diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-08-31 03:49:35 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-08-31 03:49:35 +0400 |
commit | 60ff60dcdc9f43891fb8a19e10f9bb7964a539bf (patch) | |
tree | ced8e2887295b713d67dfd496728703c71f53442 /intern/opencolorio/ocio_capi.cc | |
parent | 6785874e7adf5ef15e7a28b134b2bd4e8b3a8988 (diff) |
RenderEngine API: add viewport draw utility functions to bind a GLSL fragment
shader for converting colors from linear to display space, based on the scene
color management settings.
if engine.support_display_space_shader(scene): # test graphics card support
engine.bind_display_space_shader(scene)
# draw pixels ..
engine.unbind_display_space_shader()
Diffstat (limited to 'intern/opencolorio/ocio_capi.cc')
-rw-r--r-- | intern/opencolorio/ocio_capi.cc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/opencolorio/ocio_capi.cc b/intern/opencolorio/ocio_capi.cc index c8db2c2b531..49f8d2ca41e 100644 --- a/intern/opencolorio/ocio_capi.cc +++ b/intern/opencolorio/ocio_capi.cc @@ -283,6 +283,11 @@ void OCIO_matrixTransformScale(float * m44, float * offset4, const float *scale4 impl->matrixTransformScale(m44, offset4, scale4f); } +int OCIO_supportGLSLDraw(void) +{ + return (int) impl->supportGLSLDraw(); +} + int OCIO_setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, int predivide) { return (int) impl->setupGLSLDraw(state_r, processor, (bool) predivide); |