
+{
+ int nst[3] ;
+ nst[0] = ( (int) v[0] / mindimen ) * mindimen ;
+ nst[1] = ( (int) v[1] / mindimen ) * mindimen ;
+ nst[2] = ( (int) v[2] / mindimen ) * mindimen ;
+
+ UCHAR* cell = this->locateLeafCheck( nst ) ;
+ if ( cell == NULL )
+ {
+ dc_printf("Cell %d %d %d is not found!\n", nst[0]/ mindimen, nst[1]/ mindimen, nst[2]/ mindimen) ;
+ return ;
+ }
+
+ setOriginalIndex( cell, index ) ;
+
+
+ /*
+ int i ;
+ if ( height == 0 )
+ {
+ // Leaf cell, assign index
+ dc_printf("Setting: %d\n", index ) ;
+ setOriginalIndex( node, index ) ;
+ }
+ else
+ {
+ len >>= 1 ;
+ // Internal cell, check and recur
+ int x = ( v[0] > st[0] + len ) ? 1 : 0 ;
+ int y = ( v[1] > st[1] + len ) ? 1 : 0 ;
+ int z = ( v[2] > st[2] + len ) ? 1 : 0 ;
+ int child = x * 4 + y * 2 + z ;
+
+ int count = 0 ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ if ( i == child && hasChild( node, i ) )
+ {
+ int nst[3] ;
+ nst[0] = st[0] + vertmap[i][0] * len ;
+ nst[1] = st[1] + vertmap[i][1] * len ;
+ nst[2] = st[2] + vertmap[i][2] * len ;
+
+ dc_printf("Depth: %d -- child %d vertex: %f %f %f in %f %f %f\n", height - 1, child, v[0]/mindimen, v[1]/mindimen, v[2]/mindimen,
+ nst[0]/mindimen, nst[1]/mindimen, nst[2]/mindimen, len/mindimen ) ;
+
+ readVertex( getChild( node, count ), nst, len, height - 1, v, index ) ;
+ count ++ ;
+ }
+ }
+ }
+ */
+}
+
+void Octree::outputTags( UCHAR* node, int height, FILE* fout )
+{
+ int i ;
+
+ if ( height == 0 )
+ {
+ // Leaf cell, generate
+ int smask = getSignMask( node ) ;
+
+ if(use_manifold) {
+ int comps = manifold_table[ smask ].comps ;
+ if ( comps != 1 )
+ {
+ return ;
+ }
+ }
+ else
+ {
+ if ( smask == 0 || smask == 255 )
+ {
+ return ;
+ }
+ }
+
+ int rindex = getMinimizerIndex( node ) ;
+ int oindex = getOriginalIndex( node ) ;
+
+ if ( oindex >= 0 )
+ {
+ fprintf( fout, "%d: %d\n", rindex, oindex ) ;
+ }
+
+ }
+ else
+ {
+ // Internal cell, recur
+ int count = 0 ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ if ( hasChild( node, i ) )
+ {
+ outputTags( getChild( node, count ), height - 1, fout ) ;
+ count ++ ;
+ }
+ }
+ }
+}
+
+void Octree::clearCindyBits( UCHAR* node, int height )
+{
+ int i;
+
+ if ( height == 0 )
+ {
+ // Leaf cell,
+ {
+ setOriginalIndex( node, - 1 ) ;
+ }
+ }
+ else
+ {
+ // Internal cell, recur
+ int count = 0 ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ if ( hasChild( node, i ) )
+ {
+ clearCindyBits( getChild( node, count ), height - 1 ) ;
+ count ++ ;
+ }
+ }
+ }
+}
+#endif
+
+void Octree::addTrian( )
+{
+ Triangle* trian ;
+ int count = 0 ;
+
+#if DC_DEBUG
+ int total = this->reader->getNumTriangles() ;
+ int unitcount = 1000 ;
+ dc_printf( "\nScan converting to depth %d...\n", maxDepth ) ;
+#endif
+
+ srand(0) ;
+
+ while ( ( trian = reader->getNextTriangle() ) != NULL )
+ {
+ // Drop triangles
+ {
+ addTrian ( trian, count ) ;
+ }
+ delete trian ;
+
+ count ++ ;
+
+#if DC_DEBUG
+ if ( count % unitcount == 0 )
+ {
+ putchar ( 13 ) ;
+
+ switch ( ( count / unitcount ) % 4 )
+ {
+ case 0 : dc_printf("-");
+ break ;
+ case 1 : dc_printf("/") ;
+ break ;
+ case 2 : dc_printf("|");
+ break ;
+ case 3 : dc_printf("\\") ;
+ break ;
+ }
+
+ float percent = (float) count / total ;
+
+ /*
+ int totbars = 50 ;
+ int bars = (int)( percent * totbars ) ;
+ for ( int i = 0 ; i < bars ; i ++ )
+ {
+ putchar( 219 ) ;
+ }
+ for ( i = bars ; i < totbars ; i ++ )
+ {
+ putchar( 176 ) ;
+ }
+ */
+
+ dc_printf(" %d triangles: ", count ) ;
+ dc_printf( " %f%% complete.", 100 * percent ) ;
+ }
+#endif
+
+ }
+ putchar ( 13 ) ;
+}
+
+void Octree::addTrian( Triangle* trian, int triind )
+{
+ int i, j ;
+
+ // Blowing up the triangle to the grid
+ float mid[3] = {0, 0, 0} ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ trian->vt[i][j] = dimen * ( trian->vt[i][j] - origin[j] ) / range ;
+ mid[j] += trian->vt[i][j] / 3 ;
+ }
+
+ // Generate projections
+ LONG cube[2][3] = { { 0, 0, 0 }, { dimen, dimen, dimen } } ;
+ LONG trig[3][3] ;
+
+ for ( i = 0 ; i < 3 ; i ++ )
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ trig[i][j] = (LONG) (trian->vt[i][j]) ;
+ // Perturb end points, if set so
+ }
+
+ // Add to the octree
+ // int start[3] = { 0, 0, 0 } ;
+ LONG errorvec = (LONG) ( 0 ) ;
+ Projections* proj = new Projections( cube, trig, errorvec, triind ) ;
+ root = addTrian( root, proj, maxDepth ) ;
+
+ delete proj->inherit ;
+ delete proj ;
+}
+
+
+UCHAR* Octree::addTrian( UCHAR* node, Projections* p, int height )
+{
+ int i ;
+ int vertdiff[8][3] = {{0,0,0},{0,0,1},{0,1,-1},{0,0,1},{1,-1,-1},{0,0,1},{0,1,-1},{0,0,1}} ;
+ UCHAR boxmask = p->getBoxMask( ) ;
+ Projections* subp = new Projections( p ) ;
+
+ int count = 0 ;
+ int tempdiff[3] = {0,0,0} ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ tempdiff[0] += vertdiff[i][0] ;
+ tempdiff[1] += vertdiff[i][1] ;
+ tempdiff[2] += vertdiff[i][2] ;
+
+ /* Quick pruning using bounding box */
+ if ( boxmask & ( 1 << i ) )
+ {
+ subp->shift( tempdiff ) ;
+ tempdiff[0] = tempdiff[1] = tempdiff[2] = 0 ;
+
+ /* Pruning using intersection test */
+ if ( subp->isIntersecting() )
+ // if ( subp->getIntersectionMasks( cedgemask, edgemask ) )
+ {
+ if ( ! hasChild( node, i ) )
+ {
+ if ( height == 1 )
+ {
+ node = addLeafChild( node, i, count, createLeaf(0) ) ;
+ }
+ else
+ {
+ node = addInternalChild( node, i, count, createInternal(0) ) ;
+ }
+ }
+ UCHAR* chd = getChild( node, count ) ;
+
+ if ( ! isLeaf( node, i ) )
+ {
+ // setChild( node, count, addTrian ( chd, subp, height - 1, vertmask[i], edgemask ) ) ;
+ setChild( node, count, addTrian ( chd, subp, height - 1 ) ) ;
+ }
+ else
+ {
+ setChild( node, count, updateCell( chd, subp ) ) ;
+ }
+ }
+ }
+
+ if ( hasChild( node, i ) )
+ {
+ count ++ ;
+ }
+ }
+
+ delete subp ;
+ return node ;
+}
+
+UCHAR* Octree::updateCell( UCHAR* node, Projections* p )
+{
+ int i ;
+
+ // Edge connectivity
+ int mask[3] = { 0, 4, 8 } ;
+ int oldc = 0, newc = 0 ;
+ float offs[3] ;
+#ifdef USE_HERMIT
+ float a[3], b[3], c[3] ;
+#endif
+
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ if ( ! getEdgeParity( node, mask[i] ) )
+ {
+ if ( p->isIntersectingPrimary( i ) )
+ {
+ // this->actualQuads ++ ;
+ setEdge( node, mask[i] ) ;
+ offs[ newc ] = p->getIntersectionPrimary( i ) ;
+#ifdef USE_HERMIT
+ a[ newc ] = (float) p->inherit->norm[0] ;
+ b[ newc ] = (float) p->inherit->norm[1] ;
+ c[ newc ] = (float) p->inherit->norm[2] ;
+#endif
+ newc ++ ;
+ }
+ }
+ else
+ {
+#ifndef USE_HERMIT
+ offs[ newc ] = getEdgeOffset( node, oldc ) ;
+#else
+ offs[ newc ] = getEdgeOffsetNormal( node, oldc, a[ newc ], b[ newc ], c[ newc ] ) ;
+#endif
+
+// if ( p->isIntersectingPrimary( i ) )
+ {
+ // dc_printf("Multiple intersections!\n") ;
+
+// setPatchEdge( node, i ) ;
+ }
+
+ oldc ++ ;
+ newc ++ ;
+ }
+ }
+
+ if ( newc > oldc )
+ {
+ // New offsets added, update this node
+#ifndef USE_HERMIT
+ node = updateEdgeOffsets( node, oldc, newc, offs ) ;
+#else
+ node = updateEdgeOffsetsNormals( node, oldc, newc, offs, a, b, c ) ;
+#endif
+ }
+
+
+
+ return node ;
+}
+
+void Octree::preparePrimalEdgesMask( UCHAR* node )
+{
+ int count = 0 ;
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ if ( hasChild( node, i ) )
+ {
+ if ( isLeaf( node, i ) )
+ {
+ createPrimalEdgesMask( getChild( node, count ) ) ;
+ }
+ else
+ {
+ preparePrimalEdgesMask( getChild( node, count ) ) ;
+ }
+
+ count ++ ;
+ }
+ }
+}
+
+void Octree::trace( )
+{
+ int st[3] = { 0, 0, 0, } ;
+ this->numRings = 0 ;
+ this->totRingLengths = 0 ;
+ this->maxRingLength = 0 ;
+
+ PathList* chdpath = NULL ;
+ this->root = trace( this->root, st, dimen, maxDepth, chdpath ) ;
+
+ if ( chdpath != NULL )
+ {
+ dc_printf("there are incomplete rings.\n") ;
+ printPaths( chdpath ) ;
+ };
+}
+
+UCHAR* Octree::trace( UCHAR* node, int* st, int len, int depth, PathList*& paths)
+{
+ UCHAR* newnode = node ;
+ len >>= 1 ;
+ PathList* chdpaths[ 8 ] ;
+ UCHAR* chd[ 8 ] ;
+ int nst[ 8 ][ 3 ] ;
+ int i, j ;
+
+ // Get children paths
+ int chdleaf[ 8 ] ;
+ fillChildren( newnode, chd, chdleaf ) ;
+
+ // int count = 0 ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ nst[ i ][ j ] = st[ j ] + len * vertmap[ i ][ j ] ;
+ }
+
+ if ( chd[ i ] == NULL || isLeaf( node, i ) )
+ {
+ chdpaths[ i ] = NULL ;
+ }
+ else
+ {
+ trace( chd[ i ], nst[i], len, depth - 1, chdpaths[ i ] ) ;
+ }
+ }
+
+ // Get connectors on the faces
+ PathList* conn[ 12 ] ;
+ UCHAR* nf[2] ;
+ int lf[2] ;
+ int df[2] = { depth - 1, depth - 1 } ;
+ int* nstf[ 2 ];
+
+ fillChildren( newnode, chd, chdleaf ) ;
+
+ for ( i = 0 ; i < 12 ; i ++ )
+ {
+ int c[ 2 ] = { cellProcFaceMask[ i ][ 0 ], cellProcFaceMask[ i ][ 1 ] };
+
+ for ( int j = 0 ; j < 2 ; j ++ )
+ {
+ lf[j] = chdleaf[ c[j] ] ;
+ nf[j] = chd[ c[j] ] ;
+ nstf[j] = nst[ c[j] ] ;
+ }
+
+ conn[ i ] = NULL ;
+
+ findPaths( nf, lf, df, nstf, depth - 1, cellProcFaceMask[ i ][ 2 ], conn[ i ] ) ;
+
+ //if ( conn[i] )
+ //{
+ // printPath( conn[i] ) ;
+ //}
+ }
+
+ // Connect paths
+ PathList* rings = NULL ;
+ combinePaths( chdpaths[0], chdpaths[1], conn[8], rings ) ;
+ combinePaths( chdpaths[2], chdpaths[3], conn[9], rings ) ;
+ combinePaths( chdpaths[4], chdpaths[5], conn[10], rings ) ;
+ combinePaths( chdpaths[6], chdpaths[7], conn[11], rings ) ;
+
+ combinePaths( chdpaths[0], chdpaths[2], conn[4], rings ) ;
+ combinePaths( chdpaths[4], chdpaths[6], conn[5], rings ) ;
+ combinePaths( chdpaths[0], NULL, conn[6], rings ) ;
+ combinePaths( chdpaths[4], NULL, conn[7], rings ) ;
+
+ combinePaths( chdpaths[0], chdpaths[4], conn[0], rings ) ;
+ combinePaths( chdpaths[0], NULL, conn[1], rings ) ;
+ combinePaths( chdpaths[0], NULL, conn[2], rings ) ;
+ combinePaths( chdpaths[0], NULL, conn[3], rings ) ;
+
+ // By now, only chdpaths[0] and rings have contents
+
+ // Process rings
+ if ( rings )
+ {
+ // printPath( rings ) ;
+
+ /* Let's count first */
+ PathList* trings = rings ;
+ while ( trings )
+ {
+ this->numRings ++ ;
+ this->totRingLengths += trings->length ;
+ if ( trings->length > this->maxRingLength )
+ {
+ this->maxRingLength = trings->length ;
+ }
+ trings = trings->next ;
+ }
+
+ // printPath( rings ) ;
+ newnode = patch( newnode, st, ( len << 1 ), rings ) ;
+ }
+
+ // Return incomplete paths
+ paths = chdpaths[0] ;
+ return newnode ;
+}
+
+void Octree::findPaths( UCHAR* node[2], int leaf[2], int depth[2], int* st[2], int maxdep, int dir, PathList*& paths )
+{
+ if ( ! ( node[0] && node[1] ) )
+ {
+ return ;
+ }
+
+ if ( ! ( leaf[0] && leaf[1] ) )
+ {
+ // Not at the bottom, recur
+
+ // Fill children nodes
+ int i, j ;
+ UCHAR* chd[ 2 ][ 8 ] ;
+ int chdleaf[ 2 ][ 8 ] ;
+ int nst[ 2 ][ 8 ][ 3 ] ;
+
+ for ( j = 0 ; j < 2 ; j ++ )
+ {
+ if ( ! leaf[j] )
+ {
+ fillChildren( node[j], chd[j], chdleaf[j] ) ;
+
+ int len = ( dimen >> ( maxDepth - depth[j] + 1 ) ) ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ for ( int k = 0 ; k < 3 ; k ++ )
+ {
+ nst[ j ][ i ][ k ] = st[ j ][ k ] + len * vertmap[ i ][ k ] ;
+ }
+ }
+
+ }
+ }
+
+ // 4 face calls
+ UCHAR* nf[2] ;
+ int df[2] ;
+ int lf[2] ;
+ int* nstf[2] ;
+ for ( i = 0 ; i < 4 ; i ++ )
+ {
+ int c[2] = { faceProcFaceMask[ dir ][ i ][ 0 ], faceProcFaceMask[ dir ][ i ][ 1 ] };
+ for ( int j = 0 ; j < 2 ; j ++ )
+ {
+ if ( leaf[j] )
+ {
+ lf[j] = leaf[j] ;
+ nf[j] = node[j] ;
+ df[j] = depth[j] ;
+ nstf[j] = st[j] ;
+ }
+ else
+ {
+ lf[j] = chdleaf[ j ][ c[j] ] ;
+ nf[j] = chd[ j ][ c[j] ] ;
+ df[j] = depth[j] - 1 ;
+ nstf[j] = nst[ j ][ c[j] ] ;
+ }
+ }
+ findPaths( nf, lf, df, nstf, maxdep - 1, faceProcFaceMask[ dir ][ i ][ 2 ], paths ) ;
+ }
+
+ }
+ else
+ {
+ // At the bottom, check this face
+ int ind = ( depth[0] == maxdep ? 0 : 1 ) ;
+ int fcind = 2 * dir + ( 1 - ind ) ;
+ if ( getFaceParity( node[ ind ], fcind ) )
+ {
+ // Add into path
+ PathElement* ele1 = new PathElement ;
+ PathElement* ele2 = new PathElement ;
+
+ ele1->pos[0] = st[0][0] ;
+ ele1->pos[1] = st[0][1] ;
+ ele1->pos[2] = st[0][2] ;
+
+ ele2->pos[0] = st[1][0] ;
+ ele2->pos[1] = st[1][1] ;
+ ele2->pos[2] = st[1][2] ;
+
+ ele1->next = ele2 ;
+ ele2->next = NULL ;
+
+ PathList* lst = new PathList ;
+ lst->head = ele1 ;
+ lst->tail = ele2 ;
+ lst->length = 2 ;
+ lst->next = paths ;
+ paths = lst ;
+
+ // int l = ( dimen >> maxDepth ) ;
+ }
+ }
+
+}
+
+void Octree::combinePaths( PathList*& list1, PathList* list2, PathList* paths, PathList*& rings )
+{
+ // Make new list of paths
+ PathList* nlist = NULL ;
+
+ // Search for each connectors in paths
+ PathList* tpaths = paths ;
+ PathList* tlist, * pre ;
+ while ( tpaths )
+ {
+ PathList* singlist = tpaths ;
+ PathList* templist ;
+ tpaths = tpaths->next ;
+ singlist->next = NULL ;
+
+ // Look for hookup in list1
+ tlist = list1 ;
+ pre = NULL ;
+ while ( tlist )
+ {
+ if ( (templist = combineSinglePath( list1, pre, tlist, singlist, NULL, singlist )) != NULL )
+ {
+ singlist = templist ;
+ continue ;
+ }
+ pre = tlist ;
+ tlist = tlist->next ;
+ }
+
+ // Look for hookup in list2
+ tlist = list2 ;
+ pre = NULL ;
+ while ( tlist )
+ {
+ if ( (templist = combineSinglePath( list2, pre, tlist, singlist, NULL, singlist )) != NULL )
+ {
+ singlist = templist ;
+ continue ;
+ }
+ pre = tlist ;
+ tlist = tlist->next ;
+ }
+
+ // Look for hookup in nlist
+ tlist = nlist ;
+ pre = NULL ;
+ while ( tlist )
+ {
+ if ( (templist = combineSinglePath( nlist, pre, tlist, singlist, NULL, singlist )) != NULL )
+ {
+ singlist = templist ;
+ continue ;
+ }
+ pre = tlist ;
+ tlist = tlist->next ;
+ }
+
+ // Add to nlist or rings
+ if ( isEqual( singlist->head, singlist->tail ) )
+ {
+ PathElement* temp = singlist->head ;
+ singlist->head = temp->next ;
+ delete temp ;
+ singlist->length -- ;
+ singlist->tail->next = singlist->head ;
+
+ singlist->next = rings ;
+ rings = singlist ;
+ }
+ else
+ {
+ singlist->next = nlist ;
+ nlist = singlist ;
+ }
+
+ }
+
+ // Append list2 and nlist to the end of list1
+ tlist = list1 ;
+ if ( tlist != NULL )
+ {
+ while ( tlist->next != NULL )
+ {
+ tlist = tlist->next ;
+ }
+ tlist->next = list2 ;
+ }
+ else
+ {
+ tlist = list2 ;
+ list1 = list2 ;
+ }
+
+ if ( tlist != NULL )
+ {
+ while ( tlist->next != NULL )
+ {
+ tlist = tlist->next ;
+ }
+ tlist->next = nlist ;
+ }
+ else
+ {
+ tlist = nlist ;
+ list1 = nlist ;
+ }
+
+}
+
+PathList* Octree::combineSinglePath( PathList*& head1, PathList* pre1, PathList*& list1, PathList*& head2, PathList* pre2, PathList*& list2 )
+{
+ if ( isEqual( list1->head, list2->head ) || isEqual( list1->tail, list2->tail ) )
+ {
+ // Reverse the list
+ if ( list1->length < list2->length )
+ {
+ // Reverse list1
+ PathElement* prev = list1->head ;
+ PathElement* next = prev->next ;
+ prev->next = NULL ;
+ while ( next != NULL )
+ {
+ PathElement* tnext = next->next ;
+ next->next = prev ;
+
+ prev = next ;
+ next = tnext ;
+ }
+
+ list1->tail = list1->head ;
+ list1->head = prev ;
+ }
+ else
+ {
+ // Reverse list2
+ PathElement* prev = list2->head ;
+ PathElement* next = prev->next ;
+ prev->next = NULL ;
+ while ( next != NULL )
+ {
+ PathElement* tnext = next->next ;
+ next->next = prev ;
+
+ prev = next ;
+ next = tnext ;
+ }
+
+ list2->tail = list2->head ;
+ list2->head = prev ;
+ }
+ }
+
+ if ( isEqual( list1->head, list2->tail ) )
+ {
+
+ // Easy case
+ PathElement* temp = list1->head->next ;
+ delete list1->head ;
+ list2->tail->next = temp ;
+
+ PathList* nlist = new PathList ;
+ nlist->length = list1->length + list2->length - 1 ;
+ nlist->head = list2->head ;
+ nlist->tail = list1->tail ;
+ nlist->next = NULL ;
+
+ deletePath( head1, pre1, list1 ) ;
+ deletePath( head2, pre2, list2 ) ;
+
+ return nlist ;
+ }
+ else if ( isEqual( list1->tail, list2->head ) )
+ {
+ // Easy case
+ PathElement* temp = list2->head->next ;
+ delete list2->head ;
+ list1->tail->next = temp ;
+
+ PathList* nlist = new PathList ;
+ nlist->length = list1->length + list2->length - 1 ;
+ nlist->head = list1->head ;
+ nlist->tail = list2->tail ;
+ nlist->next = NULL ;
+
+ deletePath( head1, pre1, list1 ) ;
+ deletePath( head2, pre2, list2 ) ;
+
+ return nlist ;
+ }
+
+ return NULL ;
+}
+
+void Octree::deletePath( PathList*& head, PathList* pre, PathList*& curr )
+{
+ PathList* temp = curr ;
+ curr = temp->next ;
+ delete temp ;
+
+ if ( pre == NULL )
+ {
+ head = curr ;
+ }
+ else
+ {
+ pre->next = curr ;
+ }
+}
+
+void Octree::printElement( PathElement* ele )
+{
+ if ( ele != NULL )
+ {
+ dc_printf( " (%d %d %d)", ele->pos[0], ele->pos[1], ele->pos[2] ) ;
+ }
+}
+
+void Octree::printPath( PathList* path )
+{
+ PathElement* n = path->head;
+ int same = 0 ;
+
+#if DC_DEBUG
+ int len = ( dimen >> maxDepth ) ;
+#endif
+ while ( n && ( same == 0 || n != path->head ) )
+ {
+ same ++ ;
+ dc_printf( " (%d %d %d)", n->pos[0] / len, n->pos[1] / len, n->pos[2] / len ) ;
+ n = n->next ;
+ }
+
+ if ( n == path->head )
+ {
+ dc_printf(" Ring!\n") ;
+ }
+ else
+ {
+ dc_printf(" %p end!\n", n) ;
+ }
+}
+
+void Octree::printPath( PathElement* path )
+{
+ PathElement *n = path;
+ int same = 0 ;
+#if DC_DEBUG
+ int len = ( dimen >> maxDepth ) ;
+#endif
+ while ( n && ( same == 0 || n != path ) )
+ {
+ same ++ ;
+ dc_printf( " (%d %d %d)", n->pos[0] / len, n->pos[1] / len, n->pos[2] / len ) ;
+ n = n->next ;
+ }
+
+ if ( n == path )
+ {
+ dc_printf(" Ring!\n") ;
+ }
+ else
+ {
+ dc_printf(" %p end!\n", n) ;
+ }
+
+}
+
+
+void Octree::printPaths( PathList* path )
+{
+ PathList* iter = path ;
+ int i = 0 ;
+ while ( iter != NULL )
+ {
+ dc_printf("Path %d:\n", i) ;
+ printPath( iter ) ;
+ iter = iter->next ;
+ i ++ ;
+ }
+}
+
+UCHAR* Octree::patch( UCHAR* node, int st[3], int len, PathList* rings )
+{
+#ifdef IN_DEBUG_MODE
+ dc_printf("Call to PATCH with rings: \n");
+ printPaths( rings ) ;
+#endif
+
+ /* Do nothing but couting
+ PathList* tlist = rings ;
+ PathList* ttlist ;
+ PathElement* telem, * ttelem ;
+ while ( tlist!= NULL )
+ {
+ // printPath( tlist ) ;
+ this->numRings ++ ;
+ this->totRingLengths += tlist->length ;
+ if ( tlist->length > this->maxRingLength )
+ {
+ this->maxRingLength = tlist->length ;
+ }
+ ttlist = tlist ;
+ tlist = tlist->next ;
+ }
+ return node ;
+ */
+
+
+ /* Pass onto separate calls in each direction */
+ UCHAR* newnode = node ;
+ if ( len == mindimen )
+ {
+ dc_printf("Error! should have no list by now.\n") ;
+ exit(0) ;
+ }
+
+ // YZ plane
+ PathList* xlists[2] ;
+ newnode = patchSplit( newnode, st, len, rings, 0, xlists[0], xlists[1] ) ;
+
+ // XZ plane
+ PathList* ylists[4] ;
+ newnode = patchSplit( newnode, st, len, xlists[0], 1, ylists[0], ylists[1] ) ;
+ newnode = patchSplit( newnode, st, len, xlists[1], 1, ylists[2], ylists[3] ) ;
+
+ // XY plane
+ PathList* zlists[8] ;
+ newnode = patchSplit( newnode, st, len, ylists[0], 2, zlists[0], zlists[1] ) ;
+ newnode = patchSplit( newnode, st, len, ylists[1], 2, zlists[2], zlists[3] ) ;
+ newnode = patchSplit( newnode, st, len, ylists[2], 2, zlists[4], zlists[5] ) ;
+ newnode = patchSplit( newnode, st, len, ylists[3], 2, zlists[6], zlists[7] ) ;
+
+ // Recur
+ len >>= 1 ;
+ int count = 0 ;
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ if ( zlists[i] != NULL )
+ {
+ int nori[3] = {
+ st[0] + len * vertmap[i][0] ,
+ st[1] + len * vertmap[i][1] ,
+ st[2] + len * vertmap[i][2] } ;
+ patch( getChild( newnode , count ), nori, len, zlists[i] ) ;
+ }
+
+ if ( hasChild( newnode, i ) )
+ {
+ count ++ ;
+ }
+ }
+#ifdef IN_DEBUG_MODE
+ dc_printf("Return from PATCH\n") ;
+#endif
+ return newnode ;
+
+}
+
+
+UCHAR* Octree::patchSplit( UCHAR* node, int st[3], int len, PathList* rings, int dir, PathList*& nrings1, PathList*& nrings2 )
+{
+#ifdef IN_DEBUG_MODE
+ dc_printf("Call to PATCHSPLIT with direction %d and rings: \n", dir);
+ printPaths( rings ) ;
+#endif
+
+ UCHAR* newnode = node ;
+ nrings1 = NULL ;
+ nrings2 = NULL ;
+ PathList* tmp ;
+ while ( rings != NULL )
+ {
+ // Process this ring
+ newnode = patchSplitSingle( newnode, st, len, rings->head, dir, nrings1, nrings2 ) ;
+
+ // Delete this ring from the group
+ tmp = rings ;
+ rings = rings->next ;
+ delete tmp ;
+ }
+
+#ifdef IN_DEBUG_MODE
+ dc_printf("Return from PATCHSPLIT with \n");
+ dc_printf("Rings gourp 1:\n") ;
+ printPaths( nrings1 ) ;
+ dc_printf("Rings group 2:\n") ;
+ printPaths( nrings2 ) ;
+#endif
+
+ return newnode ;
+}
+
+UCHAR* Octree::patchSplitSingle( UCHAR* node, int st[3], int len, PathElement* head, int dir, PathList*& nrings1, PathList*& nrings2 )
+{
+#ifdef IN_DEBUG_MODE
+ dc_printf("Call to PATCHSPLITSINGLE with direction %d and path: \n", dir );
+ printPath( head ) ;
+#endif
+
+ UCHAR* newnode = node ;
+
+ if ( head == NULL )
+ {
+#ifdef IN_DEBUG_MODE
+ dc_printf("Return from PATCHSPLITSINGLE with head==NULL.\n") ;
+#endif
+ return newnode;
+ }
+ else
+ {
+ // printPath( head ) ;
+ }
+
+ // Walk along the ring to find pair of intersections
+ PathElement* pre1 = NULL ;
+ PathElement* pre2 = NULL ;
+ int side = findPair ( head, st[ dir ] + len / 2 , dir, pre1, pre2 ) ;
+
+ /*
+ if ( pre1 == pre2 )
+ {
+ int edgelen = ( dimen >> maxDepth ) ;
+ dc_printf("Location: %d %d %d Direction: %d Reso: %d\n", st[0]/edgelen, st[1]/edgelen, st[2]/edgelen, dir, len/edgelen) ;
+ printPath( head ) ;
+ exit( 0 ) ;
+ }
+ */
+
+ if ( side )
+ {
+ // Entirely on one side
+ PathList* nring = new PathList( ) ;
+ nring->head = head ;
+
+ if ( side == -1 )
+ {
+ nring->next = nrings1 ;
+ nrings1 = nring ;
+ }
+ else
+ {
+ nring->next = nrings2 ;
+ nrings2 = nring ;
+ }
+ }
+ else
+ {
+ // Break into two parts
+ PathElement* nxt1 = pre1->next ;
+ PathElement* nxt2 = pre2->next ;
+ pre1->next = nxt2 ;
+ pre2->next = nxt1 ;
+
+ newnode = connectFace( newnode, st, len, dir, pre1, pre2 ) ;
+
+ if ( isEqual( pre1, pre1->next ) )
+ {
+ if ( pre1 == pre1->next )
+ {
+ delete pre1 ;
+ pre1 = NULL ;
+ }
+ else
+ {
+ PathElement* temp = pre1->next ;
+ pre1->next = temp->next ;
+ delete temp ;
+ }
+ }
+ if ( isEqual( pre2, pre2->next ) )
+ {
+ if ( pre2 == pre2->next )
+ {
+ delete pre2 ;
+ pre2 = NULL ;
+ }
+ else
+ {
+ PathElement* temp = pre2->next ;
+ pre2->next = temp->next ;
+ delete temp ;
+ }
+ }
+
+ compressRing ( pre1 ) ;
+ compressRing ( pre2 ) ;
+
+ // Recur
+ newnode = patchSplitSingle( newnode, st, len, pre1, dir, nrings1, nrings2 ) ;
+ newnode = patchSplitSingle( newnode, st, len, pre2, dir, nrings1, nrings2 ) ;
+
+ }
+
+#ifdef IN_DEBUG_MODE
+ dc_printf("Return from PATCHSPLITSINGLE with \n");
+ dc_printf("Rings gourp 1:\n") ;
+ printPaths( nrings1 ) ;
+ dc_printf("Rings group 2:\n") ;
+ printPaths( nrings2 ) ;
+#endif
+
+ return newnode ;
+}
+
+UCHAR* Octree::connectFace( UCHAR* node, int st[3], int len, int dir, PathElement* f1, PathElement* f2 )
+{
+#ifdef IN_DEBUG_MODE
+ dc_printf("Call to CONNECTFACE with direction %d and length %d path: \n", dir, len );
+ dc_printf("Path (low side): \n" ) ;
+ printPath( f1 ) ;
+// checkPath( f1 ) ;
+ dc_printf("Path (high side): \n" ) ;
+ printPath( f2 ) ;
+// checkPath( f2 ) ;
+#endif
+
+ UCHAR* newnode = node ;
+
+ // Setup 2D
+ int pos = st[ dir ] + len / 2 ;
+ int xdir = ( dir + 1 ) % 3 ;
+ int ydir = ( dir + 2 ) % 3 ;
+
+ // Use existing intersections on f1 and f2
+ int x1, y1, x2, y2 ;
+ float p1, q1, p2, q2 ;
+
+ getFacePoint( f2->next, dir, x1, y1, p1, q1 ) ;
+ getFacePoint( f2, dir, x2, y2, p2, q2 ) ;
+
+ float dx = x2 + p2 - x1 - p1 ;
+ float dy = y2 + q2 - y1 - q1 ;
+
+ // Do adapted Bresenham line drawing
+ float rx = p1, ry = q1 ;
+ int incx = 1, incy = 1 ;
+ int lx = x1, ly = y1 ;
+ int hx = x2, hy = y2 ;
+ int choice ;
+ if ( x2 < x1 )
+ {
+ incx = -1 ;
+ rx = 1 - rx ;
+ lx = x2 ;
+ hx = x1 ;
+ }
+ if ( y2 < y1 )
+ {
+ incy = -1 ;
+ ry = 1 - ry ;
+ ly = y2 ;
+ hy = y1 ;
+ }
+
+ float sx = dx * incx ;
+ float sy = dy * incy ;
+
+ int ori[3] ;
+ ori[ dir ] = pos / mindimen ;
+ ori[ xdir ] = x1 ;
+ ori[ ydir ] = y1 ;
+ int walkdir ;
+ int inc ;
+ float alpha ;
+
+ PathElement* curEleN = f1 ;
+ PathElement* curEleP = f2->next ;
+ UCHAR *nodeN = NULL, *nodeP = NULL ;
+ UCHAR *curN = locateLeaf( newnode, len, f1->pos ) ;
+ UCHAR *curP = locateLeaf( newnode, len, f2->next->pos ) ;
+ if ( curN == NULL || curP == NULL )
+ {
+ exit(0) ;
+ }
+ int stN[3], stP[3] ;
+ int lenN, lenP ;
+
+ /* Unused code, leaving for posterity
+
+ float stpt[3], edpt[3] ;
+ stpt[ dir ] = edpt[ dir ] = (float) pos ;
+ stpt[ xdir ] = ( x1 + p1 ) * mindimen ;
+ stpt[ ydir ] = ( y1 + q1 ) * mindimen ;
+ edpt[ xdir ] = ( x2 + p2 ) * mindimen ;
+ edpt[ ydir ] = ( y2 + q2 ) * mindimen ;
+ */
+ while( ori[ xdir ] != x2 || ori[ ydir ] != y2 )
+ {
+ int next ;
+ if ( sy * (1 - rx) > sx * (1 - ry) )
+ {
+ choice = 1 ;
+ next = ori[ ydir ] + incy ;
+ if ( next < ly || next > hy )
+ {
+ choice = 4 ;
+ next = ori[ xdir ] + incx ;
+ }
+ }
+ else
+ {
+ choice = 2 ;
+ next = ori[ xdir ] + incx ;
+ if ( next < lx || next > hx )
+ {
+ choice = 3 ;
+ next = ori[ ydir ] + incy ;
+ }
+ }
+
+ if ( choice & 1 )
+ {
+ ori[ ydir ] = next ;
+ if ( choice == 1 )
+ {
+ rx += ( sy == 0 ? 0 : (1 - ry) * sx / sy ) ;
+ ry = 0 ;
+ }
+
+ walkdir = 2 ;
+ inc = incy ;
+ alpha = x2 < x1 ? 1 - rx : rx ;
+ }
+ else
+ {
+ ori[ xdir ] = next ;
+ if ( choice == 2 )
+ {
+ ry += ( sx == 0 ? 0 : (1 - rx) * sy / sx ) ;
+ rx = 0 ;
+ }
+
+ walkdir = 1 ;
+ inc = incx ;
+ alpha = y2 < y1 ? 1 - ry : ry ;
+ }
+
+
+
+ // Get the exact location of the marcher
+ int nori[3] = { ori[0] * mindimen, ori[1] * mindimen, ori[2] * mindimen } ;
+ float spt[3] = { (float) nori[0], (float) nori[1], (float) nori[2] } ;
+ spt[ ( dir + ( 3 - walkdir ) ) % 3 ] += alpha * mindimen ;
+ if ( inc < 0 )
+ {
+ spt[ ( dir + walkdir ) % 3 ] += mindimen ;
+ }
+
+ // dc_printf("new x,y: %d %d\n", ori[ xdir ] / edgelen, ori[ ydir ] / edgelen ) ;
+ // dc_printf("nori: %d %d %d alpha: %f walkdir: %d\n", nori[0], nori[1], nori[2], alpha, walkdir ) ;
+ // dc_printf("%f %f %f\n", spt[0], spt[1], spt[2] ) ;
+
+ // Locate the current cells on both sides
+ newnode = locateCell( newnode, st, len, nori, dir, 1, nodeN, stN, lenN ) ;
+ newnode = locateCell( newnode, st, len, nori, dir, 0, nodeP, stP, lenP ) ;
+
+ updateParent( newnode, len, st ) ;
+
+ int flag = 0 ;
+ // Add the cells to the rings and fill in the patch
+ PathElement* newEleN ;
+ if ( curEleN->pos[0] != stN[0] || curEleN->pos[1] != stN[1] || curEleN->pos[2] != stN[2] )
+ {
+ if ( curEleN->next->pos[0] != stN[0] || curEleN->next->pos[1] != stN[1] || curEleN->next->pos[2] != stN[2] )
+ {
+ newEleN = new PathElement ;
+ newEleN->next = curEleN->next ;
+ newEleN->pos[0] = stN[0] ;
+ newEleN->pos[1] = stN[1] ;
+ newEleN->pos[2] = stN[2] ;
+
+ curEleN->next = newEleN ;
+ }
+ else
+ {
+ newEleN = curEleN->next ;
+ }
+ curN = patchAdjacent( newnode, len, curEleN->pos, curN, newEleN->pos, nodeN, walkdir, inc, dir, 1, alpha ) ;
+
+ curEleN = newEleN ;
+ flag ++ ;
+ }
+
+ PathElement* newEleP ;
+ if ( curEleP->pos[0] != stP[0] || curEleP->pos[1] != stP[1] || curEleP->pos[2] != stP[2] )
+ {
+ if ( f2->pos[0] != stP[0] || f2->pos[1] != stP[1] || f2->pos[2] != stP[2] )
+ {
+ newEleP = new PathElement ;
+ newEleP->next = curEleP ;
+ newEleP->pos[0] = stP[0] ;
+ newEleP->pos[1] = stP[1] ;
+ newEleP->pos[2] = stP[2] ;
+
+ f2->next = newEleP ;
+ }
+ else
+ {
+ newEleP = f2 ;
+ }
+ curP = patchAdjacent( newnode, len, curEleP->pos, curP, newEleP->pos, nodeP, walkdir, inc, dir, 0, alpha ) ;
+
+
+
+ curEleP = newEleP ;
+ flag ++ ;
+ }
+
+
+ /*
+ if ( flag == 0 )
+ {
+ dc_printf("error: non-synchronized patching! at \n") ;
+ }
+ */
+ }
+
+#ifdef IN_DEBUG_MODE
+ dc_printf("Return from CONNECTFACE with \n");
+ dc_printf("Path (low side):\n") ;
+ printPath( f1 ) ;
+ checkPath( f1 ) ;
+ dc_printf("Path (high side):\n") ;
+ printPath( f2 ) ;
+ checkPath( f2 ) ;
+#endif
+
+
+ return newnode ;
+}
+
+UCHAR* Octree::patchAdjacent( UCHAR* node, int len, int st1[3], UCHAR* leaf1, int st2[3], UCHAR* leaf2, int walkdir, int inc, int dir, int side, float alpha )
+{
+#ifdef IN_DEBUG_MODE
+ dc_printf("Before patching.\n") ;
+ printInfo( st1 ) ;
+ printInfo( st2 ) ;
+ dc_printf("-----------------%d %d %d ; %d %d %d\n", st1[0], st2[1], st1[2], st2[0], st2[1], st2[2] ) ;
+#endif
+
+ // Get edge index on each leaf
+ int edgedir = ( dir + ( 3 - walkdir ) ) % 3 ;
+ int incdir = ( dir + walkdir ) % 3 ;
+ int ind1 = ( edgedir == 1 ? ( dir + 3 - edgedir ) % 3 - 1 : 2 - ( dir + 3 - edgedir ) % 3 ) ;
+ int ind2 = ( edgedir == 1 ? ( incdir + 3 - edgedir ) % 3 - 1 : 2 - ( incdir + 3 - edgedir ) % 3 ) ;
+
+ int eind1 = ( ( edgedir << 2 ) | ( side << ind1 ) | ( ( inc > 0 ? 1 : 0 ) << ind2 ) ) ;
+ int eind2 = ( ( edgedir << 2 ) | ( side << ind1 ) | ( ( inc > 0 ? 0 : 1 ) << ind2 ) ) ;
+
+#ifdef IN_DEBUG_MODE
+ dc_printf("Index 1: %d Alpha 1: %f Index 2: %d Alpha 2: %f\n", eind1, alpha, eind2, alpha ) ;
+ /*
+ if ( alpha < 0 || alpha > 1 )
+ {
+ dc_printf("Index 1: %d Alpha 1: %f Index 2: %d Alpha 2: %f\n", eind1, alpha, eind2, alpha ) ;
+ printInfo( st1 ) ;
+ printInfo( st2 ) ;
+ }
+ */
+#endif
+
+ // Flip edge parity
+ UCHAR* nleaf1 = flipEdge( leaf1, eind1, alpha ) ;
+ UCHAR* nleaf2 = flipEdge( leaf2, eind2, alpha ) ;
+
+ // Update parent link
+ updateParent( node, len, st1, nleaf1 ) ;
+ updateParent( node, len, st2, nleaf2 ) ;
+ // updateParent( nleaf1, mindimen, st1 ) ;
+ // updateParent( nleaf2, mindimen, st2 ) ;
+
+ /*
+ float m[3] ;
+ dc_printf("Adding new point: %f %f %f\n", spt[0], spt[1], spt[2] ) ;
+ getMinimizer( leaf1, m ) ;
+ dc_printf("Cell %d now has minimizer %f %f %f\n", leaf1, m[0], m[1], m[2] ) ;
+ getMinimizer( leaf2, m ) ;
+ dc_printf("Cell %d now has minimizer %f %f %f\n", leaf2, m[0], m[1], m[2] ) ;
+ */
+
+#ifdef IN_DEBUG_MODE
+ dc_printf("After patching.\n") ;
+ printInfo( st1 ) ;
+ printInfo( st2 ) ;
+#endif
+ return nleaf2 ;
+}
+
+UCHAR* Octree::locateCell( UCHAR* node, int st[3], int len, int ori[3], int dir, int side, UCHAR*& rleaf, int rst[3], int& rlen )
+{
+#ifdef IN_DEBUG_MODE
+ // dc_printf("Call to LOCATECELL with node ") ;
+ // printNode( node ) ;
+#endif
+ UCHAR* newnode = node ;
+ int i ;
+ len >>= 1 ;
+ int ind = 0 ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ ind <<= 1 ;
+ if ( i == dir && side == 1 )
+ {
+ ind |= ( ori[ i ] <= ( st[ i ] + len ) ? 0 : 1 ) ;
+ }
+ else
+ {
+ ind |= ( ori[ i ] < ( st[ i ] + len ) ? 0 : 1 ) ;
+ }
+ }
+
+#ifdef IN_DEBUG_MODE
+ // dc_printf("In LOCATECELL index of ori (%d %d %d) with dir %d side %d in st (%d %d %d, %d) is: %d\n",
+ // ori[0], ori[1], ori[2], dir, side, st[0], st[1], st[2], len, ind ) ;
+#endif
+
+ rst[0] = st[0] + vertmap[ ind ][ 0 ] * len ;
+ rst[1] = st[1] + vertmap[ ind ][ 1 ] * len ;
+ rst[2] = st[2] + vertmap[ ind ][ 2 ] * len ;
+
+ if ( hasChild( newnode, ind ) )
+ {
+ int count = getChildCount( newnode, ind ) ;
+ UCHAR* chd = getChild( newnode, count ) ;
+ if ( isLeaf( newnode, ind ) )
+ {
+ rleaf = chd ;
+ rlen = len ;
+ }
+ else
+ {
+ // Recur
+ setChild( newnode, count, locateCell( chd, rst, len, ori, dir, side, rleaf, rst, rlen ) ) ;
+ }
+ }
+ else
+ {
+ // Create a new child here
+ if ( len == this->mindimen )
+ {
+ UCHAR* chd = createLeaf( 0 ) ;
+ newnode = addChild( newnode, ind, chd, 1 ) ;
+ rleaf = chd ;
+ rlen = len ;
+ }
+ else
+ {
+ // Subdivide the empty cube
+ UCHAR* chd = createInternal( 0 ) ;
+ newnode = addChild( newnode, ind, locateCell( chd, rst, len, ori, dir, side, rleaf, rst, rlen ), 0 ) ;
+ }
+ }
+
+#ifdef IN_DEBUG_MODE
+ // dc_printf("Return from LOCATECELL with node ") ;
+ // printNode( newnode ) ;
+#endif
+ return newnode ;
+}
+
+void Octree::checkElement( PathElement* ele )
+{
+ /*
+ if ( ele != NULL && locateLeafCheck( ele->pos ) != ele->node )
+ {
+ dc_printf("Screwed! at pos: %d %d %d\n", ele->pos[0]>>minshift, ele->pos[1]>>minshift, ele->pos[2]>>minshift);
+ exit( 0 ) ;
+ }
+ */
+}
+
+void Octree::checkPath( PathElement* path )
+{
+ PathElement *n = path ;
+ int same = 0 ;
+ while ( n && ( same == 0 || n != path ) )
+ {
+ same ++ ;
+ checkElement( n ) ;
+ n = n->next ;
+ }
+
+}
+
+void Octree::testFacePoint( PathElement* e1, PathElement* e2 )
+{
+ int i ;
+ PathElement * e = NULL ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ if ( e1->pos[i] != e2->pos[i] )
+ {
+ if ( e1->pos[i] < e2->pos[i] )
+ {
+ e = e2 ;
+ }
+ else
+ {
+ e = e1 ;
+ }
+ break ;
+ }
+ }
+
+ int x, y ;
+ float p, q ;
+ dc_printf("Test.") ;
+ getFacePoint( e, i, x, y, p, q ) ;
+}
+
+void Octree::getFacePoint( PathElement* leaf, int dir, int& x, int& y, float& p, float& q )
+{
+ // Find average intersections
+ float avg[3] = {0, 0, 0} ;
+ float off[3] ;
+ int num = 0, num2 = 0 ;
+
+ UCHAR* leafnode = locateLeaf( leaf->pos ) ;
+ for ( int i = 0 ; i < 4 ; i ++ )
+ {
+ int edgeind = faceMap[ dir * 2 ][ i ] ;
+ int nst[3] ;
+ for ( int j = 0 ; j < 3 ; j ++ )
+ {
+ nst[j] = leaf->pos[j] + mindimen * vertmap[ edgemap[ edgeind][ 0 ] ][ j ] ;
+ }
+
+ if ( getEdgeIntersectionByIndex( nst, edgeind / 4, off, 1 ) )
+ {
+ avg[0] += off[0] ;
+ avg[1] += off[1] ;
+ avg[2] += off[2] ;
+ num ++ ;
+ }
+ if ( getEdgeParity( leafnode, edgeind ) )
+ {
+ num2 ++ ;
+ }
+ }
+ if ( num == 0 )
+ {
+ dc_printf("Wrong! dir: %d pos: %d %d %d num: %d\n", dir, leaf->pos[0]>>minshift, leaf->pos[1]>>minshift, leaf->pos[2]>>minshift, num2);
+ avg[0] = (float) leaf->pos[0] ;
+ avg[1] = (float) leaf->pos[1] ;
+ avg[2] = (float) leaf->pos[2] ;
+ }
+ else
+ {
+
+ avg[0] /= num ;
+ avg[1] /= num ;
+ avg[2] /= num ;
+
+ //avg[0] = (float) leaf->pos[0];
+ //avg[1] = (float) leaf->pos[1];
+ //avg[2] = (float) leaf->pos[2];
+ }
+
+ int xdir = ( dir + 1 ) % 3 ;
+ int ydir = ( dir + 2 ) % 3 ;
+
+ float xf = avg[ xdir ] ;
+ float yf = avg[ ydir ] ;
+
+#ifdef IN_DEBUG_MODE
+ // Is it outside?
+ // PathElement* leaf = leaf1->len < leaf2->len ? leaf1 : leaf2 ;
+ /*
+ float* m = ( leaf == leaf1 ? m1 : m2 ) ;
+ if ( xf < leaf->pos[ xdir ] ||
+ yf < leaf->pos[ ydir ] ||
+ xf > leaf->pos[ xdir ] + leaf->len ||
+ yf > leaf->pos[ ydir ] + leaf->len)
+ {
+ dc_printf("Outside cube (%d %d %d), %d : %d %d %f %f\n", leaf->pos[ 0 ], leaf->pos[1], leaf->pos[2], leaf->len,
+ pos, dir, xf, yf) ;
+
+ // For now, snap to cell
+ xf = m[ xdir ] ;
+ yf = m[ ydir ] ;
+ }
+ */
+
+ /*
+ if ( alpha < 0 || alpha > 1 ||
+ xf < leaf->pos[xdir] || xf > leaf->pos[xdir] + leaf->len ||
+ yf < leaf->pos[ydir] || yf > leaf->pos[ydir] + leaf->len )
+ {
+ dc_printf("Alpha: %f Address: %d and %d\n", alpha, leaf1->node, leaf2->node ) ;
+ dc_printf("GETFACEPOINT result: (%d %d %d) %d min: (%f %f %f) ;(%d %d %d) %d min: (%f %f %f).\n",
+ leaf1->pos[0], leaf1->pos[1], leaf1->pos[2], leaf1->len, m1[0], m1[1], m1[2],
+ leaf2->pos[0], leaf2->pos[1], leaf2->pos[2], leaf2->len, m2[0], m2[1], m2[2]);
+ dc_printf("Face point at dir %d pos %d: %f %f\n", dir, pos, xf, yf ) ;
+ }
+ */
+#endif
+
+
+ // Get the integer and float part
+ x = ( ( leaf->pos[ xdir ] ) >> minshift ) ;
+ y = ( ( leaf->pos[ ydir ] ) >> minshift ) ;
+
+ p = ( xf - leaf->pos[ xdir ] ) / mindimen ;
+ q = ( yf - leaf->pos[ ydir ] ) / mindimen ;
+
+
+#ifdef IN_DEBUG_MODE
+ dc_printf("Face point at dir %d : %f %f\n", dir, xf, yf ) ;
+#endif
+}
+
+int Octree::findPair( PathElement* head, int pos, int dir, PathElement*& pre1, PathElement*& pre2 )
+{
+ int side = getSide ( head, pos, dir ) ;
+ PathElement* cur = head ;
+ PathElement* anchor ;
+ PathElement* ppre1, *ppre2 ;
+
+ // Start from this face, find a pair
+ anchor = cur ;
+ ppre1 = cur ;
+ cur = cur->next ;
+ while ( cur != anchor && ( getSide( cur, pos, dir ) == side ) )
+ {
+ ppre1 = cur ;
+ cur = cur->next ;
+ }
+ if ( cur == anchor )
+ {
+ // No pair found
+ return side ;
+ }
+
+ side = getSide( cur, pos, dir ) ;
+ ppre2 = cur ;
+ cur = cur->next ;
+ while ( getSide( cur, pos, dir ) == side )
+ {
+ ppre2 = cur ;
+ cur = cur->next ;
+ }
+
+
+ // Switch pre1 and pre2 if we start from the higher side
+ if ( side == -1 )
+ {
+ cur = ppre1 ;
+ ppre1 = ppre2 ;
+ ppre2 = cur ;
+ }
+
+ pre1 = ppre1 ;
+ pre2 = ppre2 ;
+
+ return 0 ;
+}
+
+int Octree::getSide( PathElement* e, int pos, int dir )
+{
+ return ( e->pos[ dir ] < pos ? -1 : 1 ) ;
+}
+
+int Octree::isEqual( PathElement* e1, PathElement* e2 )
+{
+ return ( e1->pos[0] == e2->pos[0] && e1->pos[1] == e2->pos[1] && e1->pos[2] == e2->pos[2] ) ;
+}
+
+void Octree::compressRing( PathElement*& ring )
+{
+ if ( ring == NULL )
+ {
+ return ;
+ }
+#ifdef IN_DEBUG_MODE
+ dc_printf("Call to COMPRESSRING with path: \n" );
+ printPath( ring ) ;
+#endif
+
+ PathElement* cur = ring->next->next ;
+ PathElement* pre = ring->next ;
+ PathElement* prepre = ring ;
+ PathElement* anchor = prepre ;
+
+ do
+ {
+ while ( isEqual( cur, prepre ) )
+ {
+ // Delete
+ if ( cur == prepre )
+ {
+ // The ring has shrinked to a point
+ delete pre ;
+ delete cur ;
+ anchor = NULL ;
+ break ;
+ }
+ else
+ {
+ prepre->next = cur->next ;
+ delete pre ;
+ delete cur ;
+ pre = prepre->next ;
+ cur = pre->next ;
+ anchor = prepre ;
+ }
+ }
+
+ if ( anchor == NULL )
+ {
+ break ;
+ }
+
+ prepre = pre ;
+ pre = cur ;
+ cur = cur->next ;
+ } while ( prepre != anchor ) ;
+
+ ring = anchor ;
+
+#ifdef IN_DEBUG_MODE
+ dc_printf("Return from COMPRESSRING with path: \n" );
+ printPath( ring ) ;
+#endif
+}
+
+void Octree::buildSigns( )
+{
+ // First build a lookup table
+ // dc_printf("Building up look up table...\n") ;
+ int size = 1 << 12 ;
+ unsigned char table[ 1 << 12 ] ;
+ for ( int i = 0 ; i < size ; i ++ )
+ {
+ table[i] = 0 ;
+ }
+ for ( int i = 0 ; i < 256 ; i ++ )
+ {
+ int ind = 0 ;
+ for ( int j = 11 ; j >= 0 ; j -- )
+ {
+ ind <<= 1 ;
+ if ( ( ( i >> edgemap[j][0] ) & 1 ) ^ ( ( i >> edgemap[j][1] ) & 1 ) )
+ {
+ ind |= 1 ;
+ }
+ }
+
+ table[ ind ] = i ;
+ }
+
+ // Next, traverse the grid
+ int sg = 1 ;
+ int cube[8] ;
+ buildSigns( table, this->root, 0, sg, cube ) ;
+}
+
+void Octree::buildSigns( unsigned char table[], UCHAR* node, int isLeaf, int sg, int rvalue[8] )
+{
+ if ( node == NULL )
+ {
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ rvalue[i] = sg ;
+ }
+ return ;
+ }
+
+ if ( isLeaf == 0 )
+ {
+ // Internal node
+ UCHAR* chd[8] ;
+ int leaf[8] ;
+ fillChildren( node, chd, leaf ) ;
+
+ // Get the signs at the corners of the first cube
+ rvalue[0] = sg ;
+ int oris[8] ;
+ buildSigns( table, chd[0], leaf[0], sg, oris ) ;
+
+ // Get the rest
+ int cube[8] ;
+ for ( int i = 1 ; i < 8 ; i ++ )
+ {
+ buildSigns( table, chd[i], leaf[i], oris[i], cube ) ;
+ rvalue[i] = cube[i] ;
+ }
+
+ }
+ else
+ {
+ // Leaf node
+ generateSigns( node, table, sg ) ;
+
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ rvalue[i] = getSign( node, i ) ;
+ }
+ }
+}
+
+void Octree::floodFill( )
+{
+ // int threshold = (int) ((dimen/mindimen) * (dimen/mindimen) * 0.5f) ;
+ int st[3] = { 0, 0, 0 } ;
+
+ // First, check for largest component
+ // size stored in -threshold
+ this->clearProcessBits( root, maxDepth ) ;
+ int threshold = this->floodFill( root, st, dimen, maxDepth, 0 ) ;
+
+ // Next remove
+ dc_printf("Largest component: %d\n", threshold);
+ threshold *= thresh ;
+ dc_printf("Removing all components smaller than %d\n", threshold) ;
+
+ int st2[3] = { 0, 0, 0 } ;
+ this->clearProcessBits( root, maxDepth ) ;
+ this->floodFill( root, st2, dimen, maxDepth, threshold ) ;
+
+}
+
+void Octree::clearProcessBits( UCHAR* node, int height )
+{
+ int i;
+
+ if ( height == 0 )
+ {
+ // Leaf cell,
+ for ( i = 0 ; i < 12 ; i ++ )
+ {
+ setOutProcess( node, i ) ;
+ }
+ }
+ else
+ {
+ // Internal cell, recur
+ int count = 0 ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ if ( hasChild( node, i ) )
+ {
+ clearProcessBits( getChild( node, count ), height - 1 ) ;
+ count ++ ;
+ }
+ }
+ }
+}
+
+/*
+void Octree::floodFill( UCHAR* node, int st[3], int len, int height, int threshold )
+{
+ int i, j;
+
+ if ( height == 0 )
+ {
+ // Leaf cell,
+ int par, inp ;
+
+ // Test if the leaf has intersection edges
+ for ( i = 0 ; i < 12 ; i ++ )
+ {
+ par = getEdgeParity( node, i ) ;
+ inp = isInProcess( node, i ) ;
+
+ if ( par == 1 && inp == 0 )
+ {
+ // Intersection edge, hasn't been processed
+ // Let's start filling
+ GridQueue* queue = new GridQueue() ;
+ int total = 1 ;
+
+ // Set to in process
+ int mst[3] ;
+ mst[0] = st[0] + vertmap[edgemap[i][0]][0] * len ;
+ mst[1] = st[1] + vertmap[edgemap[i][0]][1] * len ;
+ mst[2] = st[2] + vertmap[edgemap[i][0]][2] * len;
+ int mdir = i / 4 ;
+ setInProcessAll( mst, mdir ) ;
+
+ // Put this edge into queue
+ queue->pushQueue( mst, mdir ) ;
+
+ // Queue processing
+ int nst[3], dir ;
+ while ( queue->popQueue( nst, dir ) == 1 )
+ {
+ // dc_printf("nst: %d %d %d, dir: %d\n", nst[0]/mindimen, nst[1]/mindimen, nst[2]/mindimen, dir) ;
+ // locations
+ int stMask[3][3] = {
+ { 0, 0 - len, 0 - len },
+ { 0 - len, 0, 0 - len },
+ { 0 - len, 0 - len, 0 }
+ };
+ int cst[2][3] ;
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ cst[0][j] = nst[j] ;
+ cst[1][j] = nst[j] + stMask[ dir ][ j ] ;
+ }
+
+ // cells
+ UCHAR* cs[2] ;
+ for ( j = 0 ; j < 2 ; j ++ )
+ {
+ cs[ j ] = locateLeaf( cst[j] ) ;
+ }
+
+ // Middle sign
+ int s = getSign( cs[0], 0 ) ;
+
+ // Masks
+ int fcCells[4] = {1,0,1,0};
+ int fcEdges[3][4][3] = {
+ {{9,2,11},{8,1,10},{5,1,7},{4,2,6}},
+ {{10,6,11},{8,5,9},{1,5,3},{0,6,2}},
+ {{6,10,7},{4,9,5},{2,9,3},{0,10,1}}
+ };
+
+ // Search for neighboring connected intersection edges
+ for ( int find = 0 ; find < 4 ; find ++ )
+ {
+ int cind = fcCells[find] ;
+ int eind, edge ;
+ if ( s == 0 )
+ {
+ // Original order
+ for ( eind = 0 ; eind < 3 ; eind ++ )
+ {
+ edge = fcEdges[dir][find][eind] ;
+ if ( getEdgeParity( cs[cind], edge ) == 1 )
+ {
+ break ;
+ }
+ }
+ }
+ else
+ {
+ // Inverse order
+ for ( eind = 2 ; eind >= 0 ; eind -- )
+ {
+ edge = fcEdges[dir][find][eind] ;
+ if ( getEdgeParity( cs[cind], edge ) == 1 )
+ {
+ break ;
+ }
+ }
+ }
+
+ if ( eind == 3 || eind == -1 )
+ {
+ dc_printf("Wrong! this is not a consistent sign. %d\n", eind );
+ }
+ else
+ {
+ int est[3] ;
+ est[0] = cst[cind][0] + vertmap[edgemap[edge][0]][0] * len ;
+ est[1] = cst[cind][1] + vertmap[edgemap[edge][0]][1] * len ;
+ est[2] = cst[cind][2] + vertmap[edgemap[edge][0]][2] * len ;
+ int edir = edge / 4 ;
+
+ if ( isInProcess( cs[cind], edge ) == 0 )
+ {
+ setInProcessAll( est, edir ) ;
+ queue->pushQueue( est, edir ) ;
+ // dc_printf("Pushed: est: %d %d %d, edir: %d\n", est[0]/len, est[1]/len, est[2]/len, edir) ;
+ total ++ ;
+ }
+ else
+ {
+ // dc_printf("Processed, not pushed: est: %d %d %d, edir: %d\n", est[0]/len, est[1]/len, est[2]/len, edir) ;
+ }
+ }
+
+ }
+
+ }
+
+ dc_printf("Size of component: %d ", total) ;
+
+ if ( total > threshold )
+ {
+ dc_printf("Maintained.\n") ;
+ continue ;
+ }
+ dc_printf("Less then %d, removing...\n", threshold) ;
+
+ // We have to remove this noise
+
+ // Flip parity
+ // setOutProcessAll( mst, mdir ) ;
+ flipParityAll( mst, mdir ) ;
+
+ // Put this edge into queue
+ queue->pushQueue( mst, mdir ) ;
+
+ // Queue processing
+ while ( queue->popQueue( nst, dir ) == 1 )
+ {
+ // dc_printf("nst: %d %d %d, dir: %d\n", nst[0]/mindimen, nst[1]/mindimen, nst[2]/mindimen, dir) ;
+ // locations
+ int stMask[3][3] = {
+ { 0, 0 - len, 0 - len },
+ { 0 - len, 0, 0 - len },
+ { 0 - len, 0 - len, 0 }
+ };
+ int cst[2][3] ;
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ cst[0][j] = nst[j] ;
+ cst[1][j] = nst[j] + stMask[ dir ][ j ] ;
+ }
+
+ // cells
+ UCHAR* cs[2] ;
+ for ( j = 0 ; j < 2 ; j ++ )
+ {
+ cs[ j ] = locateLeaf( cst[j] ) ;
+ }
+
+ // Middle sign
+ int s = getSign( cs[0], 0 ) ;
+
+ // Masks
+ int fcCells[4] = {1,0,1,0};
+ int fcEdges[3][4][3] = {
+ {{9,2,11},{8,1,10},{5,1,7},{4,2,6}},
+ {{10,6,11},{8,5,9},{1,5,3},{0,6,2}},
+ {{6,10,7},{4,9,5},{2,9,3},{0,10,1}}
+ };
+
+ // Search for neighboring connected intersection edges
+ for ( int find = 0 ; find < 4 ; find ++ )
+ {
+ int cind = fcCells[find] ;
+ int eind, edge ;
+ if ( s == 0 )
+ {
+ // Original order
+ for ( eind = 0 ; eind < 3 ; eind ++ )
+ {
+ edge = fcEdges[dir][find][eind] ;
+ if ( isInProcess( cs[cind], edge ) == 1 )
+ {
+ break ;
+ }
+ }
+ }
+ else
+ {
+ // Inverse order
+ for ( eind = 2 ; eind >= 0 ; eind -- )
+ {
+ edge = fcEdges[dir][find][eind] ;
+ if ( isInProcess( cs[cind], edge ) == 1 )
+ {
+ break ;
+ }
+ }
+ }
+
+ if ( eind == 3 || eind == -1 )
+ {
+ dc_printf("Wrong! this is not a consistent sign. %d\n", eind );
+ }
+ else
+ {
+ int est[3] ;
+ est[0] = cst[cind][0] + vertmap[edgemap[edge][0]][0] * len ;
+ est[1] = cst[cind][1] + vertmap[edgemap[edge][0]][1] * len ;
+ est[2] = cst[cind][2] + vertmap[edgemap[edge][0]][2] * len ;
+ int edir = edge / 4 ;
+
+ if ( getEdgeParity( cs[cind], edge ) == 1 )
+ {
+ flipParityAll( est, edir ) ;
+ queue->pushQueue( est, edir ) ;
+ // dc_printf("Pushed: est: %d %d %d, edir: %d\n", est[0]/len, est[1]/len, est[2]/len, edir) ;
+ total ++ ;
+ }
+ else
+ {
+ // dc_printf("Processed, not pushed: est: %d %d %d, edir: %d\n", est[0]/len, est[1]/len, est[2]/len, edir) ;
+ }
+ }
+
+ }
+
+ }
+
+ }
+ }
+ }
+ else
+ {
+ // Internal cell, recur
+ int count = 0 ;
+ len >>= 1 ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ if ( hasChild( node, i ) )
+ {
+ int nst[3] ;
+ nst[0] = st[0] + vertmap[i][0] * len ;
+ nst[1] = st[1] + vertmap[i][1] * len ;
+ nst[2] = st[2] + vertmap[i][2] * len ;
+
+ floodFill( getChild( node, count ), nst, len, height - 1, threshold ) ;
+ count ++ ;
+ }
+ }
+ }
+}
+*/
+
+int Octree::floodFill( UCHAR* node, int st[3], int len, int height, int threshold )
+{
+ int i, j;
+ int maxtotal = 0 ;
+
+ if ( height == 0 )
+ {
+ // Leaf cell,
+ int par, inp ;
+
+ // Test if the leaf has intersection edges
+ for ( i = 0 ; i < 12 ; i ++ )
+ {
+ par = getEdgeParity( node, i ) ;
+ inp = isInProcess( node, i ) ;
+
+ if ( par == 1 && inp == 0 )
+ {
+ // Intersection edge, hasn't been processed
+ // Let's start filling
+ GridQueue* queue = new GridQueue() ;
+ int total = 1 ;
+
+ // Set to in process
+ int mst[3] ;
+ mst[0] = st[0] + vertmap[edgemap[i][0]][0] * len ;
+ mst[1] = st[1] + vertmap[edgemap[i][0]][1] * len ;
+ mst[2] = st[2] + vertmap[edgemap[i][0]][2] * len;
+ int mdir = i / 4 ;
+ setInProcessAll( mst, mdir ) ;
+
+ // Put this edge into queue
+ queue->pushQueue( mst, mdir ) ;
+
+ // Queue processing
+ int nst[3], dir ;
+ while ( queue->popQueue( nst, dir ) == 1 )
+ {
+ // dc_printf("nst: %d %d %d, dir: %d\n", nst[0]/mindimen, nst[1]/mindimen, nst[2]/mindimen, dir) ;
+ // locations
+ int stMask[3][3] = {
+ { 0, 0 - len, 0 - len },
+ { 0 - len, 0, 0 - len },
+ { 0 - len, 0 - len, 0 }
+ };
+ int cst[2][3] ;
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ cst[0][j] = nst[j] ;
+ cst[1][j] = nst[j] + stMask[ dir ][ j ] ;
+ }
+
+ // cells
+ UCHAR* cs[2] ;
+ for ( j = 0 ; j < 2 ; j ++ )
+ {
+ cs[ j ] = locateLeaf( cst[j] ) ;
+ }
+
+ // Middle sign
+ int s = getSign( cs[0], 0 ) ;
+
+ // Masks
+ int fcCells[4] = {1,0,1,0};
+ int fcEdges[3][4][3] = {
+ {{9,2,11},{8,1,10},{5,1,7},{4,2,6}},
+ {{10,6,11},{8,5,9},{1,5,3},{0,6,2}},
+ {{6,10,7},{4,9,5},{2,9,3},{0,10,1}}
+ };
+
+ // Search for neighboring connected intersection edges
+ for ( int find = 0 ; find < 4 ; find ++ )
+ {
+ int cind = fcCells[find] ;
+ int eind, edge ;
+ if ( s == 0 )
+ {
+ // Original order
+ for ( eind = 0 ; eind < 3 ; eind ++ )
+ {
+ edge = fcEdges[dir][find][eind] ;
+ if ( getEdgeParity( cs[cind], edge ) == 1 )
+ {
+ break ;
+ }
+ }
+ }
+ else
+ {
+ // Inverse order
+ for ( eind = 2 ; eind >= 0 ; eind -- )
+ {
+ edge = fcEdges[dir][find][eind] ;
+ if ( getEdgeParity( cs[cind], edge ) == 1 )
+ {
+ break ;
+ }
+ }
+ }
+
+ if ( eind == 3 || eind == -1 )
+ {
+ dc_printf("Wrong! this is not a consistent sign. %d\n", eind );
+ }
+ else
+ {
+ int est[3] ;
+ est[0] = cst[cind][0] + vertmap[edgemap[edge][0]][0] * len ;
+ est[1] = cst[cind][1] + vertmap[edgemap[edge][0]][1] * len ;
+ est[2] = cst[cind][2] + vertmap[edgemap[edge][0]][2] * len ;
+ int edir = edge / 4 ;
+
+ if ( isInProcess( cs[cind], edge ) == 0 )
+ {
+ setInProcessAll( est, edir ) ;
+ queue->pushQueue( est, edir ) ;
+ // dc_printf("Pushed: est: %d %d %d, edir: %d\n", est[0]/len, est[1]/len, est[2]/len, edir) ;
+ total ++ ;
+ }
+ else
+ {
+ // dc_printf("Processed, not pushed: est: %d %d %d, edir: %d\n", est[0]/len, est[1]/len, est[2]/len, edir) ;
+ }
+ }
+
+ }
+
+ }
+
+ dc_printf("Size of component: %d ", total) ;
+
+ if ( threshold == 0 )
+ {
+ // Measuring stage
+ if ( total > maxtotal )
+ {
+ maxtotal = total ;
+ }
+ dc_printf(".\n") ;
+ continue ;
+ }
+
+ if ( total >= threshold )
+ {
+ dc_printf("Maintained.\n") ;
+ continue ;
+ }
+ dc_printf("Less then %d, removing...\n", threshold) ;
+
+ // We have to remove this noise
+
+ // Flip parity
+ // setOutProcessAll( mst, mdir ) ;
+ flipParityAll( mst, mdir ) ;
+
+ // Put this edge into queue
+ queue->pushQueue( mst, mdir ) ;
+
+ // Queue processing
+ while ( queue->popQueue( nst, dir ) == 1 )
+ {
+ // dc_printf("nst: %d %d %d, dir: %d\n", nst[0]/mindimen, nst[1]/mindimen, nst[2]/mindimen, dir) ;
+ // locations
+ int stMask[3][3] = {
+ { 0, 0 - len, 0 - len },
+ { 0 - len, 0, 0 - len },
+ { 0 - len, 0 - len, 0 }
+ };
+ int cst[2][3] ;
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ cst[0][j] = nst[j] ;
+ cst[1][j] = nst[j] + stMask[ dir ][ j ] ;
+ }
+
+ // cells
+ UCHAR* cs[2] ;
+ for ( j = 0 ; j < 2 ; j ++ )
+ {
+ cs[ j ] = locateLeaf( cst[j] ) ;
+ }
+
+ // Middle sign
+ int s = getSign( cs[0], 0 ) ;
+
+ // Masks
+ int fcCells[4] = {1,0,1,0};
+ int fcEdges[3][4][3] = {
+ {{9,2,11},{8,1,10},{5,1,7},{4,2,6}},
+ {{10,6,11},{8,5,9},{1,5,3},{0,6,2}},
+ {{6,10,7},{4,9,5},{2,9,3},{0,10,1}}
+ };
+
+ // Search for neighboring connected intersection edges
+ for ( int find = 0 ; find < 4 ; find ++ )
+ {
+ int cind = fcCells[find] ;
+ int eind, edge ;
+ if ( s == 0 )
+ {
+ // Original order
+ for ( eind = 0 ; eind < 3 ; eind ++ )
+ {
+ edge = fcEdges[dir][find][eind] ;
+ if ( isInProcess( cs[cind], edge ) == 1 )
+ {
+ break ;
+ }
+ }
+ }
+ else
+ {
+ // Inverse order
+ for ( eind = 2 ; eind >= 0 ; eind -- )
+ {
+ edge = fcEdges[dir][find][eind] ;
+ if ( isInProcess( cs[cind], edge ) == 1 )
+ {
+ break ;
+ }
+ }
+ }
+
+ if ( eind == 3 || eind == -1 )
+ {
+ dc_printf("Wrong! this is not a consistent sign. %d\n", eind );
+ }
+ else
+ {
+ int est[3] ;
+ est[0] = cst[cind][0] + vertmap[edgemap[edge][0]][0] * len ;
+ est[1] = cst[cind][1] + vertmap[edgemap[edge][0]][1] * len ;
+ est[2] = cst[cind][2] + vertmap[edgemap[edge][0]][2] * len ;
+ int edir = edge / 4 ;
+
+ if ( getEdgeParity( cs[cind], edge ) == 1 )
+ {
+ flipParityAll( est, edir ) ;
+ queue->pushQueue( est, edir ) ;
+ // dc_printf("Pushed: est: %d %d %d, edir: %d\n", est[0]/len, est[1]/len, est[2]/len, edir) ;
+ total ++ ;
+ }
+ else
+ {
+ // dc_printf("Processed, not pushed: est: %d %d %d, edir: %d\n", est[0]/len, est[1]/len, est[2]/len, edir) ;
+ }
+ }
+
+ }
+
+ }
+
+ }
+ }
+
+ }
+ else
+ {
+ // Internal cell, recur
+ int count = 0 ;
+ len >>= 1 ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ if ( hasChild( node, i ) )
+ {
+ int nst[3] ;
+ nst[0] = st[0] + vertmap[i][0] * len ;
+ nst[1] = st[1] + vertmap[i][1] * len ;
+ nst[2] = st[2] + vertmap[i][2] * len ;
+
+ int d = floodFill( getChild( node, count ), nst, len, height - 1, threshold ) ;
+ if ( d > maxtotal)
+ {
+ maxtotal = d ;
+ }
+ count ++ ;
+ }
+ }
+ }
+
+
+ return maxtotal ;
+
+}
+
+void Octree::writeOut()
+{
+ int numQuads = 0 ;
+ int numVertices = 0 ;
+ int numEdges = 0 ;
+#ifdef USE_HERMIT
+ countIntersection( root, maxDepth, numQuads, numVertices, numEdges ) ;
+#else
+ countIntersection( root, maxDepth, numQuads, numVertices ) ;
+ numEdges = numQuads * 3 / 2 ;
+#endif
+ dc_printf("Vertices counted: %d Polys counted: %d \n", numVertices, numQuads ) ;
+ output_mesh = alloc_output(numVertices, numQuads);
+ int offset = 0 ;
+ int st[3] = { 0, 0, 0 } ;
+
+ // First, output vertices
+ offset = 0 ;
+ actualVerts = 0 ;
+ actualQuads = 0 ;
+#ifdef USE_HERMIT
+ generateMinimizer( root, st, dimen, maxDepth, offset ) ;
+ cellProcContour( this->root, 0, maxDepth ) ;
+ dc_printf("Vertices written: %d Quads written: %d \n", offset, actualQuads ) ;
+#else
+ writeVertex( root, st, dimen, maxDepth, offset, out ) ;
+ writeQuad( root, st, dimen, maxDepth, out ) ;
+ dc_printf("Vertices written: %d Triangles written: %d \n", offset, actualQuads ) ;
+#endif
+}
+
+#if 0
+void Octree::writePLY( char* fname )
+{
+ int numQuads = 0 ;
+ int numVertices = 0 ;
+ int numEdges = 0 ;
+#ifdef USE_HERMIT
+ countIntersection( root, maxDepth, numQuads, numVertices, numEdges ) ;
+#else
+ countIntersection( root, maxDepth, numQuads, numVertices ) ;
+ numEdges = numQuads * 3 / 2 ;
+#endif
+ // int euler = numVertices + numQuads - numEdges ;
+ // int genus = ( 2 - euler ) / 2 ;
+ // dc_printf("%d vertices %d quads %d edges\n", numVertices, numQuads, numEdges ) ;
+ // dc_printf("Genus: %d Euler: %d\n", genus, euler ) ;
+
+ FILE* fout = fopen ( fname, "wb" ) ;
+ dc_printf("Vertices counted: %d Polys counted: %d \n", numVertices, numQuads ) ;
+ PLYWriter::writeHeader( fout, numVertices, numQuads ) ;
+ int offset = 0 ;
+ int st[3] = { 0, 0, 0 } ;
+
+ // First, output vertices
+ offset = 0 ;
+ actualVerts = 0 ;
+ actualQuads = 0 ;
+#ifdef USE_HERMIT
+ generateMinimizer( root, st, dimen, maxDepth, offset, fout ) ;
+#ifdef TESTMANIFOLD
+ testfout = fopen("test.txt", "w");
+ fprintf(testfout, "{");
+#endif
+ cellProcContour( this->root, 0, maxDepth, fout ) ;
+#ifdef TESTMANIFOLD
+ fprintf(testfout, "}");
+ fclose( testfout ) ;
+#endif
+ dc_printf("Vertices written: %d Quads written: %d \n", offset, actualQuads ) ;
+#else
+ writeVertex( root, st, dimen, maxDepth, offset, fout ) ;
+ writeQuad( root, st, dimen, maxDepth, fout ) ;
+ dc_printf("Vertices written: %d Triangles written: %d \n", offset, actualQuads ) ;
+#endif
+
+
+ fclose( fout ) ;
+}
+#endif
+
+void Octree::writeOctree( char* fname )
+{
+ FILE* fout = fopen ( fname, "wb" ) ;
+
+ int sized = ( 1 << maxDepth ) ;
+ fwrite( &sized, sizeof( int ), 1, fout ) ;
+ writeOctree( fout, root, maxDepth ) ;
+ dc_printf("Grid dimension: %d\n", sized ) ;
+
+
+ fclose( fout ) ;
+}
+void Octree::writeOctree( FILE* fout, UCHAR* node, int depth )
+{
+ char type ;
+ if ( depth > 0 )
+ {
+ type = 0 ;
+ fwrite( &type, sizeof( char ), 1, fout ) ;
+
+ // Get sign at the center
+ char sg = (char) getSign( getChild( node, 0 ), depth - 1, 7 - getChildIndex( node, 0 ) ) ;
+
+ int t = 0 ;
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ if ( hasChild( node, i ) )
+ {
+ writeOctree( fout, getChild( node, t ), depth - 1 ) ;
+ t ++ ;
+ }
+ else
+ {
+ type = 1 ;
+ fwrite( &type, sizeof( char ), 1, fout ) ;
+ fwrite( &sg, sizeof( char ), 1, fout ) ;
+ }
+ }
+ }
+ else
+ {
+ type = 2 ;
+ fwrite( &type, sizeof( char ), 1, fout ) ;
+ fwrite( &(node[2]), sizeof ( UCHAR ), 1, fout );
+ }
+}
+
+#ifdef USE_HERMIT
+#if 0
+void Octree::writeOctreeGeom( char* fname )
+{
+ FILE* fout = fopen ( fname, "wb" ) ;
+
+ // Write header
+ char header[]="SOG.Format 1.0";
+ int nlen = 128 - 4 * 4 - strlen(header) - 1 ;
+ char* header2 = new char[ nlen ];
+ for ( int i = 0 ; i < nlen ; i ++ )
+ {
+ header2[i] = '\0';
+ }
+ fwrite( header, sizeof( char ), strlen(header) + 1, fout ) ;
+ fwrite( origin, sizeof( float ), 3, fout ) ;
+ fwrite( &range, sizeof( float ), 1, fout ) ;
+ fwrite( header2, sizeof( char ), nlen, fout ) ;
+
+
+ int sized = ( 1 << maxDepth ) ;
+ int st[3] = {0,0,0};
+ fwrite( &sized, sizeof( int ), 1, fout ) ;
+
+ writeOctreeGeom( fout, root, st, dimen, maxDepth ) ;
+ dc_printf("Grid dimension: %d\n", sized ) ;
+
+
+ fclose( fout ) ;
+}
+#endif
+void Octree::writeOctreeGeom( FILE* fout, UCHAR* node, int st[3], int len, int depth )
+{
+ char type ;
+ if ( depth > 0 )
+ {
+ type = 0 ;
+ fwrite( &type, sizeof( char ), 1, fout ) ;
+
+ // Get sign at the center
+ char sg = (char) getSign( getChild( node, 0 ), depth - 1, 7 - getChildIndex( node, 0 ) ) ;
+
+ int t = 0 ;
+ len >>= 1 ;
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ if ( hasChild( node, i ) )
+ {
+ int nst[3] ;
+ nst[0] = st[0] + vertmap[i][0] * len ;
+ nst[1] = st[1] + vertmap[i][1] * len ;
+ nst[2] = st[2] + vertmap[i][2] * len ;
+ writeOctreeGeom( fout, getChild( node, t ), nst, len, depth - 1 ) ;
+ t ++ ;
+ }
+ else
+ {
+ type = 1 ;
+ fwrite( &type, sizeof( char ), 1, fout ) ;
+ fwrite( &sg, sizeof( char ), 1, fout ) ;
+ }
+ }
+ }
+ else
+ {
+ type = 2 ;
+ fwrite( &type, sizeof( char ), 1, fout ) ;
+ fwrite( &(node[2]), sizeof ( UCHAR ), 1, fout );
+
+ // Compute minimizer
+ // First, find minimizer
+ float rvalue[3] ;
+ rvalue[0] = (float) st[0] + len / 2 ;
+ rvalue[1] = (float) st[1] + len / 2 ;
+ rvalue[2] = (float) st[2] + len / 2 ;
+ computeMinimizer( node, st, len, rvalue ) ;
+
+ // Update
+ // float flen = len * range / dimen ;
+ for ( int j = 0 ; j < 3 ; j ++ )
+ {
+ rvalue[ j ] = rvalue[ j ] * range / dimen + origin[ j ] ;
+ }
+
+ fwrite( rvalue, sizeof ( float ), 3, fout );
+ }
+}
+#endif
+
+#ifdef USE_HERMIT
+void Octree::writeDCF( char* fname )
+{
+ FILE* fout = fopen ( fname, "wb" ) ;
+
+ // Writing out version
+ char version[10] = "multisign";
+ fwrite ( &version, sizeof ( char ), 10, fout );
+
+ // Writing out size
+ int sized = ( 1 << maxDepth ) ;
+ fwrite( &sized, sizeof( int ), 1, fout ) ;
+ fwrite( &sized, sizeof( int ), 1, fout ) ;
+ fwrite( &sized, sizeof( int ), 1, fout ) ;
+
+ int st[3] = {0, 0, 0} ;
+ writeDCF( fout, root, maxDepth, st, dimen ) ;
+
+ dc_printf("Grid dimension: %d\n", sized ) ;
+ fclose( fout ) ;
+}
+
+void Octree::writeDCF( FILE* fout, UCHAR* node, int height, int st[3], int len )
+{
+ nodetype type ;
+ if ( height > 0 )
+ {
+ type = 0 ;
+ len >>= 1 ;
+ fwrite( &type, sizeof( nodetype ), 1, fout ) ;
+
+ // Get sign at the center
+ signtype sg = 1 - (signtype) getSign( getChild( node, 0 ), height - 1, 7 - getChildIndex( node, 0 ) ) ;
+
+ int t = 0 ;
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ if ( hasChild( node, i ) )
+ {
+ int nst[3] ;
+ nst[0] = st[0] + vertmap[i][0] * len ;
+ nst[1] = st[1] + vertmap[i][1] * len ;
+ nst[2] = st[2] + vertmap[i][2] * len ;
+
+
+ writeDCF( fout, getChild( node, t ), height - 1, nst, len ) ;
+ t ++ ;
+ }
+ else
+ {
+ type = 1 ;
+ fwrite( &type, sizeof( nodetype ), 1, fout ) ;
+ fwrite ( &(sg), sizeof ( signtype ), 1, fout );
+ }
+ }
+ }
+ else
+ {
+ type = 2 ;
+ fwrite( &type, sizeof( nodetype ), 1, fout ) ;
+
+ // Write signs
+ signtype sgn[8] ;
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ sgn[ i ] = 1 - (signtype) getSign( node, i ) ;
+ }
+ fwrite (sgn, sizeof (signtype), 8, fout );
+
+ // Write edge data
+ float pts[12], norms[12][3] ;
+ int parity[12] ;
+ fillEdgeOffsetsNormals( node, st, len, pts, norms, parity ) ;
+
+ numtype zero = 0, one = 1 ;
+ for ( int i = 0 ; i < 12 ; i ++ )
+ {
+ int par = getEdgeParity( node, i ) ;
+ // Let's check first
+ if ( par )
+ {
+ if ( sgn[ edgemap[i][0] ] == sgn[ edgemap[i][1] ] )
+ {
+ dc_printf("Wrong! Parity: %d Sign: %d %d\n", parity[i], sgn[ edgemap[i][0] ], sgn[ edgemap[i][1] ]);
+ exit(0) ;
+ }
+ if ( parity[ i ] == 0 )
+ {
+ dc_printf("Wrong! No intersection found.\n");
+ exit(0) ;
+ }
+ fwrite( &one, sizeof ( numtype ) , 1, fout ) ;
+ fwrite( &(pts[i]), sizeof( float ), 1, fout ) ;
+ fwrite( norms[i], sizeof( float ), 3, fout ) ;
+
+ }
+ else
+ {
+ if ( sgn[ edgemap[i][0] ] != sgn[ edgemap[i][1] ] )
+ {
+ dc_printf("Wrong! Parity: %d Sign: %d %d\n", parity[i], sgn[ edgemap[i][0] ], sgn[ edgemap[i][1] ]);
+ exit(0) ;
+ }
+ fwrite ( &zero, sizeof ( numtype ) , 1, fout );
+ }
+ }
+ }
+}
+#endif
+
+
+void Octree::writeOpenEdges( FILE* fout )
+{
+ // Total number of rings
+ fprintf( fout, "%d\n", numRings ) ;
+ dc_printf("Number of rings to write: %d\n", numRings) ;
+
+ // Write each ring
+ PathList* tlist = ringList ;
+ for ( int i = 0 ; i < numRings ; i ++ )
+ {
+ fprintf(fout, "%d\n", tlist->length) ;
+ // dc_printf("Ring length: %d\n", tlist->length ) ;
+ PathElement* cur = tlist->head ;
+ for ( int j = 0 ; j < tlist->length ; j ++ )
+ {
+ float cent[3] ;
+ float flen = mindimen * range / dimen ;
+ for ( int k = 0 ; k < 3 ; k ++ )
+ {
+ cent[ k ] = cur->pos[ k ] * range / dimen + origin[ k ] + flen / 2 ;
+ }
+ fprintf(fout, "%f %f %f\n", cent[0], cent[1], cent[2]) ;
+ cur = cur->next ;
+ }
+
+ tlist = tlist->next ;
+ }
+}
+
+#ifndef USE_HERMIT
+void Octree::countIntersection( UCHAR* node, int height, int& nquad, int& nvert )
+{
+ if ( height > 0 )
+ {
+ int total = getNumChildren( node ) ;
+ for ( int i = 0 ; i < total ; i ++ )
+ {
+ countIntersection( getChild( node, i ), height - 1, nquad, nvert ) ;
+ }
+ }
+ else
+ {
+ int mask = getSignMask( node ) ;
+ nvert += getNumEdges2( node ) ;
+ nquad += cubes->getNumTriangle( mask ) ;
+
+ }
+}
+
+void Octree::writeVertex( UCHAR* node, int st[3], int len, int height, int& offset, FILE* fout )
+{
+ int i ;
+
+ if ( height == 0 )
+ {
+ // Leaf cell, generate
+ int emap[] = { 0, 4, 8 } ;
+ for ( int i = 0 ; i < 3 ; i ++ )
+ {
+ if ( getEdgeParity( node, emap[i] ) )
+ {
+ // Get intersection location
+ int count = getEdgeCount( node, i ) ;
+ float off = getEdgeOffset( node, count ) ;
+
+ float rvalue[3] ;
+ rvalue[0] = (float) st[0] ;
+ rvalue[1] = (float) st[1] ;
+ rvalue[2] = (float) st[2] ;
+ rvalue[i] += off * mindimen ;
+
+ // Update
+ float fnst[3] ;
+ float flen = len * range / dimen ;
+ for ( int j = 0 ; j < 3 ; j ++ )
+ {
+ rvalue[ j ] = rvalue[ j ] * range / dimen + origin[ j ] ;
+ fnst[ j ] = st[ j ] * range / dimen + origin[ j ] ;
+ }
+
+ if ( this->outType == 0 )
+ {
+ fprintf( fout, "%f %f %f\n", rvalue[0], rvalue[1], rvalue[2] ) ;
+ }
+ else if ( this->outType == 1 )
+ {
+ PLYWriter::writeVertex( fout, rvalue ) ;
+ }
+
+ // Store the index
+ setEdgeIntersectionIndex( node, count, offset ) ;
+ offset ++ ;
+ }
+ }
+
+ }
+ else
+ {
+ // Internal cell, recur
+ int count = 0 ;
+ len >>= 1 ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ if ( hasChild( node, i ) )
+ {
+ int nst[3] ;
+ nst[0] = st[0] + vertmap[i][0] * len ;
+ nst[1] = st[1] + vertmap[i][1] * len ;
+ nst[2] = st[2] + vertmap[i][2] * len ;
+
+ writeVertex( getChild( node, count ), nst, len, height - 1, offset, fout ) ;
+ count ++ ;
+ }
+ }
+ }
+}
+
+void Octree::writeQuad( UCHAR* node, int st[3], int len, int height, FILE* fout )
+{
+ int i ;
+ if ( height == 0 )
+ {
+ int mask = getSignMask( node ) ;
+ int num = cubes->getNumTriangle( mask ) ;
+ int indices[12] ;
+ fillEdgeIntersectionIndices( node, st, len, indices ) ;
+ int einds[3], ind[3] ;
+
+ //int flag1 = 0 ;
+ //int flag2 = 0 ;
+ for ( i = 0 ; i < num ; i ++ )
+ {
+ int color = 0 ;
+ cubes->getTriangle( mask, i, einds ) ;
+ // dc_printf("(%d %d %d) ", einds[0], einds[1], einds[2] ) ;
+
+ for ( int j = 0 ; j < 3 ; j ++ )
+ {
+ ind[j] = indices[ einds[j] ] ;
+ /*
+ if ( ind[j] == 78381 )
+ {
+ flag1 = 1 ;
+ }
+ if ( ind[j] == 78384 )
+ {
+ flag2 = 1 ;
+ }
+ */
+ }
+
+ if ( this->outType == 0 )
+ {
+ // OFF
+ int numpoly = ( color ? -3 : 3 ) ;
+ fprintf(fout, "%d %d %d %d\n", numpoly, ind[0], ind[1], ind[2] ) ;
+ actualQuads ++ ;
+ }
+ else if ( this->outType == 1 )
+ {
+ // PLY
+ PLYWriter::writeFace( fout, 3, ind ) ;
+ actualQuads ++ ;
+ }
+ }
+
+ /*
+ if (flag1 && flag2)
+ {
+ dc_printf("%d\n", mask);
+ cubes->printTriangles( mask ) ;
+ }
+ */
+ }
+ else
+ {
+ // Internal cell, recur
+ int count = 0 ;
+ len >>= 1 ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ if ( hasChild( node, i ) )
+ {
+ int nst[3] ;
+ nst[0] = st[0] + vertmap[i][0] * len ;
+ nst[1] = st[1] + vertmap[i][1] * len ;
+ nst[2] = st[2] + vertmap[i][2] * len ;
+
+ writeQuad( getChild( node, count ), nst, len, height - 1, fout ) ;
+ count ++ ;
+ }
+ }
+ }
+}
+
+#endif
+
+
+#ifdef USE_HERMIT
+void Octree::countIntersection( UCHAR* node, int height, int& nedge, int& ncell, int& nface )
+{
+ if ( height > 0 )
+ {
+ int total = getNumChildren( node ) ;
+ for ( int i = 0 ; i < total ; i ++ )
+ {
+ countIntersection( getChild( node, i ), height - 1, nedge, ncell, nface ) ;
+ }
+ }
+ else
+ {
+ nedge += getNumEdges2( node ) ;
+
+ int smask = getSignMask( node ) ;
+
+ if(use_manifold)
+ {
+ int comps = manifold_table[ smask ].comps ;
+ ncell += comps ;
+ }
+ else {
+ if ( smask > 0 && smask < 255 )
+ {
+ ncell ++ ;
+ }
+ }
+
+ for ( int i = 0 ; i < 3 ; i ++ )
+ {
+ if ( getFaceEdgeNum( node, i * 2 ) )
+ {
+ nface ++ ;
+ }
+ }
+ }
+}
+
+/* from http://eigen.tuxfamily.org/bz/show_bug.cgi?id=257 */
+template<typename _Matrix_Type_>
+void pseudoInverse(const _Matrix_Type_ &a,
+ _Matrix_Type_ &result,
+ double epsilon = std::numeric_limits<typename _Matrix_Type_::Scalar>::epsilon())
+{
+ Eigen::JacobiSVD< _Matrix_Type_ > svd = a.jacobiSvd(Eigen::ComputeFullU |
+ Eigen::ComputeFullV);
+
+ typename _Matrix_Type_::Scalar tolerance = epsilon * std::max(a.cols(),
+ a.rows()) *
+ svd.singularValues().array().abs().maxCoeff();
+
+ result = svd.matrixV() *
+ _Matrix_Type_((svd.singularValues().array().abs() >
+ tolerance).select(svd.singularValues().
+ array().inverse(), 0)).asDiagonal() *
+ svd.matrixU().adjoint();
+}
+
+void solve_least_squares(const float halfA[], const float b[],
+ const float midpoint[], float rvalue[])
+{
+ /* calculate pseudo-inverse */
+ Eigen::MatrixXf A(3, 3), pinv(3, 3);
+ A << halfA[0], halfA[1], halfA[2],
+ halfA[1], halfA[3], halfA[4],
+ halfA[2], halfA[4], halfA[5];
+ pseudoInverse(A, pinv);
+
+ Eigen::Vector3f b2(b), mp(midpoint), result;
+ b2 = b2 + A * -mp;
+ result = pinv * b2 + mp;
+
+ for(int i = 0; i < 3; i++)
+ rvalue[i] = result(i);
+}
+
+void minimize(float rvalue[3], float mp[3], const float pts[12][3],
+ const float norms[12][3], const int parity[12])
+{
+ float ata[6] = { 0, 0, 0, 0, 0, 0 };
+ float atb[3] = { 0, 0, 0 } ;
+ int ec = 0 ;
+
+ for ( int i = 0 ; i < 12 ; i ++ )
+ {
+ // if ( getEdgeParity( leaf, i) )
+ if ( parity[ i ] )
+ {
+ const float* norm = norms[i] ;
+ const float* p = pts[i] ;
+
+ // QEF
+ ata[ 0 ] += (float) ( norm[ 0 ] * norm[ 0 ] );
+ ata[ 1 ] += (float) ( norm[ 0 ] * norm[ 1 ] );
+ ata[ 2 ] += (float) ( norm[ 0 ] * norm[ 2 ] );
+ ata[ 3 ] += (float) ( norm[ 1 ] * norm[ 1 ] );
+ ata[ 4 ] += (float) ( norm[ 1 ] * norm[ 2 ] );
+ ata[ 5 ] += (float) ( norm[ 2 ] * norm[ 2 ] );
+
+ double pn = p[0] * norm[0] + p[1] * norm[1] + p[2] * norm[2] ;
+
+ atb[ 0 ] += (float) ( norm[ 0 ] * pn ) ;
+ atb[ 1 ] += (float) ( norm[ 1 ] * pn ) ;
+ atb[ 2 ] += (float) ( norm[ 2 ] * pn ) ;
+
+ // Minimizer
+ mp[0] += p[0] ;
+ mp[1] += p[1] ;
+ mp[2] += p[2] ;
+
+ ec ++ ;
+ }
+ }
+
+ if ( ec == 0 )
+ {
+ return ;
+ }
+ mp[0] /= ec ;
+ mp[1] /= ec ;
+ mp[2] /= ec ;
+
+ // Solve least squares
+ solve_least_squares(ata, atb, mp, rvalue);
+}
+
+void Octree::computeMinimizer( UCHAR* leaf, int st[3], int len, float rvalue[3] )
+{
+ // First, gather all edge intersections
+ float pts[12][3], norms[12][3] ;
+ // fillEdgeIntersections( leaf, st, len, pts, norms ) ;
+ int parity[12] ;
+ fillEdgeIntersections( leaf, st, len, pts, norms, parity ) ;
+
+ // Next, construct QEF and minimizer
+ float mp[3] = {0, 0, 0};
+ minimize(rvalue, mp, pts, norms, parity);
+
+ /* Restraining the location of the minimizer */
+ float nh1 = hermite_num * len ;
+ float nh2 = ( 1 + hermite_num ) * len ;
+ if((mode == DUALCON_MASS_POINT || mode == DUALCON_CENTROID) ||
+ ( rvalue[0] < st[0] - nh1 || rvalue[1] < st[1] - nh1 || rvalue[2] < st[2] - nh1 ||
+ rvalue[0] > st[0] + nh2 || rvalue[1] > st[1] + nh2 || rvalue[2] > st[2] + nh2 ))
+ {
+ if(mode == DUALCON_CENTROID) {
+ // Use centroids
+ rvalue[0] = (float) st[0] + len / 2 ;
+ rvalue[1] = (float) st[1] + len / 2 ;
+ rvalue[2] = (float) st[2] + len / 2 ;
+ }
+ else {
+ // Use mass point instead
+ rvalue[0] = mp[0] ;
+ rvalue[1] = mp[1] ;
+ rvalue[2] = mp[2] ;
+ }
+ }
+}
+
+void Octree::generateMinimizer( UCHAR* node, int st[3], int len, int height, int& offset )
+{
+ int i, j ;
+
+ if ( height == 0 )
+ {
+ // Leaf cell, generate
+
+ // First, find minimizer
+ float rvalue[3] ;
+ rvalue[0] = (float) st[0] + len / 2 ;
+ rvalue[1] = (float) st[1] + len / 2 ;
+ rvalue[2] = (float) st[2] + len / 2 ;
+ computeMinimizer( node, st, len, rvalue ) ;
+
+ // Update
+ //float fnst[3] ;
+ for ( j = 0 ; j < 3 ; j ++ )
+ {
+ rvalue[ j ] = rvalue[ j ] * range / dimen + origin[ j ] ;
+ //fnst[ j ] = st[ j ] * range / dimen + origin[ j ] ;
+ }
+
+ int mult = 0, smask = getSignMask( node ) ;
+
+ if(use_manifold)
+ {
+ mult = manifold_table[ smask ].comps ;
+ }
+ else
+ {
+ if ( smask > 0 && smask < 255 )
+ {
+ mult = 1 ;
+ }
+ }
+
+ for ( j = 0 ; j < mult ; j ++ )
+ {
+ add_vert(output_mesh, rvalue);
+ }
+
+ // Store the index
+ setMinimizerIndex( node, offset ) ;
+
+ offset += mult ;
+ }
+ else
+ {
+ // Internal cell, recur
+ int count = 0 ;
+ len >>= 1 ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ if ( hasChild( node, i ) )
+ {
+ int nst[3] ;
+ nst[0] = st[0] + vertmap[i][0] * len ;
+ nst[1] = st[1] + vertmap[i][1] * len ;
+ nst[2] = st[2] + vertmap[i][2] * len ;
+
+ generateMinimizer( getChild( node, count ), nst, len, height - 1, offset ) ;
+ count ++ ;
+ }
+ }
+ }
+}
+
+void Octree::processEdgeWrite( UCHAR* node[4], int depth[4], int maxdep, int dir )
+{
+ //int color = 0 ;
+
+ int i = 3 ;
+ {
+ if ( getEdgeParity( node[i], processEdgeMask[dir][i] ) )
+ {
+ int flip = 0 ;
+ int edgeind = processEdgeMask[dir][i] ;
+ if ( getSign( node[i], edgemap[ edgeind ][ 1 ] ) > 0 )
+ {
+ flip = 1 ;
+ }
+
+ int num = 0 ;
+ {
+ int ind[8];
+ if(use_manifold)
+ {
+ /* Deprecated
+ int ind[4] = {
+ getMinimizerIndex( node[0], processEdgeMask[dir][0] ),
+ getMinimizerIndex( node[1], processEdgeMask[dir][1] ),
+ getMinimizerIndex( node[3], processEdgeMask[dir][3] ),
+ getMinimizerIndex( node[2], processEdgeMask[dir][2] )
+ } ;
+ num = 4 ;
+ */
+ int vind[2] ;
+ int seq[4] = {0,1,3,2};
+ for ( int k = 0 ; k < 4 ; k ++ )
+ {
+ getMinimizerIndices( node[seq[k]], processEdgeMask[dir][seq[k]], vind ) ;
+ ind[num] = vind[0] ;
+ num ++ ;
+
+ if ( vind[1] != -1 )
+ {
+ ind[num] = vind[1] ;
+ num ++ ;
+ if ( flip == 0 )
+ {
+ ind[num-1] = vind[0] ;
+ ind[num-2] = vind[1] ;
+ }
+ }
+ }
+#ifdef TESTMANIFOLD
+ if ( num != 4 )
+ {
+ dc_printf("Polygon: %d\n", num);
+ }
+ for ( k = 0 ; k < num ; k ++ )
+ {
+ fprintf(testfout, "{%d,%d},", ind[k], ind[(k+1)%num] );
+ }
+#endif
+
+ /* we don't use the manifold option, but if it is
+ ever enabled again note that it can output
+ non-quads */
+ }
+ else {
+ if(flip) {
+ ind[0] = getMinimizerIndex( node[2] );
+ ind[1] = getMinimizerIndex( node[3] );
+ ind[2] = getMinimizerIndex( node[1] );
+ ind[3] = getMinimizerIndex( node[0] );
+ }
+ else {
+ ind[0] = getMinimizerIndex( node[0] );
+ ind[1] = getMinimizerIndex( node[1] );
+ ind[2] = getMinimizerIndex( node[3] );
+ ind[3] = getMinimizerIndex( node[2] );
+ }
+
+ add_quad(output_mesh, ind);
+ }
+ /*
+ if ( this->outType == 0 )
+ {
+ // OFF
+
+ num = ( color ? -num : num ) ;
+
+ fprintf(fout, "%d ", num);
+
+ if ( flip )
+ {
+ for ( int k = num - 1 ; k >= 0 ; k -- )
+ {
+ fprintf(fout, "%d ", ind[k] ) ;
+ }
+ }
+ else
+ {
+ for ( int k = 0 ; k < num ; k ++ )
+ {
+ fprintf(fout, "%d ", ind[k] ) ;
+ }
+ }
+
+ fprintf( fout, "\n") ;
+
+ actualQuads ++ ;
+ }
+ else if ( this->outType == 1 )
+ {
+ // PLY
+
+ if ( flip )
+ {
+ int tind[8];
+ for ( int k = num - 1 ; k >= 0 ; k -- )
+ {
+ tind[k] = ind[num-1-k] ;
+ }
+ // PLYWriter::writeFace( fout, num, tind ) ;
+ }
+ else
+ {
+ // PLYWriter::writeFace( fout, num, ind ) ;
+ }
+
+ actualQuads ++ ;
+ }*/
+ }
+ return ;
+ }
+ else
+ {
+ return ;
+ }
+ }
+}
+
+
+void Octree::edgeProcContour( UCHAR* node[4], int leaf[4], int depth[4], int maxdep, int dir )
+{
+ if ( ! ( node[0] && node[1] && node[2] && node[3] ) )
+ {
+ return ;
+ }
+ if ( leaf[0] && leaf[1] && leaf[2] && leaf[3] )
+ {
+ processEdgeWrite( node, depth, maxdep, dir ) ;
+ }
+ else
+ {
+ int i, j ;
+ UCHAR* chd[ 4 ][ 8 ] ;
+ for ( j = 0 ; j < 4 ; j ++ )
+ {
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ chd[ j ][ i ] = ((!leaf[j]) && hasChild( node[j], i ) )? getChild( node[j], getChildCount( node[j], i ) ) : NULL ;
+ }
+ }
+
+ // 2 edge calls
+ UCHAR* ne[4] ;
+ int le[4] ;
+ int de[4] ;
+ for ( i = 0 ; i < 2 ; i ++ )
+ {
+ int c[ 4 ] = { edgeProcEdgeMask[ dir ][ i ][ 0 ],
+ edgeProcEdgeMask[ dir ][ i ][ 1 ],
+ edgeProcEdgeMask[ dir ][ i ][ 2 ],
+ edgeProcEdgeMask[ dir ][ i ][ 3 ] } ;
+
+ for ( int j = 0 ; j < 4 ; j ++ )
+ {
+ if ( leaf[j] )
+ {
+ le[j] = leaf[j] ;
+ ne[j] = node[j] ;
+ de[j] = depth[j] ;
+ }
+ else
+ {
+ le[j] = isLeaf( node[j], c[j] ) ;
+ ne[j] = chd[ j ][ c[j] ] ;
+ de[j] = depth[j] - 1 ;
+ }
+ }
+
+ edgeProcContour( ne, le, de, maxdep - 1, edgeProcEdgeMask[ dir ][ i ][ 4 ] ) ;
+ }
+
+ }
+}
+
+void Octree::faceProcContour( UCHAR* node[2], int leaf[2], int depth[2], int maxdep, int dir )
+{
+ if ( ! ( node[0] && node[1] ) )
+ {
+ return ;
+ }
+
+ if ( ! ( leaf[0] && leaf[1] ) )
+ {
+ int i, j ;
+ // Fill children nodes
+ UCHAR* chd[ 2 ][ 8 ] ;
+ for ( j = 0 ; j < 2 ; j ++ )
+ {
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ chd[ j ][ i ] = ((!leaf[j]) && hasChild( node[j], i )) ? getChild( node[j], getChildCount( node[j], i ) ) : NULL ;
+ }
+ }
+
+ // 4 face calls
+ UCHAR* nf[2] ;
+ int df[2] ;
+ int lf[2] ;
+ for ( i = 0 ; i < 4 ; i ++ )
+ {
+ int c[2] = { faceProcFaceMask[ dir ][ i ][ 0 ], faceProcFaceMask[ dir ][ i ][ 1 ] };
+ for ( int j = 0 ; j < 2 ; j ++ )
+ {
+ if ( leaf[j] )
+ {
+ lf[j] = leaf[j] ;
+ nf[j] = node[j] ;
+ df[j] = depth[j] ;
+ }
+ else
+ {
+ lf[j] = isLeaf( node[j], c[j] ) ;
+ nf[j] = chd[ j ][ c[j] ] ;
+ df[j] = depth[j] - 1 ;
+ }
+ }
+ faceProcContour( nf, lf, df, maxdep - 1, faceProcFaceMask[ dir ][ i ][ 2 ] ) ;
+ }
+
+ // 4 edge calls
+ int orders[2][4] = {{ 0, 0, 1, 1 }, { 0, 1, 0, 1 }} ;
+ UCHAR* ne[4] ;
+ int le[4] ;
+ int de[4] ;
+
+ for ( i = 0 ; i < 4 ; i ++ )
+ {
+ int c[4] = { faceProcEdgeMask[ dir ][ i ][ 1 ], faceProcEdgeMask[ dir ][ i ][ 2 ],
+ faceProcEdgeMask[ dir ][ i ][ 3 ], faceProcEdgeMask[ dir ][ i ][ 4 ] };
+ int* order = orders[ faceProcEdgeMask[ dir ][ i ][ 0 ] ] ;
+
+ for ( int j = 0 ; j < 4 ; j ++ )
+ {
+ if ( leaf[order[j]] )
+ {
+ le[j] = leaf[order[j]] ;
+ ne[j] = node[order[j]] ;
+ de[j] = depth[order[j]] ;
+ }
+ else
+ {
+ le[j] = isLeaf( node[order[j]], c[j] ) ;
+ ne[j] = chd[ order[ j ] ][ c[j] ] ;
+ de[j] = depth[order[j]] - 1 ;
+ }
+ }
+
+ edgeProcContour( ne, le, de, maxdep - 1, faceProcEdgeMask[ dir ][ i ][ 5 ] ) ;
+ }
+ }
+}
+
+
+void Octree::cellProcContour( UCHAR* node, int leaf, int depth )
+{
+ if ( node == NULL )
+ {
+ return ;
+ }
+
+ if ( ! leaf )
+ {
+ int i ;
+
+ // Fill children nodes
+ UCHAR* chd[ 8 ] ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ chd[ i ] = ((!leaf) && hasChild( node, i )) ? getChild( node, getChildCount( node, i ) ) : NULL ;
+ }
+
+ // 8 Cell calls
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ cellProcContour( chd[ i ], isLeaf( node, i ), depth - 1 ) ;
+ }
+
+ // 12 face calls
+ UCHAR* nf[2] ;
+ int lf[2] ;
+ int df[2] = { depth - 1, depth - 1 } ;
+ for ( i = 0 ; i < 12 ; i ++ )
+ {
+ int c[ 2 ] = { cellProcFaceMask[ i ][ 0 ], cellProcFaceMask[ i ][ 1 ] };
+
+ lf[0] = isLeaf( node, c[0] ) ;
+ lf[1] = isLeaf( node, c[1] ) ;
+
+ nf[0] = chd[ c[0] ] ;
+ nf[1] = chd[ c[1] ] ;
+
+ faceProcContour( nf, lf, df, depth - 1, cellProcFaceMask[ i ][ 2 ] ) ;
+ }
+
+ // 6 edge calls
+ UCHAR* ne[4] ;
+ int le[4] ;
+ int de[4] = { depth - 1, depth - 1, depth - 1, depth - 1 } ;
+ for ( i = 0 ; i < 6 ; i ++ )
+ {
+ int c[ 4 ] = { cellProcEdgeMask[ i ][ 0 ], cellProcEdgeMask[ i ][ 1 ], cellProcEdgeMask[ i ][ 2 ], cellProcEdgeMask[ i ][ 3 ] };
+
+ for ( int j = 0 ; j < 4 ; j ++ )
+ {
+ le[j] = isLeaf( node, c[j] ) ;
+ ne[j] = chd[ c[j] ] ;
+ }
+
+ edgeProcContour( ne, le, de, depth - 1, cellProcEdgeMask[ i ][ 4 ] ) ;
+ }
+ }
+
+}
+
+#endif
+
+
+
+void Octree::processEdgeParity( UCHAR* node[4], int depth[4], int maxdep, int dir )
+{
+ int con = 0 ;
+ for ( int i = 0 ; i < 4 ; i ++ )
+ {
+ // Minimal cell
+ // if ( op == 0 )
+ {
+ if ( getEdgeParity( node[i], processEdgeMask[dir][i] ) )
+ {
+ con = 1 ;
+ break ;
+ }
+ }
+ }
+
+ if ( con == 1 )
+ {
+ for ( int i = 0 ; i < 4 ; i ++ )
+ {
+ setEdge( node[ i ], processEdgeMask[dir][i] ) ;
+ }
+ }
+
+}
+
+void Octree::edgeProcParity( UCHAR* node[4], int leaf[4], int depth[4], int maxdep, int dir )
+{
+ if ( ! ( node[0] && node[1] && node[2] && node[3] ) )
+ {
+ return ;
+ }
+ if ( leaf[0] && leaf[1] && leaf[2] && leaf[3] )
+ {
+ processEdgeParity( node, depth, maxdep, dir ) ;
+ }
+ else
+ {
+ int i, j ;
+ UCHAR* chd[ 4 ][ 8 ] ;
+ for ( j = 0 ; j < 4 ; j ++ )
+ {
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ chd[ j ][ i ] = ((!leaf[j]) && hasChild( node[j], i ) )? getChild( node[j], getChildCount( node[j], i ) ) : NULL ;
+ }
+ }
+
+ // 2 edge calls
+ UCHAR* ne[4] ;
+ int le[4] ;
+ int de[4] ;
+ for ( i = 0 ; i < 2 ; i ++ )
+ {
+ int c[ 4 ] = { edgeProcEdgeMask[ dir ][ i ][ 0 ],
+ edgeProcEdgeMask[ dir ][ i ][ 1 ],
+ edgeProcEdgeMask[ dir ][ i ][ 2 ],
+ edgeProcEdgeMask[ dir ][ i ][ 3 ] } ;
+
+ // int allleaf = 1 ;
+ for ( int j = 0 ; j < 4 ; j ++ )
+ {
+
+ if ( leaf[j] )
+ {
+ le[j] = leaf[j] ;
+ ne[j] = node[j] ;
+ de[j] = depth[j] ;
+ }
+ else
+ {
+ le[j] = isLeaf( node[j], c[j] ) ;
+ ne[j] = chd[ j ][ c[j] ] ;
+ de[j] = depth[j] - 1 ;
+
+ }
+
+ }
+
+ edgeProcParity( ne, le, de, maxdep - 1, edgeProcEdgeMask[ dir ][ i ][ 4 ] ) ;
+ }
+
+ }
+}
+
+void Octree::faceProcParity( UCHAR* node[2], int leaf[2], int depth[2], int maxdep, int dir )
+{
+ if ( ! ( node[0] && node[1] ) )
+ {
+ return ;
+ }
+
+ if ( ! ( leaf[0] && leaf[1] ) )
+ {
+ int i, j ;
+ // Fill children nodes
+ UCHAR* chd[ 2 ][ 8 ] ;
+ for ( j = 0 ; j < 2 ; j ++ )
+ {
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ chd[ j ][ i ] = ((!leaf[j]) && hasChild( node[j], i )) ? getChild( node[j], getChildCount( node[j], i ) ) : NULL ;
+ }
+ }
+
+ // 4 face calls
+ UCHAR* nf[2] ;
+ int df[2] ;
+ int lf[2] ;
+ for ( i = 0 ; i < 4 ; i ++ )
+ {
+ int c[2] = { faceProcFaceMask[ dir ][ i ][ 0 ], faceProcFaceMask[ dir ][ i ][ 1 ] };
+ for ( int j = 0 ; j < 2 ; j ++ )
+ {
+ if ( leaf[j] )
+ {
+ lf[j] = leaf[j] ;
+ nf[j] = node[j] ;
+ df[j] = depth[j] ;
+ }
+ else
+ {
+ lf[j] = isLeaf( node[j], c[j] ) ;
+ nf[j] = chd[ j ][ c[j] ] ;
+ df[j] = depth[j] - 1 ;
+ }
+ }
+ faceProcParity( nf, lf, df, maxdep - 1, faceProcFaceMask[ dir ][ i ][ 2 ] ) ;
+ }
+
+ // 4 edge calls
+ int orders[2][4] = {{ 0, 0, 1, 1 }, { 0, 1, 0, 1 }} ;
+ UCHAR* ne[4] ;
+ int le[4] ;
+ int de[4] ;
+
+ for ( i = 0 ; i < 4 ; i ++ )
+ {
+ int c[4] = { faceProcEdgeMask[ dir ][ i ][ 1 ], faceProcEdgeMask[ dir ][ i ][ 2 ],
+ faceProcEdgeMask[ dir ][ i ][ 3 ], faceProcEdgeMask[ dir ][ i ][ 4 ] };
+ int* order = orders[ faceProcEdgeMask[ dir ][ i ][ 0 ] ] ;
+
+ for ( int j = 0 ; j < 4 ; j ++ )
+ {
+ if ( leaf[order[j]] )
+ {
+ le[j] = leaf[order[j]] ;
+ ne[j] = node[order[j]] ;
+ de[j] = depth[order[j]] ;
+ }
+ else
+ {
+ le[j] = isLeaf( node[order[j]], c[j] ) ;
+ ne[j] = chd[ order[ j ] ][ c[j] ] ;
+ de[j] = depth[order[j]] - 1 ;
+ }
+ }
+
+ edgeProcParity( ne, le, de, maxdep - 1, faceProcEdgeMask[ dir ][ i ][ 5 ] ) ;
+ }
+ }
+}
+
+
+void Octree::cellProcParity( UCHAR* node, int leaf, int depth )
+{
+ if ( node == NULL )
+ {
+ return ;
+ }
+
+ if ( ! leaf )
+ {
+ int i ;
+
+ // Fill children nodes
+ UCHAR* chd[ 8 ] ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ chd[ i ] = ((!leaf) && hasChild( node, i )) ? getChild( node, getChildCount( node, i ) ) : NULL ;
+ }
+
+ // 8 Cell calls
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ cellProcParity( chd[ i ], isLeaf( node, i ), depth - 1 ) ;
+ }
+
+ // 12 face calls
+ UCHAR* nf[2] ;
+ int lf[2] ;
+ int df[2] = { depth - 1, depth - 1 } ;
+ for ( i = 0 ; i < 12 ; i ++ )
+ {
+ int c[ 2 ] = { cellProcFaceMask[ i ][ 0 ], cellProcFaceMask[ i ][ 1 ] };
+
+ lf[0] = isLeaf( node, c[0] ) ;
+ lf[1] = isLeaf( node, c[1] ) ;
+
+ nf[0] = chd[ c[0] ] ;
+ nf[1] = chd[ c[1] ] ;
+
+ faceProcParity( nf, lf, df, depth - 1, cellProcFaceMask[ i ][ 2 ] ) ;
+ }
+
+ // 6 edge calls
+ UCHAR* ne[4] ;
+ int le[4] ;
+ int de[4] = { depth - 1, depth - 1, depth - 1, depth - 1 } ;
+ for ( i = 0 ; i < 6 ; i ++ )
+ {
+ int c[ 4 ] = { cellProcEdgeMask[ i ][ 0 ], cellProcEdgeMask[ i ][ 1 ], cellProcEdgeMask[ i ][ 2 ], cellProcEdgeMask[ i ][ 3 ] };
+
+ for ( int j = 0 ; j < 4 ; j ++ )
+ {
+ le[j] = isLeaf( node, c[j] ) ;
+ ne[j] = chd[ c[j] ] ;
+ }
+
+ edgeProcParity( ne, le, de, depth - 1, cellProcEdgeMask[ i ][ 4 ] ) ;
+ }
+ }
+
+}
+
+/* definitions for global arrays */
+const int edgemask[3] = {5, 3, 6};
+
+const int faceMap[6][4] = {
+ {4, 8, 5, 9},
+ {6, 10, 7, 11},
+ {0, 8, 1, 10},
+ {2, 9, 3, 11},
+ {0, 4, 2, 6},
+ {1, 5, 3, 7}
+};
+
+const int cellProcFaceMask[12][3] = {
+ {0, 4, 0},
+ {1, 5, 0},
+ {2, 6, 0},
+ {3, 7, 0},
+ {0, 2, 1},
+ {4, 6, 1},
+ {1, 3, 1},
+ {5, 7, 1},
+ {0, 1, 2},
+ {2, 3, 2},
+ {4, 5, 2},
+ {6, 7, 2}
+};
+
+const int cellProcEdgeMask[6][5] = {
+ {0, 1, 2, 3, 0},
+ {4, 5, 6, 7, 0},
+ {0, 4, 1, 5, 1},
+ {2, 6, 3, 7, 1},
+ {0, 2, 4, 6, 2},
+ {1, 3, 5, 7, 2}
+};
+
+const int faceProcFaceMask[3][4][3] = {
+ {{4, 0, 0},
+ {5, 1, 0},
+ {6, 2, 0},
+ {7, 3, 0}},
+ {{2, 0, 1},
+ {6, 4, 1},
+ {3, 1, 1},
+ {7, 5, 1}},
+ {{1, 0, 2},
+ {3, 2, 2},
+ {5, 4, 2},
+ {7, 6, 2}}
+};
+
+const int faceProcEdgeMask[3][4][6] = {
+ {{1, 4, 0, 5, 1, 1},
+ {1, 6, 2, 7, 3, 1},
+ {0, 4, 6, 0, 2, 2},
+ {0, 5, 7, 1, 3, 2}},
+ {{0, 2, 3, 0, 1, 0},
+ {0, 6, 7, 4, 5, 0},
+ {1, 2, 0, 6, 4, 2},
+ {1, 3, 1, 7, 5, 2}},
+ {{1, 1, 0, 3, 2, 0},
+ {1, 5, 4, 7, 6, 0},
+ {0, 1, 5, 0, 4, 1},
+ {0, 3, 7, 2, 6, 1}}
+};
+
+const int edgeProcEdgeMask[3][2][5] = {
+ {{3, 2, 1, 0, 0},
+ {7, 6, 5, 4, 0}},
+ {{5, 1, 4, 0, 1},
+ {7, 3, 6, 2, 1}},
+ {{6, 4, 2, 0, 2},
+ {7, 5, 3, 1, 2}},
+};
+
+const int processEdgeMask[3][4] = {
+ {3, 2, 1, 0},
+ {7, 5, 6, 4},
+ {11, 10, 9, 8}
+};
+
+const int dirCell[3][4][3] = {
+ {{0, -1, -1},
+ {0, -1, 0},
+ {0, 0, -1},
+ {0, 0, 0}},
+ {{-1, 0, -1},
+ {-1, 0, 0},
+ {0, 0, -1},
+ {0, 0, 0}},
+ {{-1, -1, 0},
+ {-1, 0, 0},
+ {0, -1, 0},
+ {0, 0, 0}}
+};
+
+const int dirEdge[3][4] = {
+ {3, 2, 1, 0},
+ {7, 6, 5, 4},
+ {11, 10, 9, 8}
+};
diff --git a/intern/dualcon/intern/octree.h b/intern/dualcon/intern/octree.h
new file mode 100644
index 00000000000..7b5a626bddc
--- /dev/null
+++ b/intern/dualcon/intern/octree.h
@@ -0,0 +1,1596 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Tao Ju
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef OCTREE_H
+#define OCTREE_H
+
+#include <stdio.h>
+#include <math.h>
+#include "GeoCommon.h"
+#include "Projections.h"
+#include "ModelReader.h"
+#include "MemoryAllocator.h"
+#include "cubes.h"
+#include "Queue.h"
+#include "manifold_table.h"
+#include "dualcon.h"
+
+/**
+ * Main class and structures for scan-convertion, sign-generation,
+ * and surface reconstruction.
+ *
+ * @author Tao Ju
+ */
+
+
+/* Global defines */
+// Uncomment to see debug information
+// #define IN_DEBUG_MODE
+
+// Uncomment to see more output messages during repair
+// #define IN_VERBOSE_MODE
+
+/* Set scan convert params */
+// Uncomment to use Dual Contouring on Hermit representation
+// for better sharp feature reproduction, but more mem is required
+// The number indicates how far do we allow the minimizer to shoot
+// outside the cell
+#define USE_HERMIT 1.0f
+
+#ifdef USE_HERMIT
+//#define CINDY
+#endif
+
+///#define QIANYI
+
+//#define TESTMANIFOLD
+
+
+/* Set output options */
+// Comment out to prevent writing output files
+#define OUTPUT_REPAIRED
+
+
+/* Set node bytes */
+#ifdef USE_HERMIT
+#define EDGE_BYTES 16
+#define EDGE_FLOATS 4
+#else
+#define EDGE_BYTES 4
+#define EDGE_FLOATS 1
+#endif
+
+#define CINDY_BYTES 0
+
+/*#define LEAF_EXTRA_BYTES FLOOD_BYTES + CINDY_BYTES
+
+#ifdef USE_HERMIT
+#define LEAF_NODE_BYTES 7 + LEAF_EXTRA_BYTES
+#else
+#define LEAF_NODE_BYTES 3 + LEAF_EXTRA_BYTES
+#endif*/
+
+#define INTERNAL_NODE_BYTES 2
+#define POINTER_BYTES 8
+#define FLOOD_FILL_BYTES 2
+
+#define signtype short
+#define nodetype int
+#define numtype int
+
+/* Global variables */
+extern const int edgemask[3];
+extern const int faceMap[6][4];
+extern const int cellProcFaceMask[12][3];
+extern const int cellProcEdgeMask[6][5];
+extern const int faceProcFaceMask[3][4][3];
+extern const int edgeProcEdgeMask[3][2][5];
+extern const int faceProcEdgeMask[3][4][6];
+extern const int processEdgeMask[3][4];
+extern const int dirCell[3][4][3];
+extern const int dirEdge[3][4];
+
+/**
+ * Structures for detecting/patching open cycles on the dual surface
+ */
+
+struct PathElement
+{
+ // Origin
+ int pos[3] ;
+
+ // link
+ PathElement* next ;
+};
+
+struct PathList
+{
+ // Head
+ PathElement* head ;
+ PathElement* tail ;
+
+ // Length of the list
+ int length ;
+
+ // Next list
+ PathList* next ;
+};
+
+
+/**
+ * Class for building and processing an octree
+ */
+class Octree
+{
+public:
+ /* Public members */
+
+ /// Memory allocators
+ VirtualMemoryAllocator * alloc[ 9 ] ;
+ VirtualMemoryAllocator * leafalloc[ 4 ] ;
+
+ /// Root node
+ UCHAR* root ;
+
+ /// Model reader
+ ModelReader* reader ;
+
+ /// Marching cubes table
+ Cubes* cubes ;
+
+ /// Length of grid
+ int dimen ;
+ int mindimen, minshift ;
+
+ /// Maximum depth
+ int maxDepth ;
+
+ /// The lower corner of the bounding box and the size
+ float origin[3];
+ float range;
+
+ /// Counting information
+ int nodeCount ;
+ int nodeSpace ;
+ int nodeCounts[ 9 ] ;
+
+ int actualQuads, actualVerts ;
+
+ PathList* ringList ;
+
+ int maxTrianglePerCell ;
+ int outType ; // 0 for OFF, 1 for PLY, 2 for VOL
+
+ // For flood filling
+ int use_flood_fill;
+ float thresh ;
+
+ int use_manifold;
+
+ // testing
+ FILE* testfout ;
+
+ float hermite_num;
+
+ DualConMode mode;
+
+ int leaf_node_bytes;
+ int leaf_extra_bytes;
+ int flood_bytes;
+
+public:
+ /**
+ * Construtor
+ */
+ Octree ( ModelReader* mr,
+ DualConAllocOutput alloc_output_func,
+ DualConAddVert add_vert_func,
+ DualConAddQuad add_quad_func,
+ DualConFlags flags, DualConMode mode, int depth,
+ float threshold, float hermite_num ) ;
+
+ /**
+ * Destructor
+ */
+ ~Octree ( ) ;
+
+ /**
+ * Scan convert
+ */
+ void scanConvert() ;
+
+ void *getOutputMesh() { return output_mesh; }
+
+private:
+ /* Helper functions */
+
+ /**
+ * Initialize memory allocators
+ */
+ void initMemory ( ) ;
+
+ /**
+ * Release memory
+ */
+ void freeMemory ( ) ;
+
+ /**
+ * Print memory usage
+ */
+ void printMemUsage( ) ;
+
+
+ /**
+ * Methods to set / restore minimum edges
+ */
+ void resetMinimalEdges( ) ;
+
+ void cellProcParity ( UCHAR* node, int leaf, int depth ) ;
+ void faceProcParity ( UCHAR* node[2], int leaf[2], int depth[2], int maxdep, int dir ) ;
+ void edgeProcParity ( UCHAR* node[4], int leaf[4], int depth[4], int maxdep, int dir ) ;
+
+ void processEdgeParity ( UCHAR* node[4], int depths[4], int maxdep, int dir ) ;
+
+ /**
+ * Add triangles to the tree
+ */
+ void addTrian ( );
+ void addTrian ( Triangle* trian, int triind );
+ UCHAR* addTrian ( UCHAR* node, Projections* p, int height );
+
+ /**
+ * Method to update minimizer in a cell: update edge intersections instead
+ */
+ UCHAR* updateCell( UCHAR* node, Projections* p ) ;
+
+ /* Routines to detect and patch holes */
+ int numRings ;
+ int totRingLengths ;
+ int maxRingLength ;
+
+ /**
+ * Entry routine.
+ */
+ void trace ( ) ;
+ /**
+ * Trace the given node, find patches and fill them in
+ */
+ UCHAR* trace ( UCHAR* node, int* st, int len, int depth, PathList*& paths ) ;
+ /**
+ * Look for path on the face and add to paths
+ */
+ void findPaths ( UCHAR* node[2], int leaf[2], int depth[2], int* st[2], int maxdep, int dir, PathList*& paths ) ;
+ /**
+ * Combine two list1 and list2 into list1 using connecting paths list3,
+ * while closed paths are appended to rings
+ */
+ void combinePaths ( PathList*& list1, PathList* list2, PathList* paths, PathList*& rings ) ;
+ /**
+ * Helper function: combine current paths in list1 and list2 to a single path and append to list3
+ */
+ PathList* combineSinglePath ( PathList*& head1, PathList* pre1, PathList*& list1, PathList*& head2, PathList* pre2, PathList*& list2 ) ;
+
+ /**
+ * Functions to patch rings in a node
+ */
+ UCHAR* patch ( UCHAR* node, int st[3], int len, PathList* rings ) ;
+ UCHAR* patchSplit ( UCHAR* node, int st[3], int len, PathList* rings, int dir, PathList*& nrings1, PathList*& nrings2 ) ;
+ UCHAR* patchSplitSingle ( UCHAR* node, int st[3], int len, PathElement* head, int dir, PathList*& nrings1, PathList*& nrings2 ) ;
+ UCHAR* connectFace ( UCHAR* node, int st[3], int len, int dir, PathElement* f1, PathElement* f2 ) ;
+ UCHAR* locateCell( UCHAR* node, int st[3], int len, int ori[3], int dir, int side, UCHAR*& rleaf, int rst[3], int& rlen ) ;
+ void compressRing ( PathElement*& ring ) ;
+ void getFacePoint( PathElement* leaf, int dir, int& x, int& y, float& p, float& q ) ;
+ UCHAR* patchAdjacent( UCHAR* node, int len, int st1[3], UCHAR* leaf1, int st2[3], UCHAR* leaf2, int walkdir, int inc, int dir, int side, float alpha ) ;
+ int findPair ( PathElement* head, int pos, int dir, PathElement*& pre1, PathElement*& pre2 ) ;
+ int getSide( PathElement* e, int pos, int dir ) ;
+ int isEqual( PathElement* e1, PathElement* e2 ) ;
+ void preparePrimalEdgesMask( UCHAR* node ) ;
+ void testFacePoint( PathElement* e1, PathElement* e2 ) ;
+
+ /**
+ * Path-related functions
+ */
+ void deletePath ( PathList*& head, PathList* pre, PathList*& curr ) ;
+ void printPath( PathList* path ) ;
+ void printPath( PathElement* path ) ;
+ void printElement( PathElement* ele ) ;
+ void printPaths( PathList* path ) ;
+ void checkElement ( PathElement* ele ) ;
+ void checkPath( PathElement* path ) ;
+
+
+ /**
+ * Routines to build signs to create a partitioned volume
+ * (after patching rings)
+ */
+ void buildSigns( ) ;
+ void buildSigns( unsigned char table[], UCHAR* node, int isLeaf, int sg, int rvalue[8] ) ;
+
+ /************************************************************************/
+ /* To remove disconnected components */
+ /************************************************************************/
+ void floodFill( ) ;
+ void clearProcessBits( UCHAR* node, int height ) ;
+ int floodFill( UCHAR* node, int st[3], int len, int height, int threshold ) ;
+
+ /**
+ * Write out polygon file
+ */
+ void writeOut();
+ void writeOFF ( char* fname ) ;
+ void writePLY ( char* fname ) ;
+ void writeOpenEdges( FILE* fout ) ;
+ void writeAllEdges( FILE* fout, int mode ) ;
+ void writeAllEdges( FILE* fout, UCHAR* node, int height, int st[3], int len, int mode ) ;
+
+ void writeOctree( char* fname ) ;
+ void writeOctree( FILE* fout, UCHAR* node, int depth ) ;
+#ifdef USE_HERMIT
+ void writeOctreeGeom( char* fname ) ;
+ void writeOctreeGeom( FILE* fout, UCHAR* node, int st[3], int len, int depth ) ;
+#endif
+#ifdef USE_HERMIT
+ void writeDCF ( char* fname ) ;
+ void writeDCF ( FILE* fout, UCHAR* node, int height, int st[3], int len ) ;
+ void countEdges ( UCHAR* node, int height, int& nedge, int mode ) ;
+ void countIntersection( UCHAR* node, int height, int& nedge, int& ncell, int& nface ) ;
+ void generateMinimizer( UCHAR* node, int st[3], int len, int height, int& offset ) ;
+ void computeMinimizer( UCHAR* leaf, int st[3], int len, float rvalue[3] ) ;
+ /**
+ * Traversal functions to generate polygon model
+ * op: 0 for counting, 1 for writing OBJ, 2 for writing OFF, 3 for writing PLY
+ */
+ void cellProcContour ( UCHAR* node, int leaf, int depth ) ;
+ void faceProcContour ( UCHAR* node[2], int leaf[2], int depth[2], int maxdep, int dir ) ;
+ void edgeProcContour ( UCHAR* node[4], int leaf[4], int depth[4], int maxdep, int dir ) ;
+ void processEdgeWrite ( UCHAR* node[4], int depths[4], int maxdep, int dir ) ;
+#else
+ void countIntersection( UCHAR* node, int height, int& nquad, int& nvert ) ;
+ void writeVertex( UCHAR* node, int st[3], int len, int height, int& offset, FILE* fout ) ;
+ void writeQuad( UCHAR* node, int st[3], int len, int height, FILE* fout ) ;
+#endif
+
+ /**
+ * Write out original model
+ */
+ void writeModel( char* fname ) ;
+
+ /************************************************************************/
+ /* Write out original vertex tags */
+ /************************************************************************/
+#ifdef CINDY
+ void writeTags( char* fname ) ;
+ void readVertices( ) ;
+ void readVertex( UCHAR* node, int st[3], int len, int height, float v[3], int index ) ;
+ void outputTags( UCHAR* node, int height, FILE* fout ) ;
+ void clearCindyBits( UCHAR* node, int height ) ;
+#endif
+
+ /* output callbacks/data */
+ DualConAllocOutput alloc_output;
+ DualConAddVert add_vert;
+ DualConAddQuad add_quad;
+ void *output_mesh;
+
+private:
+ /************ Operators for all nodes ************/
+
+ /**
+ * Bits order
+ *
+ * Leaf node:
+ * Byte 0,1 (0-11): edge parity
+ * Byte 1 (4,5,6): mask of primary edges intersections stored
+ * Byte 1 (7): in flood fill mode, whether the cell is in process
+ * Byte 2 (0-8): signs
+ * Byte 3 (or 5) -- : edge intersections ( 4 bytes per inter, or 12 bytes if USE_HERMIT )
+ * Byte 3,4: in coloring mode, the mask for edges
+ *
+ * Internal node:
+ * Byte 0: child mask
+ * Byte 1: leaf child mask
+ */
+
+ /// Lookup table
+ int numChildrenTable[ 256 ] ;
+ int childrenCountTable[ 256 ][ 8 ] ;
+ int childrenIndexTable[ 256 ][ 8 ] ;
+ int numEdgeTable[ 8 ] ;
+ int edgeCountTable[ 8 ][ 3 ] ;
+
+ /// Build up lookup table
+ void buildTable ( )
+ {
+ for ( int i = 0 ; i < 256 ; i ++ )
+ {
+ numChildrenTable[ i ] = 0 ;
+ int count = 0 ;
+ for ( int j = 0 ; j < 8 ; j ++ )
+ {
+ numChildrenTable[ i ] += ( ( i >> j ) & 1 ) ;
+ childrenCountTable[ i ][ j ] = count ;
+ childrenIndexTable[ i ][ count ] = j ;
+ count += ( ( i >> j ) & 1 ) ;
+ }
+ }
+
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ numEdgeTable[ i ] = 0 ;
+ int count = 0 ;
+ for ( int j = 0 ; j < 3 ; j ++ )
+ {
+ numEdgeTable[ i ] += ( ( i >> j ) & 1 ) ;
+ edgeCountTable[ i ][ j ] = count ;
+ count += ( ( i >> j ) & 1 ) ;
+ }
+ }
+ };
+
+ int getSign( UCHAR* node, int height, int index )
+ {
+ if ( height == 0 )
+ {
+ return getSign( node, index ) ;
+ }
+ else
+ {
+ if ( hasChild( node, index ) )
+ {
+ return getSign( getChild( node, getChildCount( node, index ) ), height - 1, index ) ;
+ }
+ else
+ {
+ return getSign( getChild( node, 0 ), height - 1, 7 - getChildIndex( node, 0 ) ) ;
+ }
+ }
+ }
+
+ /************ Operators for leaf nodes ************/
+
+ void printInfo( int st[3] )
+ {
+ printf("INFO AT: %d %d %d\n", st[0] >> minshift, st[1] >>minshift, st[2] >> minshift ) ;
+ UCHAR* leaf = locateLeafCheck( st ) ;
+ if ( leaf == NULL )
+ {
+ printf("Leaf not exists!\n") ;
+ }
+ else
+ {
+ printInfo( leaf ) ;
+ }
+ }
+
+ void printInfo( UCHAR* leaf )
+ {
+ /*
+ printf("Edge mask: ") ;
+ for ( int i = 0 ; i < 12 ; i ++ )
+ {
+ printf("%d ", getEdgeParity( leaf, i ) ) ;
+ }
+ printf("\n") ;
+ printf("Stored edge mask: ") ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ printf("%d ", getStoredEdgesParity( leaf, i ) ) ;
+ }
+ printf("\n") ;
+ */
+ printf("Sign mask: ") ;
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ printf("%d ", getSign( leaf, i ) ) ;
+ }
+ printf("\n") ;
+
+ }
+
+ /// Retrieve signs
+ int getSign ( UCHAR* leaf, int index )
+ {
+ return (( leaf[2] >> index ) & 1 );
+ };
+
+ /// Set sign
+ void setSign ( UCHAR* leaf, int index )
+ {
+ leaf[2] |= ( 1 << index ) ;
+ };
+
+ void setSign ( UCHAR* leaf, int index, int sign )
+ {
+ leaf[2] &= ( ~ ( 1 << index ) ) ;
+ leaf[2] |= ( ( sign & 1 ) << index ) ;
+ };
+
+ int getSignMask( UCHAR* leaf )
+ {
+ return leaf[2] ;
+ }
+
+ void setInProcessAll( int st[3], int dir )
+ {
+ int nst[3], eind ;
+ for ( int i = 0 ; i < 4 ; i ++ )
+ {
+ nst[0] = st[0] + dirCell[dir][i][0] * mindimen ;
+ nst[1] = st[1] + dirCell[dir][i][1] * mindimen ;
+ nst[2] = st[2] + dirCell[dir][i][2] * mindimen ;
+ eind = dirEdge[dir][i] ;
+
+ UCHAR* cell = locateLeafCheck( nst ) ;
+ if ( cell == NULL )
+ {
+ printf("Wrong!\n") ;
+ }
+ setInProcess( cell, eind ) ;
+ }
+ }
+
+ void flipParityAll( int st[3], int dir )
+ {
+ int nst[3], eind ;
+ for ( int i = 0 ; i < 4 ; i ++ )
+ {
+ nst[0] = st[0] + dirCell[dir][i][0] * mindimen ;
+ nst[1] = st[1] + dirCell[dir][i][1] * mindimen ;
+ nst[2] = st[2] + dirCell[dir][i][2] * mindimen ;
+ eind = dirEdge[dir][i] ;
+
+ UCHAR* cell = locateLeaf( nst ) ;
+ flipEdge( cell, eind ) ;
+ }
+ }
+
+ void setInProcess( UCHAR* leaf, int eind )
+ {
+ // leaf[1] |= ( 1 << 7 ) ;
+ ( (USHORT*) (leaf + leaf_node_bytes - (flood_bytes + CINDY_BYTES)))[0] |= ( 1 << eind ) ;
+ }
+ void setOutProcess( UCHAR* leaf, int eind )
+ {
+ // leaf[1] &= ( ~ ( 1 << 7 ) ) ;
+ ( (USHORT*) (leaf + leaf_node_bytes - (flood_bytes + CINDY_BYTES)))[0] &= ( ~ ( 1 << eind ) ) ;
+ }
+
+ int isInProcess( UCHAR* leaf, int eind )
+ {
+ //int a = ( ( leaf[1] >> 7 ) & 1 ) ;
+ int a = ( ( ( (USHORT*) (leaf + leaf_node_bytes - (flood_bytes + CINDY_BYTES)))[0] >> eind ) & 1 ) ;
+ return a ;
+ }
+
+#ifndef USE_HERMIT
+ /// Set minimizer index
+ void setEdgeIntersectionIndex( UCHAR* leaf, int count, int index )
+ {
+ ((int *)( leaf + leaf_node_bytes ))[ count ] = index ;
+ }
+
+ /// Get minimizer index
+ int getEdgeIntersectionIndex( UCHAR* leaf, int count )
+ {
+ return ((int *)( leaf + leaf_node_bytes ))[ count ] ;
+ }
+
+ /// Get all intersection indices associated with a cell
+ void fillEdgeIntersectionIndices( UCHAR* leaf, int st[3], int len, int inds[12] )
+ {
+ int i ;
+
+ // The three primal edges are easy
+ int pmask[3] = { 0, 4, 8 } ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ if ( getEdgeParity( leaf, pmask[i] ) )
+ {
+ inds[pmask[i]] = getEdgeIntersectionIndex( leaf, getEdgeCount( leaf, i ) ) ;
+ }
+ }
+
+ // 3 face adjacent cubes
+ int fmask[3][2] = {{6,10},{2,9},{1,5}} ;
+ int femask[3][2] = {{1,2},{0,2},{0,1}} ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ int e1 = getEdgeParity( leaf, fmask[i][0] ) ;
+ int e2 = getEdgeParity( leaf, fmask[i][1] ) ;
+ if ( e1 || e2 )
+ {
+ int nst[3] = {st[0], st[1], st[2]} ;
+ nst[ i ] += len ;
+ // int nstt[3] = {0, 0, 0} ;
+ // nstt[ i ] += 1 ;
+ UCHAR* node = locateLeaf( nst ) ;
+
+ if ( e1 )
+ {
+ inds[ fmask[i][0] ] = getEdgeIntersectionIndex( node, getEdgeCount( node, femask[i][0] ) ) ;
+ }
+ if ( e2 )
+ {
+ inds[ fmask[i][1] ] = getEdgeIntersectionIndex( node, getEdgeCount( node, femask[i][1] ) ) ;
+ }
+ }
+ }
+
+ // 3 edge adjacent cubes
+ int emask[3] = {3, 7, 11} ;
+ int eemask[3] = {0, 1, 2} ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ if ( getEdgeParity( leaf, emask[i] ) )
+ {
+ int nst[3] = {st[0] + len, st[1] + len, st[2] + len} ;
+ nst[ i ] -= len ;
+ // int nstt[3] = {1, 1, 1} ;
+ // nstt[ i ] -= 1 ;
+ UCHAR* node = locateLeaf( nst ) ;
+
+ inds[ emask[i] ] = getEdgeIntersectionIndex( node, getEdgeCount( node, eemask[i] ) ) ;
+ }
+ }
+ }
+
+
+#endif
+
+ /// Generate signs at the corners from the edge parity
+ void generateSigns ( UCHAR* leaf, UCHAR table[], int start )
+ {
+ leaf[2] = table[ ( ((USHORT *) leaf)[ 0 ] ) & ( ( 1 << 12 ) - 1 ) ] ;
+
+ if ( ( start ^ leaf[2] ) & 1 )
+ {
+ leaf[2] = ~ ( leaf[2] ) ;
+ }
+ }
+
+ /// Get edge parity
+ int getEdgeParity( UCHAR* leaf, int index )
+ {
+ int a = ( ( ((USHORT *) leaf)[ 0 ] >> index ) & 1 ) ;
+ return a ;
+ };
+
+ /// Get edge parity on a face
+ int getFaceParity ( UCHAR* leaf, int index )
+ {
+ int a = getEdgeParity( leaf, faceMap[ index ][ 0 ] ) +
+ getEdgeParity( leaf, faceMap[ index ][ 1 ] ) +
+ getEdgeParity( leaf, faceMap[ index ][ 2 ] ) +
+ getEdgeParity( leaf, faceMap[ index ][ 3 ] ) ;
+ return ( a & 1 ) ;
+ }
+ int getFaceEdgeNum ( UCHAR* leaf, int index )
+ {
+ int a = getEdgeParity( leaf, faceMap[ index ][ 0 ] ) +
+ getEdgeParity( leaf, faceMap[ index ][ 1 ] ) +
+ getEdgeParity( leaf, faceMap[ index ][ 2 ] ) +
+ getEdgeParity( leaf, faceMap[ index ][ 3 ] ) ;
+ return a ;
+ }
+
+ /// Set edge parity
+ void flipEdge( UCHAR* leaf, int index )
+ {
+ ((USHORT *) leaf)[ 0 ] ^= ( 1 << index ) ;
+ };
+ /// Set 1
+ void setEdge( UCHAR* leaf, int index )
+ {
+ ((USHORT *) leaf)[ 0 ] |= ( 1 << index ) ;
+ };
+ /// Set 0
+ void resetEdge( UCHAR* leaf, int index )
+ {
+ ((USHORT *) leaf)[ 0 ] &= ( ~ ( 1 << index ) ) ;
+ };
+
+ /// Flipping with a new intersection offset
+ void createPrimalEdgesMask( UCHAR* leaf )
+ {
+ int mask = (( leaf[0] & 1 ) | ( (leaf[0] >> 3) & 2 ) | ( (leaf[1] & 1) << 2 ) ) ;
+ leaf[1] |= ( mask << 4 ) ;
+
+ }
+
+ void setStoredEdgesParity( UCHAR* leaf, int pindex )
+ {
+ leaf[1] |= ( 1 << ( 4 + pindex ) ) ;
+ }
+ int getStoredEdgesParity( UCHAR* leaf, int pindex )
+ {
+ return ( ( leaf[1] >> ( 4 + pindex ) ) & 1 ) ;
+ }
+
+ UCHAR* flipEdge( UCHAR* leaf, int index, float alpha )
+ {
+ flipEdge( leaf, index ) ;
+
+ if ( ( index & 3 ) == 0 )
+ {
+ int ind = index / 4 ;
+ if ( getEdgeParity( leaf, index ) && ! getStoredEdgesParity( leaf, ind ) )
+ {
+ // Create a new node
+ int num = getNumEdges( leaf ) + 1 ;
+ setStoredEdgesParity( leaf, ind ) ;
+ int count = getEdgeCount( leaf, ind ) ;
+ UCHAR* nleaf = createLeaf( num ) ;
+ for ( int i = 0 ; i < leaf_node_bytes ; i ++ )
+ {
+ nleaf[i] = leaf[i] ;
+ }
+
+ setEdgeOffset( nleaf, alpha, count ) ;
+
+ if ( num > 1 )
+ {
+ float * pts = ( float * ) ( leaf + leaf_node_bytes ) ;
+ float * npts = ( float * ) ( nleaf + leaf_node_bytes ) ;
+ for ( int i = 0 ; i < count ; i ++ )
+ {
+ for ( int j = 0 ; j < EDGE_FLOATS ; j ++ )
+ {
+ npts[i * EDGE_FLOATS + j] = pts[i * EDGE_FLOATS + j] ;
+ }
+ }
+ for ( int i = count + 1 ; i < num ; i ++ )
+ {
+ for ( int j = 0 ; j < EDGE_FLOATS ; j ++ )
+ {
+ npts[i * EDGE_FLOATS + j] = pts[ (i - 1) * EDGE_FLOATS + j] ;
+ }
+ }
+ }
+
+
+ removeLeaf( num-1, leaf ) ;
+ leaf = nleaf ;
+ }
+ }
+
+ return leaf ;
+ };
+
+ /// Update parent link
+ void updateParent( UCHAR* node, int len, int st[3], UCHAR* leaf )
+ {
+ // First, locate the parent
+ int count ;
+ UCHAR* parent = locateParent( node, len, st, count ) ;
+
+ // UPdate
+ setChild( parent, count, leaf ) ;
+ }
+
+ void updateParent( UCHAR* node, int len, int st[3] )
+ {
+ if ( len == dimen )
+ {
+ root = node ;
+ return ;
+ }
+
+ // First, locate the parent
+ int count ;
+ UCHAR* parent = locateParent( len, st, count ) ;
+
+ // UPdate
+ setChild( parent, count, node ) ;
+ }
+
+ /// Find edge intersection on a given edge
+ int getEdgeIntersectionByIndex( int st[3], int index, float pt[3], int check )
+ {
+ // First, locat the leaf
+ UCHAR* leaf ;
+ if ( check )
+ {
+ leaf = locateLeafCheck( st ) ;
+ }
+ else
+ {
+ leaf = locateLeaf( st ) ;
+ }
+
+ if ( leaf && getStoredEdgesParity( leaf, index ) )
+ {
+ float off = getEdgeOffset( leaf, getEdgeCount( leaf, index ) ) ;
+ pt[0] = (float) st[0] ;
+ pt[1] = (float) st[1] ;
+ pt[2] = (float) st[2] ;
+ pt[index] += off * mindimen ;
+
+ return 1 ;
+ }
+ else
+ {
+ return 0 ;
+ }
+ }
+
+ /// Retrieve number of edges intersected
+ int getPrimalEdgesMask( UCHAR* leaf )
+ {
+ // return (( leaf[0] & 1 ) | ( (leaf[0] >> 3) & 2 ) | ( (leaf[1] & 1) << 2 ) ) ;
+ return ( ( leaf[1] >> 4 ) & 7 ) ;
+ }
+
+ int getPrimalEdgesMask2( UCHAR* leaf )
+ {
+ return (( leaf[0] & 1 ) | ( (leaf[0] >> 3) & 2 ) | ( (leaf[1] & 1) << 2 ) ) ;
+ }
+
+ /// Get the count for a primary edge
+ int getEdgeCount( UCHAR* leaf, int index )
+ {
+ return edgeCountTable[ getPrimalEdgesMask( leaf ) ][ index ] ;
+ }
+ int getNumEdges( UCHAR* leaf )
+ {
+ return numEdgeTable[ getPrimalEdgesMask( leaf ) ] ;
+ }
+
+ int getNumEdges2( UCHAR* leaf )
+ {
+ return numEdgeTable[ getPrimalEdgesMask2( leaf ) ] ;
+ }
+
+ /// Set edge intersection
+ void setEdgeOffset( UCHAR* leaf, float pt, int count )
+ {
+ float * pts = ( float * ) ( leaf + leaf_node_bytes ) ;
+#ifdef USE_HERMIT
+ pts[ EDGE_FLOATS * count ] = pt ;
+ pts[ EDGE_FLOATS * count + 1 ] = 0 ;
+ pts[ EDGE_FLOATS * count + 2 ] = 0 ;
+ pts[ EDGE_FLOATS * count + 3 ] = 0 ;
+#else
+ pts[ count ] = pt ;
+#endif
+ }
+
+ /// Set multiple edge intersections
+ void setEdgeOffsets( UCHAR* leaf, float pt[3], int len )
+ {
+ float * pts = ( float * ) ( leaf + leaf_node_bytes ) ;
+ for ( int i = 0 ; i < len ; i ++ )
+ {
+ pts[i] = pt[i] ;
+ }
+ }
+
+ /// Retrieve edge intersection
+ float getEdgeOffset( UCHAR* leaf, int count )
+ {
+#ifdef USE_HERMIT
+ return (( float * ) ( leaf + leaf_node_bytes ))[ 4 * count ] ;
+#else
+ return (( float * ) ( leaf + leaf_node_bytes ))[ count ] ;
+#endif
+ }
+
+ /// Update method
+ UCHAR* updateEdgeOffsets( UCHAR* leaf, int oldlen, int newlen, float offs[3] )
+ {
+ // First, create a new leaf node
+ UCHAR* nleaf = createLeaf( newlen ) ;
+ for ( int i = 0 ; i < leaf_node_bytes ; i ++ )
+ {
+ nleaf[i] = leaf[i] ;
+ }
+
+ // Next, fill in the offsets
+ setEdgeOffsets( nleaf, offs, newlen ) ;
+
+ // Finally, delete the old leaf
+ removeLeaf( oldlen, leaf ) ;
+
+ return nleaf ;
+ }
+
+ /// Set original vertex index
+ void setOriginalIndex( UCHAR* leaf, int index )
+ {
+ ((int *)( leaf + leaf_node_bytes ))[ 0 ] = index ;
+ }
+ int getOriginalIndex( UCHAR* leaf )
+ {
+ return ((int *)( leaf + leaf_node_bytes ))[ 0 ] ;
+ }
+#ifdef USE_HERMIT
+ /// Set minimizer index
+ void setMinimizerIndex( UCHAR* leaf, int index )
+ {
+ ((int *)( leaf + leaf_node_bytes - leaf_extra_bytes - 4 ))[ 0 ] = index ;
+ }
+
+ /// Get minimizer index
+ int getMinimizerIndex( UCHAR* leaf )
+ {
+ return ((int *)( leaf + leaf_node_bytes - leaf_extra_bytes - 4 ))[ 0 ] ;
+ }
+
+ int getMinimizerIndex( UCHAR* leaf, int eind )
+ {
+ int add = manifold_table[ getSignMask( leaf ) ].pairs[ eind ][ 0 ] - 1 ;
+ if ( add < 0 )
+ {
+ printf("Manifold components wrong!\n") ;
+ }
+ return ((int *)( leaf + leaf_node_bytes - leaf_extra_bytes - 4 ))[ 0 ] + add ;
+ }
+
+ void getMinimizerIndices( UCHAR* leaf, int eind, int inds[2] )
+ {
+ const int* add = manifold_table[ getSignMask( leaf ) ].pairs[ eind ] ;
+ inds[0] = ((int *)( leaf + leaf_node_bytes - leaf_extra_bytes - 4 ))[ 0 ] + add[0] - 1 ;
+ if ( add[0] == add[1] )
+ {
+ inds[1] = -1 ;
+ }
+ else
+ {
+ inds[1] = ((int *)( leaf + leaf_node_bytes - leaf_extra_bytes - 4 ))[ 0 ] + add[1] - 1 ;
+ }
+ }
+
+
+ /// Set edge intersection
+ void setEdgeOffsetNormal( UCHAR* leaf, float pt, float a, float b, float c, int count )
+ {
+ float * pts = ( float * ) ( leaf + leaf_node_bytes ) ;
+ pts[ 4 * count ] = pt ;
+ pts[ 4 * count + 1 ] = a ;
+ pts[ 4 * count + 2 ] = b ;
+ pts[ 4 * count + 3 ] = c ;
+ }
+
+ float getEdgeOffsetNormal( UCHAR* leaf, int count, float& a, float& b, float& c )
+ {
+ float * pts = ( float * ) ( leaf + leaf_node_bytes ) ;
+ a = pts[ 4 * count + 1 ] ;
+ b = pts[ 4 * count + 2 ] ;
+ c = pts[ 4 * count + 3 ] ;
+ return pts[ 4 * count ] ;
+ }
+
+ /// Set multiple edge intersections
+ void setEdgeOffsetsNormals( UCHAR* leaf, float pt[], float a[], float b[], float c[], int len )
+ {
+ float * pts = ( float * ) ( leaf + leaf_node_bytes ) ;
+ for ( int i = 0 ; i < len ; i ++ )
+ {
+ if ( pt[i] > 1 || pt[i] < 0 )
+ {
+ printf("\noffset: %f\n", pt[i]) ;
+ }
+ pts[ i * 4 ] = pt[i] ;
+ pts[ i * 4 + 1 ] = a[i] ;
+ pts[ i * 4 + 2 ] = b[i] ;
+ pts[ i * 4 + 3 ] = c[i] ;
+ }
+ }
+
+ /// Retrieve complete edge intersection
+ void getEdgeIntersectionByIndex( UCHAR* leaf, int index, int st[3], int len, float pt[3], float nm[3] )
+ {
+ int count = getEdgeCount( leaf, index ) ;
+ float * pts = ( float * ) ( leaf + leaf_node_bytes ) ;
+
+ float off = pts[ 4 * count ] ;
+
+ pt[0] = (float) st[0] ;
+ pt[1] = (float) st[1] ;
+ pt[2] = (float) st[2] ;
+ pt[ index ] += ( off * len ) ;
+
+ nm[0] = pts[ 4 * count + 1 ] ;
+ nm[1] = pts[ 4 * count + 2 ] ;
+ nm[2] = pts[ 4 * count + 3 ] ;
+ }
+
+ float getEdgeOffsetNormalByIndex( UCHAR* leaf, int index, float nm[3] )
+ {
+ int count = getEdgeCount( leaf, index ) ;
+ float * pts = ( float * ) ( leaf + leaf_node_bytes ) ;
+
+ float off = pts[ 4 * count ] ;
+
+ nm[0] = pts[ 4 * count + 1 ] ;
+ nm[1] = pts[ 4 * count + 2 ] ;
+ nm[2] = pts[ 4 * count + 3 ] ;
+
+ return off ;
+ }
+
+ void fillEdgeIntersections( UCHAR* leaf, int st[3], int len, float pts[12][3], float norms[12][3] )
+ {
+ int i ;
+ // int stt[3] = { 0, 0, 0 } ;
+
+ // The three primal edges are easy
+ int pmask[3] = { 0, 4, 8 } ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ if ( getEdgeParity( leaf, pmask[i] ) )
+ {
+ // getEdgeIntersectionByIndex( leaf, i, stt, 1, pts[ pmask[i] ], norms[ pmask[i] ] ) ;
+ getEdgeIntersectionByIndex( leaf, i, st, len, pts[ pmask[i] ], norms[ pmask[i] ] ) ;
+ }
+ }
+
+ // 3 face adjacent cubes
+ int fmask[3][2] = {{6,10},{2,9},{1,5}} ;
+ int femask[3][2] = {{1,2},{0,2},{0,1}} ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ int e1 = getEdgeParity( leaf, fmask[i][0] ) ;
+ int e2 = getEdgeParity( leaf, fmask[i][1] ) ;
+ if ( e1 || e2 )
+ {
+ int nst[3] = {st[0], st[1], st[2]} ;
+ nst[ i ] += len ;
+ // int nstt[3] = {0, 0, 0} ;
+ // nstt[ i ] += 1 ;
+ UCHAR* node = locateLeaf( nst ) ;
+
+ if ( e1 )
+ {
+ // getEdgeIntersectionByIndex( node, femask[i][0], nstt, 1, pts[ fmask[i][0] ], norms[ fmask[i][0] ] ) ;
+ getEdgeIntersectionByIndex( node, femask[i][0], nst, len, pts[ fmask[i][0] ], norms[ fmask[i][0] ] ) ;
+ }
+ if ( e2 )
+ {
+ // getEdgeIntersectionByIndex( node, femask[i][1], nstt, 1, pts[ fmask[i][1] ], norms[ fmask[i][1] ] ) ;
+ getEdgeIntersectionByIndex( node, femask[i][1], nst, len, pts[ fmask[i][1] ], norms[ fmask[i][1] ] ) ;
+ }
+ }
+ }
+
+ // 3 edge adjacent cubes
+ int emask[3] = {3, 7, 11} ;
+ int eemask[3] = {0, 1, 2} ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ if ( getEdgeParity( leaf, emask[i] ) )
+ {
+ int nst[3] = {st[0] + len, st[1] + len, st[2] + len} ;
+ nst[ i ] -= len ;
+ // int nstt[3] = {1, 1, 1} ;
+ // nstt[ i ] -= 1 ;
+ UCHAR* node = locateLeaf( nst ) ;
+
+ // getEdgeIntersectionByIndex( node, eemask[i], nstt, 1, pts[ emask[i] ], norms[ emask[i] ] ) ;
+ getEdgeIntersectionByIndex( node, eemask[i], nst, len, pts[ emask[i] ], norms[ emask[i] ] ) ;
+ }
+ }
+ }
+
+
+ void fillEdgeIntersections( UCHAR* leaf, int st[3], int len, float pts[12][3], float norms[12][3], int parity[12] )
+ {
+ int i ;
+ for ( i = 0 ; i < 12 ; i ++ )
+ {
+ parity[ i ] = 0 ;
+ }
+ // int stt[3] = { 0, 0, 0 } ;
+
+ // The three primal edges are easy
+ int pmask[3] = { 0, 4, 8 } ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ if ( getStoredEdgesParity( leaf, i ) )
+ {
+ // getEdgeIntersectionByIndex( leaf, i, stt, 1, pts[ pmask[i] ], norms[ pmask[i] ] ) ;
+ getEdgeIntersectionByIndex( leaf, i, st, len, pts[ pmask[i] ], norms[ pmask[i] ] ) ;
+ parity[ pmask[i] ] = 1 ;
+ }
+ }
+
+ // 3 face adjacent cubes
+ int fmask[3][2] = {{6,10},{2,9},{1,5}} ;
+ int femask[3][2] = {{1,2},{0,2},{0,1}} ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ {
+ int nst[3] = {st[0], st[1], st[2]} ;
+ nst[ i ] += len ;
+ // int nstt[3] = {0, 0, 0} ;
+ // nstt[ i ] += 1 ;
+ UCHAR* node = locateLeafCheck( nst ) ;
+ if ( node == NULL )
+ {
+ continue ;
+ }
+
+ int e1 = getStoredEdgesParity( node, femask[i][0] ) ;
+ int e2 = getStoredEdgesParity( node, femask[i][1] ) ;
+
+ if ( e1 )
+ {
+ // getEdgeIntersectionByIndex( node, femask[i][0], nstt, 1, pts[ fmask[i][0] ], norms[ fmask[i][0] ] ) ;
+ getEdgeIntersectionByIndex( node, femask[i][0], nst, len, pts[ fmask[i][0] ], norms[ fmask[i][0] ] ) ;
+ parity[ fmask[i][0] ] = 1 ;
+ }
+ if ( e2 )
+ {
+ // getEdgeIntersectionByIndex( node, femask[i][1], nstt, 1, pts[ fmask[i][1] ], norms[ fmask[i][1] ] ) ;
+ getEdgeIntersectionByIndex( node, femask[i][1], nst, len, pts[ fmask[i][1] ], norms[ fmask[i][1] ] ) ;
+ parity[ fmask[i][1] ] = 1 ;
+ }
+ }
+ }
+
+ // 3 edge adjacent cubes
+ int emask[3] = {3, 7, 11} ;
+ int eemask[3] = {0, 1, 2} ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+// if ( getEdgeParity( leaf, emask[i] ) )
+ {
+ int nst[3] = {st[0] + len, st[1] + len, st[2] + len} ;
+ nst[ i ] -= len ;
+ // int nstt[3] = {1, 1, 1} ;
+ // nstt[ i ] -= 1 ;
+ UCHAR* node = locateLeafCheck( nst ) ;
+ if ( node == NULL )
+ {
+ continue ;
+ }
+
+ if ( getStoredEdgesParity( node, eemask[i] ) )
+ {
+ // getEdgeIntersectionByIndex( node, eemask[i], nstt, 1, pts[ emask[i] ], norms[ emask[i] ] ) ;
+ getEdgeIntersectionByIndex( node, eemask[i], nst, len, pts[ emask[i] ], norms[ emask[i] ] ) ;
+ parity[ emask[ i ] ] = 1 ;
+ }
+ }
+ }
+ }
+
+ void fillEdgeOffsetsNormals( UCHAR* leaf, int st[3], int len, float pts[12], float norms[12][3], int parity[12] )
+ {
+ int i ;
+ for ( i = 0 ; i < 12 ; i ++ )
+ {
+ parity[ i ] = 0 ;
+ }
+ // int stt[3] = { 0, 0, 0 } ;
+
+ // The three primal edges are easy
+ int pmask[3] = { 0, 4, 8 } ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ if ( getStoredEdgesParity( leaf, i ) )
+ {
+ pts[ pmask[i] ] = getEdgeOffsetNormalByIndex( leaf, i, norms[ pmask[i] ] ) ;
+ parity[ pmask[i] ] = 1 ;
+ }
+ }
+
+ // 3 face adjacent cubes
+ int fmask[3][2] = {{6,10},{2,9},{1,5}} ;
+ int femask[3][2] = {{1,2},{0,2},{0,1}} ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+ {
+ int nst[3] = {st[0], st[1], st[2]} ;
+ nst[ i ] += len ;
+ // int nstt[3] = {0, 0, 0} ;
+ // nstt[ i ] += 1 ;
+ UCHAR* node = locateLeafCheck( nst ) ;
+ if ( node == NULL )
+ {
+ continue ;
+ }
+
+ int e1 = getStoredEdgesParity( node, femask[i][0] ) ;
+ int e2 = getStoredEdgesParity( node, femask[i][1] ) ;
+
+ if ( e1 )
+ {
+ pts[ fmask[i][0] ] = getEdgeOffsetNormalByIndex( node, femask[i][0], norms[ fmask[i][0] ] ) ;
+ parity[ fmask[i][0] ] = 1 ;
+ }
+ if ( e2 )
+ {
+ pts[ fmask[i][1] ] = getEdgeOffsetNormalByIndex( node, femask[i][1], norms[ fmask[i][1] ] ) ;
+ parity[ fmask[i][1] ] = 1 ;
+ }
+ }
+ }
+
+ // 3 edge adjacent cubes
+ int emask[3] = {3, 7, 11} ;
+ int eemask[3] = {0, 1, 2} ;
+ for ( i = 0 ; i < 3 ; i ++ )
+ {
+// if ( getEdgeParity( leaf, emask[i] ) )
+ {
+ int nst[3] = {st[0] + len, st[1] + len, st[2] + len} ;
+ nst[ i ] -= len ;
+ // int nstt[3] = {1, 1, 1} ;
+ // nstt[ i ] -= 1 ;
+ UCHAR* node = locateLeafCheck( nst ) ;
+ if ( node == NULL )
+ {
+ continue ;
+ }
+
+ if ( getStoredEdgesParity( node, eemask[i] ) )
+ {
+ pts[ emask[i] ] = getEdgeOffsetNormalByIndex( node, eemask[i], norms[ emask[i] ] ) ;
+ parity[ emask[ i ] ] = 1 ;
+ }
+ }
+ }
+ }
+
+
+ /// Update method
+ UCHAR* updateEdgeOffsetsNormals( UCHAR* leaf, int oldlen, int newlen, float offs[3], float a[3], float b[3], float c[3] )
+ {
+ // First, create a new leaf node
+ UCHAR* nleaf = createLeaf( newlen ) ;
+ for ( int i = 0 ; i < leaf_node_bytes ; i ++ )
+ {
+ nleaf[i] = leaf[i] ;
+ }
+
+ // Next, fill in the offsets
+ setEdgeOffsetsNormals( nleaf, offs, a, b, c, newlen ) ;
+
+ // Finally, delete the old leaf
+ removeLeaf( oldlen, leaf ) ;
+
+ return nleaf ;
+ }
+#endif
+
+ /// Locate a leaf
+ /// WARNING: assuming this leaf already exists!
+
+ UCHAR* locateLeaf( int st[3] )
+ {
+ UCHAR* node = root ;
+ for ( int i = GRID_DIMENSION - 1 ; i > GRID_DIMENSION - maxDepth - 1 ; i -- )
+ {
+ int index = ( ( ( st[0] >> i ) & 1 ) << 2 ) |
+ ( ( ( st[1] >> i ) & 1 ) << 1 ) |
+ ( ( ( st[2] >> i ) & 1 ) ) ;
+ node = getChild( node, getChildCount( node, index ) ) ;
+ }
+
+ return node ;
+ }
+
+ UCHAR* locateLeaf( UCHAR* node, int len, int st[3] )
+ {
+ int index ;
+ for ( int i = len / 2 ; i >= mindimen ; i >>= 1 )
+ {
+ index = ( ( ( st[0] & i ) ? 4 : 0 ) |
+ ( ( st[1] & i ) ? 2 : 0 ) |
+ ( ( st[2] & i ) ? 1 : 0 ) ) ;
+ node = getChild( node, getChildCount( node, index ) ) ;
+ }
+
+ return node ;
+ }
+ UCHAR* locateLeafCheck( int st[3] )
+ {
+ UCHAR* node = root ;
+ for ( int i = GRID_DIMENSION - 1 ; i > GRID_DIMENSION - maxDepth - 1 ; i -- )
+ {
+ int index = ( ( ( st[0] >> i ) & 1 ) << 2 ) |
+ ( ( ( st[1] >> i ) & 1 ) << 1 ) |
+ ( ( ( st[2] >> i ) & 1 ) ) ;
+ if ( ! hasChild( node, index ) )
+ {
+ return NULL ;
+ }
+ node = getChild( node, getChildCount( node, index ) ) ;
+ }
+
+ return node ;
+ }
+ UCHAR* locateParent( int len, int st[3], int& count )
+ {
+ UCHAR* node = root ;
+ UCHAR* pre = NULL ;
+ int index = 0 ;
+ for ( int i = dimen / 2 ; i >= len ; i >>= 1 )
+ {
+ index = ( ( ( st[0] & i ) ? 4 : 0 ) |
+ ( ( st[1] & i ) ? 2 : 0 ) |
+ ( ( st[2] & i ) ? 1 : 0 ) ) ;
+ pre = node ;
+ node = getChild( node, getChildCount( node, index ) ) ;
+ }
+
+ count = getChildCount( pre, index ) ;
+ return pre ;
+ }
+ UCHAR* locateParent( UCHAR* papa, int len, int st[3], int& count )
+ {
+ UCHAR* node = papa ;
+ UCHAR* pre = NULL ;
+ int index = 0;
+ for ( int i = len / 2 ; i >= mindimen ; i >>= 1 )
+ {
+ index = ( ( ( st[0] & i ) ? 4 : 0 ) |
+ ( ( st[1] & i ) ? 2 : 0 ) |
+ ( ( st[2] & i ) ? 1 : 0 ) ) ;
+ pre = node ;
+ node = getChild( node, getChildCount( node, index ) ) ;
+ }
+
+ count = getChildCount( pre, index ) ;
+ return pre ;
+ }
+ /************ Operators for internal nodes ************/
+
+ /// Print the node information
+ void printNode( UCHAR* node )
+ {
+ printf("Address: %p ", node ) ;
+ printf("Leaf Mask: ") ;
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ printf( "%d ", isLeaf( node, i ) ) ;
+ }
+ printf("Child Mask: ") ;
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ printf( "%d ", hasChild( node, i ) ) ;
+ }
+ printf("\n") ;
+ }
+
+ /// Get size of an internal node
+ int getSize ( int length )
+ {
+ return INTERNAL_NODE_BYTES + length * 4 ;
+ };
+
+ /// If child index exists
+ int hasChild( UCHAR* node, int index )
+ {
+ return ( node[0] >> index ) & 1 ;
+ };
+
+ /// Test if child is leaf
+ int isLeaf ( UCHAR* node, int index )
+ {
+ return ( node[1] >> index ) & 1 ;
+ };
+
+ /// Get the pointer to child index
+ UCHAR* getChild ( UCHAR* node, int count )
+ {
+ return (( UCHAR ** ) ( node + INTERNAL_NODE_BYTES )) [ count ] ;
+ };
+
+ /// Get total number of children
+ int getNumChildren( UCHAR* node )
+ {
+ return numChildrenTable[ node[0] ] ;
+ };
+
+ /// Get the count of children
+ int getChildCount( UCHAR* node, int index )
+ {
+ return childrenCountTable[ node[0] ][ index ] ;
+ }
+ int getChildIndex( UCHAR* node, int count )
+ {
+ return childrenIndexTable[ node[0] ][ count ] ;
+ }
+ int* getChildCounts( UCHAR* node )
+ {
+ return childrenCountTable[ node[0] ] ;
+ }
+
+ /// Get all children
+ void fillChildren( UCHAR* node, UCHAR* chd[ 8 ], int leaf[ 8 ] )
+ {
+ int count = 0 ;
+ for ( int i = 0 ; i < 8 ; i ++ )
+ {
+ leaf[ i ] = isLeaf( node, i ) ;
+ if ( hasChild( node, i ) )
+ {
+ chd[ i ] = getChild( node, count ) ;
+ count ++ ;
+ }
+ else
+ {
+ chd[ i ] = NULL ;
+ leaf[ i ] = 0 ;
+ }
+ }
+ }
+
+ /// Sets the child pointer
+ void setChild ( UCHAR* node, int count, UCHAR* chd )
+ {
+ (( UCHAR ** ) ( node + INTERNAL_NODE_BYTES )) [ count ] = chd ;
+ }
+ void setInternalChild ( UCHAR* node, int index, int count, UCHAR* chd )
+ {
+ setChild( node, count, chd ) ;
+ node[0] |= ( 1 << index ) ;
+ };
+ void setLeafChild ( UCHAR* node, int index, int count, UCHAR* chd )
+ {
+ setChild( node, count, chd ) ;
+ node[0] |= ( 1 << index ) ;
+ node[1] |= ( 1 << index ) ;
+ };
+
+ /// Add a kid to an existing internal node
+ /// Fix me: can we do this without wasting memory ?
+ /// Fixed: using variable memory
+ UCHAR* addChild( UCHAR* node, int index, UCHAR* chd, int aLeaf )
+ {
+ // Create new internal node
+ int num = getNumChildren( node ) ;
+ UCHAR* rnode = createInternal( num + 1 ) ;
+
+ // Establish children
+ int i ;
+ int count1 = 0, count2 = 0 ;
+ for ( i = 0 ; i < 8 ; i ++ )
+ {
+ if ( i == index )
+ {
+ if ( aLeaf )
+ {
+ setLeafChild( rnode, i, count2, chd ) ;
+ }
+ else
+ {
+ setInternalChild( rnode, i, count2, chd ) ;
+ }
+ count2 ++ ;
+ }
+ else if ( hasChild( node, i ) )
+ {
+ if ( isLeaf( node, i ) )
+ {
+ setLeafChild( rnode, i, count2, getChild( node, count1 ) ) ;
+ }
+ else
+ {
+ setInternalChild( rnode, i, count2, getChild( node, count1 ) ) ;
+ }
+ count1 ++ ;
+ count2 ++ ;
+ }
+ }
+
+ removeInternal( num, node ) ;
+ return rnode ;
+ }
+
+ /// Allocate a node
+ UCHAR* createInternal( int length )
+ {
+ UCHAR* inode = alloc[ length ]->allocate( ) ;
+ inode[0] = inode[1] = 0 ;
+ return inode ;
+ };
+ UCHAR* createLeaf( int length )
+ {
+ if ( length > 3 )
+ {
+ printf("wierd");
+ }
+ UCHAR* lnode = leafalloc[ length ]->allocate( ) ;
+ lnode[0] = lnode[1] = lnode[2] = 0 ;
+
+ return lnode ;
+ };
+
+ void removeInternal ( int num, UCHAR* node )
+ {
+ alloc[ num ]->deallocate( node ) ;
+ }
+
+ void removeLeaf ( int num, UCHAR* leaf )
+ {
+ if ( num > 3 || num < 0 )
+ {
+ printf("wierd");
+ }
+ leafalloc[ num ]->deallocate( leaf ) ;
+ }
+
+ /// Add a leaf (by creating a new par node with the leaf added)
+ UCHAR* addLeafChild ( UCHAR* par, int index, int count, UCHAR* leaf )
+ {
+ int num = getNumChildren( par ) + 1 ;
+ UCHAR* npar = createInternal( num ) ;
+ npar[0] = par[0] ;
+ npar[1] = par[1] ;
+
+ if ( num == 1 )
+ {
+ setLeafChild( npar, index, 0, leaf ) ;
+ }
+ else
+ {
+ int i ;
+ for ( i = 0 ; i < count ; i ++ )
+ {
+ setChild( npar, i, getChild( par, i ) ) ;
+ }
+ setLeafChild( npar, index, count, leaf ) ;
+ for ( i = count + 1 ; i < num ; i ++ )
+ {
+ setChild( npar, i, getChild( par, i - 1 ) ) ;
+ }
+ }
+
+ removeInternal( num-1, par ) ;
+ return npar ;
+ };
+
+ UCHAR* addInternalChild ( UCHAR* par, int index, int count, UCHAR* node )
+ {
+ int num = getNumChildren( par ) + 1 ;
+ UCHAR* npar = createInternal( num ) ;
+ npar[0] = par[0] ;
+ npar[1] = par[1] ;
+
+ if ( num == 1 )
+ {
+ setInternalChild( npar, index, 0, node ) ;
+ }
+ else
+ {
+ int i ;
+ for ( i = 0 ; i < count ; i ++ )
+ {
+ setChild( npar, i, getChild( par, i ) ) ;
+ }
+ setInternalChild( npar, index, count, node ) ;
+ for ( i = count + 1 ; i < num ; i ++ )
+ {
+ setChild( npar, i, getChild( par, i - 1 ) ) ;
+ }
+ }
+
+ removeInternal( num-1, par ) ;
+ return npar ;
+ };
+};
+
+
+
+#endif
diff --git a/intern/dualcon/intern/readme.txt b/intern/dualcon/intern/readme.txt
new file mode 100644
index 00000000000..fc88eca25c7
--- /dev/null
+++ b/intern/dualcon/intern/readme.txt
@@ -0,0 +1,112 @@
+PolyMender program for robustly repairing a polygonal model.
+
+Author: Tao Ju (jutao@cs.wustl.edu)
+
+Version: 1.6 (Updated: Oct. 12, 2006)
+
+Platform: Windows
+
+
+I. What's new in v1.6:
+
+
+> Removal of disconnected components
+
+> Topologically manifold dual contouring
+
+> Output signed octree with geometry
+
+
+
+II. Introduction
+
+
+PolyMender is based on the algorithm presented in the paper "Robust Repair of Polygonal Models" (SIGGRAPH 2004). The program reads in a polygonal model (i.e., a bag of polygons) and produces a closed surface that approximates the original model. PolyMender consumes a small amount of time and memory space, and can accurately reproduce the original geometry. PolyMender is suitable for repairing CAD models and gigantic polygonal models. Alternatively, PolyMender can also be used to generate a signed volume from any polygonal models.
+
+
+
+III. How to run
+
+
+The executable package contains three programs:
+
+1. PolyMender, PolyMender-clean
+
+Purpose: repairs general purpose models, such as those created from range scanners. The repaired surface is constructed using Marching Cubes. Consumes minimal memory and time and generates closed, manifold triangular surfaces. The -clean option removes isolated pieces.
+
+2. PolyMender-qd, PolyMender-qd-clean
+
+Purpose: same as PolyMender and PolyMender-clean, but outputs a quad-mesh.
+
+3. PolyMender-dc, PolyMender-dc-clean
+
+Purpose: repairs models containing sharp features, such as CAD models. The repaired surface is constructed using Dual Contouring with a manifold topology, which is capable of reproducing sharp edges and corners. However, more memory is required. Generates closed triangular and quadrilateral surfaces. The -clean option removes isolated pieces.
+
+
+Type the program names (e.g., PolyMender) on the DOS prompt and you will see their usages:
+
+Usage: PolyMender <input_file> <octree_depth> <scale> <output_file>
+
+Example: PolyMender bunny.ply 6 0.9 closedbunny.ply
+
+Description:
+
+<input_file> Polygonal file of format STL (binary only), ASC, or PLY.
+
+<octree_depth> Integer depth of octree. The dimension of the volumetric
+ grid is 2^<octree_depth> on each side.
+
+<scale> Floating point number between 0 and 1 denoting the ratio of
+ the largest dimension of the model over the size of the grid.
+
+<output_file> Output in polygonal format PLY or signed-octree format SOF (or SOG).
+
+
+Additional notes:
+
+1. STL(binary) is preferred input format, since the program does not need to store the model in memory at all. ASC or PLY formats require additional storage of vertices, due to their topology-geometry file structure.
+
+2. The running time and memory consumption of the program depends on several factors: the number of input polygons, the depth of the octree, and the surface area of the model (hence the number of leaf nodes on the octree). To give an idea, processing the David model with 56 million triangles at depth 13 takes 45 minutes using 500 MB RAM (excluding the mem allocated for storing vertices when reading PLY format) on a PC with AMD 1.5Hz CPU.
+
+3. The number of output polygons can be finely controlled using the scale argument. The large the scale, the more polygons are generated, since the model occupies a larger portion of the volume grid.
+
+4. As an alternative of output repaired models, the intermediate signed octree can be generated as a SOF or SOG file. The signed octree can be used for generating signed distance field, extracting isosurfaces, or multiresolution spatial representation of the polygonal model.
+
+
+IV SOF format
+
+SOF (Signed Octree Format) records an octree grid with signes attached to the 8 corners of each leaf node. All leaf nodes appear at the same depth that is specified by the <octree_depth> argument to the program. The tree is recorded in SOF file using pre-order traversal. Here is the structure of a SOF file (binary):
+
+<header>
+
+<node>
+
+<header> is a 4-bytes integer that equals 2 ^ octree_depth. The first byte of a <node> is either 0 (denoting an intermediate node) or 1 (denoting an empty node) or 2 (denoting a leaf node). After the first byte, an intermediate node <node> contains (after the first byte) eight <node> structures for its eight children; an empty node <node> contains one byte of value 0 or 1 denoting if it is inside or outside; and a leaf node contains one byte whose eight bits correspond to the signs at its eight corners (0 for inside and 1 for outside). The order of enumeration of the eight children nodes in an intermediate nodeis the following (expressed in coordinates <x,y,z> ): <0,0,0>,<0,0,1>,<0,1,0>,<0,1,1>,<1,0,0>,<1,0,1>,<1,1,0>,<1,1,1>. The enumeration of the eight corners in a leaf node follows the same order (e.g., the lowest bit records the sign at <0,0,0>).
+
+
+
+V SOG format
+
+SOF (Signed Octree with Geometry) has the same data structure with SOG, with the addition of following features:
+
+1. The file starts with a 128-byte long header. Currently, the header begins with the string "SOG.Format 1.0" followed by 3 floats representing the lower-left-near corner of the octree follwed by 1 float denoting the length of the octree (in one direction). The locations and lengths are in the input model's coordinate space. The rest of the header is left empty.
+
+2. Each leaf node has additioanl three floats {x,y,z} (following the signs) denoting the geometric location of a feature vertex within the cell.
+
+
+
+VI Test data
+
+Three models are included in the testmodels package. (Suggested arguments are provided in the parathesis).
+
+bunny.ply (octree depth: 7, scale: 0.9)
+
+- The Stanford Bunny (containing big holes at the bottom)
+
+horse.stl (octree depth: 8, scale: 0.9)
+
+- The horse model with 1/3 of all polygons removed and vertices randomly perturbed.
+
+mechanic.asc (octree depth: 6, scale: 0.9)
+
+- A mechanic part with hanging triangles