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authorClément Foucault <foucault.clem@gmail.com>2018-03-10 01:49:08 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-10 04:18:25 +0300
commitdfd8a52cd2e83b350e75cf69ee96d347e921ce26 (patch)
treee00597ca87754e7d493d4f98bc23234fa90494a6 /intern/gawain
parent1b8ba6b8b9eee97cf9ba979ce3be23c95e9c5704 (diff)
DRW: Change clip planes API.
The draw manager now just set the number of active clip planes. It's now up to the engine to specify the plane equations as uniform/ubo/constant.
Diffstat (limited to 'intern/gawain')
-rw-r--r--intern/gawain/gawain/gwn_shader_interface.h1
-rw-r--r--intern/gawain/src/gwn_shader_interface.c1
2 files changed, 0 insertions, 2 deletions
diff --git a/intern/gawain/gawain/gwn_shader_interface.h b/intern/gawain/gawain/gwn_shader_interface.h
index 3bca541d6e8..3be2831e539 100644
--- a/intern/gawain/gawain/gwn_shader_interface.h
+++ b/intern/gawain/gawain/gwn_shader_interface.h
@@ -33,7 +33,6 @@ typedef enum {
GWN_UNIFORM_WORLDNORMAL, // mat3 WorldNormalMatrix
GWN_UNIFORM_CAMERATEXCO, // vec4 CameraTexCoFactors
GWN_UNIFORM_ORCO, // vec3 OrcoTexCoFactors[]
- GWN_UNIFORM_CLIPPLANES, // vec4 ClipPlanes[]
GWN_UNIFORM_COLOR, // vec4 color
GWN_UNIFORM_EYE, // vec3 eye
diff --git a/intern/gawain/src/gwn_shader_interface.c b/intern/gawain/src/gwn_shader_interface.c
index d48cb7d2559..e92cabec12f 100644
--- a/intern/gawain/src/gwn_shader_interface.c
+++ b/intern/gawain/src/gwn_shader_interface.c
@@ -45,7 +45,6 @@ static const char* BuiltinUniform_name(Gwn_UniformBuiltin u)
[GWN_UNIFORM_WORLDNORMAL] = "WorldNormalMatrix",
[GWN_UNIFORM_CAMERATEXCO] = "CameraTexCoFactors",
[GWN_UNIFORM_ORCO] = "OrcoTexCoFactors",
- [GWN_UNIFORM_CLIPPLANES] = "ClipPlanes",
[GWN_UNIFORM_COLOR] = "color",
[GWN_UNIFORM_EYE] = "eye",