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authorDalai Felinto <dfelinto@gmail.com>2017-06-19 16:19:00 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-06-19 16:19:25 +0300
commit701a76769d4acb2dfda14a8fe2ef18ebd805d91c (patch)
treeb88ba7a7bfdda36e8fd79533f56b5b1240be7b32 /intern/opencolorio/ocio_impl_glsl.cc
parent54c9803e81a6e7dac51d32156c242f44da24c436 (diff)
Fixup for gawan rename
inten/opencolorio and *.cc were ignored. Build error introduced on b4d053efc75424fca4b413ac1bc7a7e826fac629.
Diffstat (limited to 'intern/opencolorio/ocio_impl_glsl.cc')
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index 89df3080749..b89221c36da 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -95,7 +95,7 @@ typedef struct OCIO_GLSLDrawState {
GLuint ocio_shader;
GLuint vert_shader;
GLuint program;
- ShaderInterface *shader_interface;
+ Gwn_ShaderInterface *shader_interface;
/* Previous OpenGL state. */
GLint last_texture, last_texture_unit;
@@ -397,7 +397,7 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
}
if (state->program) {
- state->shader_interface = ShaderInterface_create(state->program);
+ state->shader_interface = GWN_shaderinterface_create(state->program);
}
state->curve_mapping_used = use_curve_mapping;
@@ -424,9 +424,9 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
*
* TODO(sergey): Look into some nicer solution.
*/
- VertexFormat *format = immVertexFormat();
- VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
- VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT);
+ Gwn_VertFormat *format = immVertexFormat();
+ GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindProgram(state->program, state->shader_interface);
immUniform1i("image_texture", 0);
@@ -497,7 +497,7 @@ void OCIOImpl::freeGLState(struct OCIO_GLSLDrawState *state)
glDeleteProgram(state->program);
if (state->shader_interface)
- ShaderInterface_discard(state->shader_interface);
+ GWN_shaderinterface_discard(state->shader_interface);
if (state->ocio_shader)
glDeleteShader(state->ocio_shader);