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authorJulian Eisel <eiseljulian@gmail.com>2017-04-04 22:39:57 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-04-04 22:39:57 +0300
commit7576ad3d043ac5d15e0c5a68e65339904441b5e7 (patch)
treebb990cce1eec04d45ab57e8a42af2669f9d7522f /intern/gawain/src/imm_util.c
parent10b24eabbab0193f6944cdf3bec7b386c75d5445 (diff)
parentdb0f67f46454fd0bfeb886d3e61227b65fbc6ac1 (diff)
Merge branch 'blender2.8' into transform-manipulatorstransform-manipulators
Conflicts: intern/gawain/gawain/immediate.h intern/gawain/src/immediate.c source/blender/editors/physics/physics_ops.c source/blender/editors/screen/glutil.c source/blender/editors/space_view3d/space_view3d.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_edit.c source/blender/editors/space_view3d/view3d_ops.c source/blender/editors/transform/transform_manipulator.c
Diffstat (limited to 'intern/gawain/src/imm_util.c')
-rw-r--r--intern/gawain/src/imm_util.c46
1 files changed, 46 insertions, 0 deletions
diff --git a/intern/gawain/src/imm_util.c b/intern/gawain/src/imm_util.c
new file mode 100644
index 00000000000..74caeb6fd3a
--- /dev/null
+++ b/intern/gawain/src/imm_util.c
@@ -0,0 +1,46 @@
+
+// Gawain immediate mode drawing utilities
+//
+// This code is part of the Gawain library, with modifications
+// specific to integration with Blender.
+//
+// Copyright 2016 Mike Erwin
+//
+// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
+// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
+
+#include "imm_util.h"
+#include "immediate.h"
+
+
+void immRectf(unsigned pos, float x1, float y1, float x2, float y2)
+{
+ immBegin(PRIM_TRIANGLE_FAN, 4);
+ immVertex2f(pos, x1, y1);
+ immVertex2f(pos, x2, y1);
+ immVertex2f(pos, x2, y2);
+ immVertex2f(pos, x1, y2);
+ immEnd();
+}
+
+void immRecti(unsigned pos, int x1, int y1, int x2, int y2)
+{
+ immBegin(PRIM_TRIANGLE_FAN, 4);
+ immVertex2i(pos, x1, y1);
+ immVertex2i(pos, x2, y1);
+ immVertex2i(pos, x2, y2);
+ immVertex2i(pos, x1, y2);
+ immEnd();
+}
+
+#if 0 // more complete version in case we want that
+void immRecti_complete(int x1, int y1, int x2, int y2, const float color[4])
+{
+ VertexFormat *format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4fv(color);
+ immRecti(pos, x1, y1, x2, y2);
+ immUnbindProgram();
+}
+#endif